I have a Adobe illustrator file which contains all design elements of my projects. I am trying to import that file into flash, i am not able to import properly(design elements are getting disturbed). So i have exported from AI to swf. How can I import this swf (contains all design elements) into my source file (Flash file) .This swf I tried to import into flash but design elements are not coming properly.
I have been given some Adobe Illustrator files for a project I am working on. Not being familiar with AI, I assume you can copy and paste directly from AI into flash? Are there any do's and dont's I should be aware of?
When I import files from Illustrator to Flash, it seems that my entire image is grouped together and "Modify> Ungroup" is grayed out. How do I separate the different vectors so that they are editable?
i cant import the image without losing a huge amount of quality. a friend made this image using Illustrator, and i am trying to incorporate it into a Flash banner.i have numerous images already being used in my Flash movie banner, and all of them have been very easily imported, resized, and animated. here is the image im attempting to use.the Flash banner is am working with can be found at the top of the page at this address.URL.. ive tried to import it to my movie as a GIF, JPG, PNG, BMP, after using Fireworks to successfully edit the image without losing any quality. but as soon as i C&P it or import it directly to the Flash stage or library, the quality goes right out the window.
I'm trying to come up with a convenient workflow for importing .ai Files into Flash. While the import works fine, there is one major drawback: If an artist decides to update something within the .ai file, then it is frustratingly hard to make that change in Flash as well, since it is not possible to just "update" any of the imported assets from Illustrator.
There is an "update" function available in flash for imported graphics which are linked to bitmap files (.png, .jpg, etc.), but so far it does not seem possible to kind of link imported assets to an external file and maintain that link.
Or does anyone know of a way to use Illustrator files as a basis, import into Flash, and make it possible to re-import the .ai file and actually overwrite all library items that already exist? Usually Flash creates copies of the imported ai file.
I am looking for information on how to best import assets from Illustrator and Photoshop to get a low file size for the final swf. In particular:I have text that has been effected in Photoshop and a few images that can be brought in from Photoshop or illustrator. Right now I am exporting for web and bringing to Flash. Looks good but file size of end swf too big. I have gotten .fla files before from so-workers that have text or graphics as shape objects rather than images - is that possible and how is it done?
This is my first post here and i'm also new with FlashCS4 and ActionScript3. I made some frames on Illustrator and exported the layers to SWF frames. When i import them to the library on FlashCS4 i get a bunch of symbols and bitmaps. I only want the movie clip and the movie clip is empty or invisible.
I've done the same with other Illustrator layers and some imports generate the symbols and bitmaps and others don't. The difference is that the ones that are imported with all the junk (symbols and bitmaps) are layers with a feather Illustrator effect.
I want to know how to import the movie clip only, or why does Flash creates all the extra items in the library.&What is the better way to animate with frames on Illustrator and use them on Flash?
I have created a vector design in Illustrator on a single layer and have imported it into my Flash library using the import layers to Flash Layers option. Because I created the design on a single layer in Illustrator, the design imports as a single layer in Flash. My problem is that I cannot distribute any of the individual graphics to a new layer, even after converting them to movie clips. When I select "Distribute to Layers", a new layer is created for each of the selected graphics but the layers are empty.
I have also tried cutting a graphic from the import layer and pasting it into a new layer but it always pastes back into the original import layer rather than the one I have selected.Is there any way around this or will I need to go back into Illustrator and create separate layers based on my needs in Flash?
I have imported an illustrator image into flash (both cs4). It is in vector format (vector smart object-with masks). I want to convert this into a either a button or an MC so that when people hover over it, it changes colour but I cannot edit the image in Flash. If I import as none vector I lose the image quality completely but I do not want to flatten it and lose the transparencies. How I can edit the image in Flash? Also, when people hover over the image I would like text to type itself on what that link is for e.g. HOMEPAGE etc. I have AS for it to work in MX but cannot find anything for CS4.
I have designed some thing within adobe illustrator(vector images), and my project im doing for myself is being able to add these vector images in, and be able to modify them, colours, add stuff to them and so on. I've seen things done on the net before with these used, but can't seem to find any tutorials regarding this.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
Im trying to implement a mini browser in adobe air. The browser should work in the same ways as a mobile phone browser, i.e. fit the width of the website to a certain width(specified within the html component) and leave the height to be scrollable. I have managed to do a mini browser by using the scaleX,scaleY properties of the mx:HTML component however these make the websites look unreadable. I have also tried setting the css3 zoom property, and that works fine, but it only zooms out certain elements, therefore messing up the site layout. My question is: Is there a way to make a mini web browser which shows the full content of the website?
we have load this html file using HTMLLoader inside an swf file.
_htmlLoader = new HTMLLoader(); _htmlLoader.paintsDefaultBackground = false; var req:URLRequest = new URLRequest(urlValue); _htmlLoader.load(req); _stage.addChild(_htmlLoader);
After loading this Swf file using Loader inside main application, text boxes are readonly and can't type in it. But we can change focus of them using Mouse.
var loader1:Loader = new Loader(); loader1.load(new URLRequest("path to file.swf")); // ... this.addChild(loader1); // ...
