ActionScript 2.0 :: Tween Distance Of The MCs-buttons Around Resizable Circle
Oct 10, 2005
I am trying to tween distance of the MCs-buttons around resizable circle... Distance should be always the same whatever the circle size is... The circle is also tweening its size... I set up some things, [URL]
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May 20, 2008
I'm building a touchscreen project that consists of flash and max/msp using Olaf Matthes flashserver as bi-directional control.
how I create a function in flash that will provide me with the distance of a concentric circle, so that as it grows I can use trace() to give me a constant stream of it's x & y coordinates?
I've also implemented a collision detection between two or more circles for the purpose of an overlap function. Trouble being that it's not quite working properly. I want the overlap function for the purpose of morphing sounds between the intersecting parts of the circles.
Here's the code I'm using:
[Code]....
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Apr 9, 2006
I'm building a fullscreen flash website. I have objects moving from offscreen to the center of the stage and from the center to offscreen. I use a simple onResize listener to keep everything centered when the user resizes the stage. I'm using the MC Tween engine for all my tweens and they are all coded relative to the size of the stage.
[Code]...
Everything works great EXCEPT if the user resizes the stage while a tween is in motion. How do I update the tweens end value to the appropriate location?
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Nov 16, 2009
I am no master of Flash. I was wondering if there was a way to tween the radius of a circle to be placed on the circumference of the circle. I want a student to see the radius being transformed to a curve and then placed on the circle. I will be teaching my students the concept of a radian.
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Jan 31, 2011
I'm trying to make an animation and it seems like an impossible task. I'm not a beginner, and this is harder than it first seems to be.So this is what I need: to make a tween between a partial small circle to a big circle. What I mean is I want to use the Oval Primitive tool and on frame 1 I'll have a circle (radius 100px) with Start Angle: 0 and End Angle: 230 and on frame 50 I'll need the same 100px circle with Start Angle: 0 and End Angle: 300.
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Jan 9, 2007
I've got four buttons on the stage and im using this script to animate them when the mouse rolls over:
[Code]...
how can I get the other buttons to keep their distance when the activated one grows in size?
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Sep 17, 2009
I have a circle on top of an image that's fading in and out. When I tween the image, a white border appears around the circles on top of the image. This doesn't happen when the circle is below the image layer, and it doesn't happen with a square. Any idea what's going on?
Below is an image of the hairline white border around the black and blue circle.
[Code]...
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Jan 17, 2011
I need to draw a circle in certain amount of time. I found this code but it uses an enter frame. Is there way this could be written so it can be controlled by time?
Code:
var speed:Number = 0.05;
var radius:Number = 50;
var angle:Number = 0;
var xpos:Number;
var ypos:Number;
[Code] .....
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Jun 17, 2005
I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.
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Aug 18, 2009
I am created a circle using the following script,
[CODE]...
Now what i want to know is that can I increase the radius of the circle by applying tween class?
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Jun 1, 2010
whether it is possible to automatically create a motion tween of a black circle that would result in an animated drawing of a line? The circle should not only move but also leave its own copy at each frame of its route.
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Jul 7, 2011
where when you roll over a circle button that I have on stage the circle spins. Then when I roll out the circle stops spinning. I think the best way to do this would be to remove the event listener but I'm not sure. Here is the code I've got to get this thing moving:
ActionScript Code:
// Add Listener to the Rotate Button
mc2_mc.addEventListener(MouseEvent.MOUSE_OVER, rotateButtonClicked);[code].....
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Oct 16, 2010
I am posting my code that attaches the movieclips on stage
[Code]...
i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.
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Apr 28, 2011
In AS3 I am trying to get the distance between 2 3D objects by using distance method.
if(Vector3D.distance(model.position,model2.position) < 100)
{
// do something
[Code]....
>>You can use it directly as a method of the Vector3D class to get the Euclidean distance between two three-dimensional points.
Which point does this method pick? Is it the closest point to the other object ?
I am just thinking of how much time this would take in testing objects with large poly count.
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Oct 20, 2010
What I have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position. This would seem simple enough by just using a .rotate value or using tween movieclips...however the tricky part is:
The actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says: If (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
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Oct 20, 2010
what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.
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Aug 3, 2009
I have a big circle with buildings all around the edge. There are two buttons that should control it. One to rotate the circle left, and one to rotate the circle right. I'd like each click of a button to rotate the circle and have it stop on a building, which then would activate an animation of the building.
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Sep 24, 2005
I've been recently asked to do an interface from this file(view the attached file). The file was from ultrashock, anyway my client wants the interface to appear instead of the circles. Is there any easy way to change the circle to movie clips/buttons? I would also like to have the 3d flower rotated randomly after being selected and the interface will zoom into the selected link and the sublink will pop up from the selected link.I've been told by my friend that it requires XML but I think there's gotta be an easier way.
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Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
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Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
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Nov 5, 2008
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
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Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
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Aug 24, 2009
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
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Mar 16, 2012
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
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Oct 6, 2009
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
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Apr 10, 2010
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
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Sep 19, 2004
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
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Feb 18, 2010
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
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Apr 26, 2011
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
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Apr 5, 2007
I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
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