ActionScript 3.0 :: Equation For The Perfect Curve Using "graphics.curveTo"?
Feb 15, 2011
"mc.graphics.moveTo"and...mc.graphics.curveTo....to draw out some dynamic lines.What I need is some sort of equation that sets the "controlX" and "controlY"depending on how long the line is and in what position it is.The below is a pile of pap and doesnt actually work... but thats me trying to figure out some set equation for it...
Code:
lineForItem.graphics.moveTo(childDisplay.x, childDisplay.y);
var newB:int = familyData.mumsY - childDisplay.y / 2
[code].....
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Feb 10, 2009
I have tried to draw a circle using drawing API curveTo function. But the result is not a perfect circle. Flash documents also suggest this method. Check this link >> This is the code I have used to make a circle of radius R and the registration point of circle movie clip is at the center.
[Code]...
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Feb 1, 2011
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May 10, 2007
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Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
interval = Math.max( Math.min( 1, interval ), 0 );[code]....
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
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May 17, 2011
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Code:
// x: circles center x, y: circles center y
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[code]....
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catapultLine.graphics.moveTo(startX, startY);
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Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){
[code]...
//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.
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Code:
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[code].....
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[Code]...
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[Code].....
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Code:
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[code]....
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