I am going to be writing an app in flash builder and I want the ability to import CSV data into an SQLite database in Adobe Air/flashbuilder.
I have never done anything like this and am not totally sure where to start.I will want to do some manipulation of the data before I reinsert it. So really I need to know what steps (classes and functions) I need to use to parse the data from a CSV file into an array that can be manipulated in actionscript?
I can't find the line in the Adobe samples for a maze game where the actual .as code is included into the project. This is fundamental, since my own implementation is just using include "file name";, which isn't working. I also can't use import, since I then can't access the elements placed on the stage.? The files are available here http:[url]....
I tried to debug the code, but I can't even find the point where the constructor is called. The execution starts at "stop()" in frame 1 and then if you step into it, calls the enter frame event handler.
I stayed out of the picture as long as I could ..because Ifigured there would be confusion and consternation as Adobe assimilated Macromedia's products.Here I am with Adobe Illustrator and Flash CS3,and the disconnect between the two is astonishing! I'll attribute some of my unfamiliarity to my recent involvement with Flash, but still,the vector pen tools operate soooo differently. Furthermore,selected anchor points are black in Illustrator and hollow in Flash polar opposites! The respective tool bars look similar, but often the selected tool behaves in a distinctly different manner, and the palette serves up dissimilar options.
Go the path of least resistance. I'll do my vector work in Illustrator, my workhorse tool of choice,then paste or import into Flash. But then gradients look like poo.Pfffff. (If anyone knows,what IS the problem with Illustrator-to Flash gradients. Is it that Flash Player is still too heavily based on Macromedia technology? i.e. the PostScript is OK but FlashPlayer doesn't render it well?)So, enough rant ...
What are the chances that Illustrator and Flash are better aligned in CS4, at least as far as object compatibility and similaar vector pen tool behavior? I can probably deal with the rest.
I have a simple rectangle with a 3D-bevel effect built in Illustrator that I need to export as an FXG file for use in Flash.When I export from Illustrator to an FXG format, it creates bitmaps and embeds those in the FXG file.if i import directly into Flash CS5 there are transparent gaps (and the symbols created are very complex), and it warns me that the objects aren't compatible with flash and they should be converted to bitmaps firstIs there a way to export the object to an FXG file and keep it in a vector format?if not, and this may be an Illustrator question, is there a way to create the same kind of effect so that I can get an end FXG object that will work in Flash?
I upgraded from Flash CS3 to CS5. I am surprised to find I cannot export Flash graphics to a ".ai" format. Does anyone know of a way in CS5 to get Flash vectors to Illustrator?
I'm itching to find the most effective way of importing my illustrator vectors into flash but keeping the file size as small as possible. At the moment i'm literally copying my vectors in illustrator and pasting them in Flash, it clearly works but the file sizes seem really high and its hindering the performance of my fla. Is there a more effective way of exporting? or optimizing the imported vectors once they're inside flash?
When I pull Illustrator elements with Outer Glow into Flash, the glow looks pretty nasty...lots of artifacts and "squares" throughout the area where the glow is.
Is there a way to preserve the high quality glow I see in Illustrator once I import those graphics into Flash?
I have just moved to CS5 and have found that an important part of my workflow has been compromised as a result. Whereas I love to use Flash as a drawing tool and move elements from here to illustrator, then from Illustrator to Photoshop as a shape layer - I have found that Illustrator CS5 renders everything that I paste from flash as a bitmap.I note that there are several options inside Flash to determine how it imports Illustrator files, but I cannot seem to find similar options within Illustrator to change how it deals with objects pasted from flash.
I was curious if there is a way to import Illustrator files seamlessly into flash. My project in Illustrator has a lot of effects like drop shadows
here is what the file looks like: [URL]
so as you can see it is pretty complex. I want to import as much as I can in vector so that it saves on load time since i already built it in vectors. is it possible to import most of it in vector then just rastor the stuff that might not translate like gaussian blur etc?
I'm working on a flash project that incorporates a lot of artwork done in Illustrator CS4. I've been copy-pasting directly from Illustrator into Flash, and I add some animations as well. Final file is going to be a one single swf file which will be a part of UI for an application and .net will be the core for this. But now flash becomes unusable slow to respond for actions. My machine is a fast i7 with 6gb of RAM, so I don't think that's the issue. We are going to use this file with dual core atom processors. Does anyone have ideas for alternative importing techniques, optimizations within illustrator, anything at all that will make this more manageable?
I have produced some vector artwork in illustrator for use inside a Flash Project. When I import the artwork into Flash the importer appears to place all of the element into many nested groups and creates folders in my library. Is there a way to import the graphics from illustrator as flat shapes rather than these nested groups?
Currently I am importing into Flash and having to go into each group and cut the shapes out and paste them into an empty MovieClip which is very time consuming.