ActionScript 3.0 :: Drawing Shapes So That Anything Inside Gets Deleted

Aug 7, 2010

I want to draw lines to make a region so that anything inside that region is deleted. The Case : You could say that there are many movieclips in stage but when I just selected by drawing circle or something even complex shape to it purposely then anything inside that shape is just gone.

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ActionScript 3.0 :: Drawing Shapes At An Angle?

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Code:
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[Code]....

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[Code]...

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ActionScript 3.0 :: Tween Between Two Shapes Created With Drawing Api?

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Actionscript 3.0 :: Tween Between Two Shapes Created With Drawing Api

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I have 2 shapes drawn with the drawing api - the points are stored in an array like this... Code: Select allprivate var shape_points : Array = [ [81,61],[81,46],[84,43],[84,0],[11,0],[0,5],[0,48],[69,48],[81,61 ] ]; Both shapes have the same number of points. I need to tween the points from one shape to the other using tweenlite/max or tweener.

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>
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[Code]....

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[Code]...

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ActionScript 3.0 :: Deleted A Project In Flashbuilder And It Seems To Have Deleted Everything

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I deleted a project in flashbuilder and it seems to have deleted everything. how can i get this back?

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ActionScript 2.0 :: Check What's Inside The Shapes Boundaries

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I saw this flash game from Orisinal where you caught cute flies by drawing a grid around the flies with same colour. The they grew larger.

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I am trying to work with this flash tutorial -[URL] So far it draws with a simple rounded line. I have been extending this application by making the drawing board bigger and other small things. I now want to be able to choose the line style. Currently it is rounded and I want to choose and draw with other shapes - square, forward slash (/), backward slash (). Is this possible? If so, could you explain how I could go about it?

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ActionScript 3.0 :: Import Shapes Directly From The Library As Shapes And Not As Sprites / MovieClips?

Feb 17, 2009

I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.

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ActionScript 3.0 :: Drawing A Border Inside A Mc?

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Flash draws borders centered on the edge of shapes. Is there an AS3 way to draw a border all inside a shape? I've got an image gallery and I'd like to create a rollover effect with a 4px border growing inside the thumbs. I can do it via timeline, but I'd like to do it via AS.

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Flash :: Scaling Drawing Objects Inside Movieclip?

Apr 12, 2011

So I've got problem with some drawing objects inside movieclip in my flash file... Setting width and height of flash to match browser's w&h got my movie clip to get correct values, but unfortunately drawing objects inside of it are not scaled as movieclip. Those object are just random stripes that got some tween on it acting as somekind of preloader... All graphics are pulled from ai file, so no AS was used to manipulate them, just pure tweening in design mode...So if my stage w & h are lets say 720 x 50, graphics inside movieclip are 1600 x 900 which match my monitor's resolution.

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All Symbol Tweens Got Deleted?

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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All Symbol Tweens Got Deleted

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enough -_-

I have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords

Mar 8, 2005

I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

[Code].....

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ActionScript 2.0 :: Particular Mc To Be Deleted From The Array?

Mar 2, 2005

I am doing a small test with arrays. I have 5 purple movie clips, their instance names are: p1,p2,p3,p4,p5.

I have declared an empty array called purple. On press of each mc I want the particular mc to be added to the array, and on press again I want the particular mc to be deleted from the array.

However, this does not work, it seems to be deleting the lastly added mc name from the array no matter of which mc I unpress.

I am new with arrays, I am using pop and push. I will upload my file. Could someone have a look at it please? Is there another array command to add and delete the particular mc which is presses and unpressed, and not the one that was last added to the array?

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ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords?

Mar 8, 2005

I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

MovieClip.prototype.moveIt = function() {
this.onEnterFrame = function() {
menu._x = Math.round(border._x - ((border._width/2) + 68))+5;

[code].....

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ActionScript 3.0 :: Object Not Deleted From Memory?

Oct 11, 2009

what I have is:

- listener added with weak refference, therefore it shouldn't keep the GC away

- object set to null

- trace of the object m shows null

- debugger shows the value of m as null

But the "frame" trace still keeps on appearing, so where exactly is that object and how to check for it, how to delete it and kill it. I know that listeners keep objects in the memory, but then how to find them, and at the end of the day also used weakReference=true while assigning it, so that should take care of it. What exactly is going on here?

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