ActionScript 3.0 :: Animating The Drawing Of The Outline Of A Circle?

Sep 21, 2009

animate the drawing of the outline of a circle over a set period of time, say 5 seconds?

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ActionScript 3.0 :: White Outline When Circle Is On Top Of Tween?

Sep 17, 2009

I have a circle on top of an image that's fading in and out.  When I tween the image, a white border appears around the circles on top of the image.  This doesn't happen when the circle is below the image layer, and it doesn't happen with a square.  Any idea what's going on?
 
Below is an image of the hairline white border around the black and blue circle.

[Code]...

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ActionScript 2.0 :: Drawing A Circle - Circle Diameter Has To Be Controlled By A Button

Oct 6, 2009

I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.

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ActionScript 2.0 :: Start Drawing First Circle And When First Circle Is On Half Way?

Sep 19, 2004

Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .

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Professional :: Drawing Outline Disappears (CS5)?

Oct 14, 2010

I just upgraded from Flash CS3 to CS5 and when I draw something and try to convert it to a movie clip, duplicate it, etc. the entire drawing's outline just disappears.

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ActionScript 3.0 :: Drawing A Circular Outline - Calculate The Next X And Y Points

Feb 2, 2010

I found this code in AS2. It draws an outline of a circle:

[Code]....

I'm only just embarking on making the move to AS3

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ActionScript 3.0 :: CurveTo - Poor Alising - Draw A Basic Shape Outline With A Semi-circle At The Top

Nov 30, 2009

I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]

The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.

The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).

[Code].....

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ActionScript 1/2 :: Animating A MC In A Random Semi Circle Path?

Jul 15, 2010

I try to animate a Movieclip (box or circle) thru a half ellipse path. Circle or ellipse path will be random.

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IDE :: Animating A Drawing Line?

Nov 19, 2009

How do i animate a drawing line? I mean like from point A to point B, the flash will show it is "drawn" itself.Can I do it simply without actionscript? Is it possible? Because I have many lines to draw, to make it into a diamond.

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ActionScript 2.0 :: Animating A Line Drawing?

Sep 23, 2009

I was told that by using actionscript to animate, it will make the flash file smaller and animations smoother... is this a correct assumption?

with this in mind, I have the code:

ActionScript Code:
this.createEmptyMovieClip("myLine", 10);
myLine.lineStyle(2, 0x000000, 100);
myLine.moveTo(10, 10);

[Code].....

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ActionScript 2.0 :: Animating The Drawing Of Shapes?

Oct 23, 2003

If I want to draw the stroke of a square just using actionscripting, I can (i.e moveto()).That will just show the stroke of a square as soon as I play the .SWF file.Let's say I want to animate the drawing of the stroke of a square from one point to the next. This way when I play the .SWF file, it will show the square being made. How would I go about doing so?

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ActionScript 2.0 :: Drawing And Animating A Rectangle - MX2004

Apr 13, 2006

I want to draw a rectangle (1px border, no fill) and then scale it using ActionScript. If I scale the movieclip, obviously the border scales as well. Is there any way to scale a dynamically created shape in ActionScript?

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ActionScript 2.0 :: Drawing And Animating A Rectangle - MX2004?

Mar 3, 2009

I want to draw a rectangle (1px border, no fill) and then scale it using ActionScript. If I scale the movieclip, obviously the border scales as well. Is there any way to scale a dynamically created shape in ActionScript?

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Actionscript 3 :: Drawing Circle In Flex?

Sep 21, 2010

I'm using flex sdk and trying to draw primitive geometry figures, what is wrong in following code? i tried without the trigger(placing) of button, but did not work.

<mx:Script>
import flash.display.Sprite;
import flash.display.Shape;

[code]....

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ActionScript 2.0 :: Dynamically Drawing A Circle?

Apr 24, 2003

How can I draw a simple circle using actionscript?

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ActionScript 3.0 :: Drawing A Partial Circle?

