ActionScript 2.0 :: Animating The Drawing Of Shapes?

Oct 23, 2003

If I want to draw the stroke of a square just using actionscripting, I can (i.e moveto()).That will just show the stroke of a square as soon as I play the .SWF file.Let's say I want to animate the drawing of the stroke of a square from one point to the next. This way when I play the .SWF file, it will show the square being made. How would I go about doing so?

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I have a code, that draws a horizontal line, then it turns into a slope, and at the end of the slope it draws a circle. Here's a code:

Code:
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[Code]....

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This thread is designed to help collect discussion on the Drawing Shapes in Flash tutorial.

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with this in mind, I have the code:

ActionScript Code:
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[Code].....

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[Code]...

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I have 2 shapes drawn with the drawing api - the points are stored in an array like this...

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Actionscript 3.0 :: Tween Between Two Shapes Created With Drawing Api

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I am in the process of learning AS 3 and Flash on my own and currently using the Actionscript 3.0 Adobe Classroom in a book CS4 version. Having a problem with the Lesson Adendum if anyone has done it. This lession requires you to create two buttons. They both draw shapes on the stage. When one is clicked, it draws Rectangles on the stage following the mouse movement. When the other is clicked, it draws Ellipses instead. The problem I am having is that it just draws rectangles and not ellipses when the 2nd button is clicked. Would be greatful if someone could tell me what i am doirng wrong. Here is the code that I have so far. Apologize for the commented out code, I left it in to show what I have tried:

[Code]...

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i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?

[Code]....

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Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?

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I cannot get this to work. Without the "var drawing", "var drawing being true or false" and the "if statement", it works fine. But I need to add the "var drawing" so that you can only draw if you turn it on by pressing the "draw_btn" button. Note, I do not get an error, the script "apparently" contains no errors. Here is the code:

ActionScript Code:
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[Code].....

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ActionScript 3.0 :: Drawing Over A Movieclip In A Custom Drawing App?

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I've created a drawing tool which allows the user to draw on the canvas, the problem is that if I try to draw over a movieclip nothing happens. Is there a way I can allow for the user to draw over movieclips? For example if I had a background of paper?

Here's the code I'm using for it:

// This code is for drawing the lines on the page
//1.
var drawingLine:MovieClip = new MovieClip();
addChildAt(drawingLine,0);

[code]....

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ActionScript 3.0 :: Drawing Api Drawing 40,000 Objects

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I need to draw on stage about 40,000 4x4 squares each a different color. The color is determined by an xml file. I have this working in as2 and have converted it to as3 the problem is the amount of time it takes to draw is causing cs4 to time out. I have extended the script time out to 60 seconds. In cs3 as2 it would draw the squares in about 15 seconds. I was hoping as3 cs4 would improve performance but seems to be the opposite. I have tried several methods such as adding children and various drawing variations. the bellow seems to work the best, but is still causing flash to crash.

ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;

[Code]...

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