ActionScript 3.0 :: Drawing Circle With Timer Or Tween
Jan 17, 2011
I need to draw a circle in certain amount of time. I found this code but it uses an enter frame. Is there way this could be written so it can be controlled by time?
Code:
var speed:Number = 0.05;
var radius:Number = 50;
var angle:Number = 0;
var xpos:Number;
var ypos:Number;
[Code] .....
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<mx:Script>
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[code]....
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[Code]...
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Code:
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[Code].....
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[Code]...
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[Code] .....
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[CODE]...
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ActionScript Code:
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Code:
private var shape_points : Array = [ [81,61],[81,46],[84,43],[84,0],[11,0],[0,5],[0,48],[69,48],[81,61 ] ];
Both shapes have the same number of points. I need to tween the points from one shape to the other using tweenlite/max or tweener.
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I have 2 shapes drawn with the drawing api - the points are stored in an array like this... Code: Select allprivate var shape_points : Array = [ [81,61],[81,46],[84,43],[84,0],[11,0],[0,5],[0,48],[69,48],[81,61 ] ]; Both shapes have the same number of points. I need to tween the points from one shape to the other using tweenlite/max or tweener.
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