Nov 29, 2010

I'm moving on with my optics system in Box2D (which seems to run into its share of kinks and platform limitations, but that's a subject for another time) and I expect to have the need for a way to procedurally draw sprites for varying shapes of lenses.Really, the critical component of this process seems to be the ability to draw partial circles. By this, I mean a part of a circle if it were divided from the whole by a straight line through the circle's interior.

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ActionScript 3.0 :: A Perfect Half Circle Using Only The Drawing API?

Dec 17, 2008

any techniques they use to draw a perfect half circle?

I've seen the curveTo() method, and I cannot seem to make it come out with anywhere nearly good enough results. It always looks like half of a skewed ellipse.

I don't *want* to use a mask -- since there will be other drawings on this same Sprite that I do not want masked.

To be even more picky -- I don't *want* to create the half circle in another Sprite and add that to my original drawing.

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ActionScript 3.0 :: Drawing Ring Or Center Less Circle?

Feb 8, 2009

How do I draw a ring or a center less circle in as?

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ActionScript 3.0 :: Drawing Arc Of Circle And Adding Alpha

Jun 5, 2010

I'm trying to construct an animation illustrating the angle of a circle.The user types in a value and the handle gets rotated on a timer tick. (Press Enter or the ndra-button to see the effect): Example So far so good.Now - my problem is when the rotation gets bigger than 360 degrees. I would like the arc's alpha to get darker, to see it draw upon the "existing" arc line. But I don't know how to do that and I can't find code for doing it, either.[code]The DrawingShapes.drawArc method comes from here.If anyone could point me in the right directon on how graphic updating works. I tried not removing the lineHolder from stage when it's updated, but that just made the line's alpha 1 instantly. I would like it to "gradually" get filled in when the arc exceeds 360 degrees.

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ActionScript 3.0 :: Drawing Circle With Timer Or Tween

Jan 17, 2011

I need to draw a circle in certain amount of time. I found this code but it uses an enter frame. Is there way this could be written so it can be controlled by time?
Code:
var speed:Number = 0.05;
var radius:Number = 50;
var angle:Number = 0;
var xpos:Number;
var ypos:Number;
[Code] .....

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ActionScript 2.0 :: Drawing A Circle On Enter Frame

Nov 9, 2007

could anybody point me in the direction on how to create a circle on enterframe....basically, a circular loading bar. As the percent loaded goes up, more of the circle is created.

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ActionScript 2.0 :: Drawing Perfect Circle Using CurveTo

Feb 10, 2009

I have tried to draw a circle using drawing API curveTo function. But the result is not a perfect circle. Flash documents also suggest this method. Check this link >> This is the code I have used to make a circle of radius R and the registration point of circle movie clip is at the center.

[Code]...

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ActionScript 2.0 :: Imaginary "pencil" Drawing A Circle?

Jun 3, 2011

I've seen it before, and I'm unable to properly label what it is..But what I'm looking for is the method to make an imaginary pencil draw on my flash..So if it were a circle (not connecting at the end, just off of meeting) I could use a mask to make it display in any direction but how do I mask the circle going clockwise?

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ActionScript 2.0 :: Calculate The Direction And Speed A Circle Has After Colliding With A Static (non-moving) Circle?

Mar 8, 2005

I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?

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ActionScript 2.0 :: Make One Circle Follow The Mouse Cursor Inside Another Circle

Sep 30, 2005

i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.

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ActionScript 2.0 :: If Statement / Variable - Say If Circle Shows Up Change It To Circle (french)

Nov 5, 2008

I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).

[Code]...

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ActionScript 2.0 :: Calculate Direction And Speed Circle Has After Colliding With A Static Circle?

Mar 8, 2005

What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.

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ActionScript 3.0 :: Graphics - Paint (change Color) Inside Of Circle When A User Draw A Circle

Aug 24, 2009

I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.

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Actionscript 3 :: Change Shape Of Circle By Dragging Point On Circle

Mar 16, 2012

I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.

Is there any way to do this in flash?

I have some following code:

Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;

[Code].....

So, can anyone convert these three point curve line to 8 points circle?

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ActionScript 3.0 :: Circle Circle Frame Independant Collision Reaction?

Apr 10, 2010

Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.

On my enterframe I have:

Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;

[code]....

Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.

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