Seamless Integration Between Illustrator And Flash?
Mar 10, 2009
I stayed out of the picture as long as I could ..because Ifigured there would be confusion and consternation as Adobe assimilated Macromedia's products.Here I am with Adobe Illustrator and Flash CS3,and the disconnect between the two is astonishing! I'll attribute some of my unfamiliarity to my recent involvement with Flash, but still,the vector pen tools operate soooo differently. Furthermore,selected anchor points are black in Illustrator and hollow in Flash polar opposites! The respective tool bars look similar, but often the selected tool behaves in a distinctly different manner, and the palette serves up dissimilar options.
Go the path of least resistance. I'll do my vector work in Illustrator, my workhorse tool of choice,then paste or import into Flash. But then gradients look like poo.Pfffff. (If anyone knows,what IS the problem with Illustrator-to Flash gradients. Is it that Flash Player is still too heavily based on Macromedia technology? i.e. the PostScript is OK but FlashPlayer doesn't render it well?)So, enough rant ...
What are the chances that Illustrator and Flash are better aligned in CS4, at least as far as object compatibility and similaar vector pen tool behavior? I can probably deal with the rest.
Air allows for seamless installs (aka, "badge installs") from the browser, as well as launching an Air app from the browser. Air 2.0 has the Native Process API, which requires packing the app as an .exe/.dmg rather than a .air file. My question: does the badge install process support seamless installation of native Air installers?
I have some audio files on my http server, and I would like to write a Flash client in ActionScript3 to load those audio file and play them smoothly. Of course I can just create a Sound object and load it by .load() with a URL request. But for saving the bandwidth, I prefer to load audio file chunks on demand. For example, there is an audio file let's say 100MB. If we try to load as fast as possible when user open the page
<--------- 100MB ----------->
The downloading may finished within minutes, but let's say, if user stop listener in halfway, that's kind of waste to load whole soundtrack at first.
<--------- 100MB -----------> ^--- user may stop here
To solve the problem, I think it's better to split the big audio file into small chunks, load and play them on demands.
<--- 10MB ---><--- 10MB ---><--- 10MB ---> ... ^--- user current position
I want to design the player, let it load audio chunk by chunk, and only load it when it's near the end of current chunk.
How to load those chunks and play them smoothly? I can probably create Sound object for each chunks. But how to play them seamless?
I need to create a full browser flash website with a background image or maybe even rotating background images like these:
[URL]
I tried playing with the code from these sites unsuccessfully before thinking that the scaling must be coming from the flash file itself. There seems to be a lot of these sites. I saw this tutorial:
[URL]
But I think this is in AS2 (i'm not a big coder) and also uses a seamless pattern but I would like to use photos.
I am trying to create movie clips in flash that contain a seamless animation. The effect I am looking for, is done using the Drawing API actionscript. I am trying to animate a box appearing and growing to a certain size, but I do not want to use a motion tween as the animation does not appear smooth.
I have a video player that is currently using XML for its video library which is all fine and dandy. Now I have some developers working on a CMS type page in PHP that is going to hopefully pass some sort of information to my player that will let it know where the video is stored on our server. Is there a way to do this without using FMS? If so does anyone have ideas where I can find the information for it.
When I import files from Illustrator to Flash, it seems that my entire image is grouped together and "Modify> Ungroup" is grayed out. How do I separate the different vectors so that they are editable?
I have a simple rectangle with a 3D-bevel effect built in Illustrator that I need to export as an FXG file for use in Flash.When I export from Illustrator to an FXG format, it creates bitmaps and embeds those in the FXG file.if i import directly into Flash CS5 there are transparent gaps (and the symbols created are very complex), and it warns me that the objects aren't compatible with flash and they should be converted to bitmaps firstIs there a way to export the object to an FXG file and keep it in a vector format?if not, and this may be an Illustrator question, is there a way to create the same kind of effect so that I can get an end FXG object that will work in Flash?
I upgraded from Flash CS3 to CS5. I am surprised to find I cannot export Flash graphics to a ".ai" format. Does anyone know of a way in CS5 to get Flash vectors to Illustrator?
I'm itching to find the most effective way of importing my illustrator vectors into flash but keeping the file size as small as possible. At the moment i'm literally copying my vectors in illustrator and pasting them in Flash, it clearly works but the file sizes seem really high and its hindering the performance of my fla. Is there a more effective way of exporting? or optimizing the imported vectors once they're inside flash?
When I pull Illustrator elements with Outer Glow into Flash, the glow looks pretty nasty...lots of artifacts and "squares" throughout the area where the glow is.
Is there a way to preserve the high quality glow I see in Illustrator once I import those graphics into Flash?
i cant import the image without losing a huge amount of quality. a friend made this image using Illustrator, and i am trying to incorporate it into a Flash banner.i have numerous images already being used in my Flash movie banner, and all of them have been very easily imported, resized, and animated. here is the image im attempting to use.the Flash banner is am working with can be found at the top of the page at this address.URL.. ive tried to import it to my movie as a GIF, JPG, PNG, BMP, after using Fireworks to successfully edit the image without losing any quality. but as soon as i C&P it or import it directly to the Flash stage or library, the quality goes right out the window.
I have just moved to CS5 and have found that an important part of my workflow has been compromised as a result. Whereas I love to use Flash as a drawing tool and move elements from here to illustrator, then from Illustrator to Photoshop as a shape layer - I have found that Illustrator CS5 renders everything that I paste from flash as a bitmap.I note that there are several options inside Flash to determine how it imports Illustrator files, but I cannot seem to find similar options within Illustrator to change how it deals with objects pasted from flash.
I was curious if there is a way to import Illustrator files seamlessly into flash. My project in Illustrator has a lot of effects like drop shadows
here is what the file looks like: [URL]
so as you can see it is pretty complex. I want to import as much as I can in vector so that it saves on load time since i already built it in vectors. is it possible to import most of it in vector then just rastor the stuff that might not translate like gaussian blur etc?
I'm working on a flash project that incorporates a lot of artwork done in Illustrator CS4. I've been copy-pasting directly from Illustrator into Flash, and I add some animations as well. Final file is going to be a one single swf file which will be a part of UI for an application and .net will be the core for this. But now flash becomes unusable slow to respond for actions. My machine is a fast i7 with 6gb of RAM, so I don't think that's the issue. We are going to use this file with dual core atom processors. Does anyone have ideas for alternative importing techniques, optimizations within illustrator, anything at all that will make this more manageable?
I have a Adobe illustrator file which contains all design elements of my projects. I am trying to import that file into flash, i am not able to import properly(design elements are getting disturbed). So i have exported from AI to swf. How can I import this swf (contains all design elements) into my source file (Flash file) .This swf I tried to import into flash but design elements are not coming properly.
I have produced some vector artwork in illustrator for use inside a Flash Project. When I import the artwork into Flash the importer appears to place all of the element into many nested groups and creates folders in my library. Is there a way to import the graphics from illustrator as flat shapes rather than these nested groups?
Currently I am importing into Flash and having to go into each group and cut the shapes out and paste them into an empty MovieClip which is very time consuming.
i'm using cs3 and have created an illustrator drawing and made symbols in illustrator so that i can import them into flash. i have successfully imported the drawing into flash but now i've gone back and edited the drawing in illustrator. is there a way i can just update the symbols i've changed rather than having to reimport the whole drawing?
I'm trying to come up with a convenient workflow for importing .ai Files into Flash. While the import works fine, there is one major drawback: If an artist decides to update something within the .ai file, then it is frustratingly hard to make that change in Flash as well, since it is not possible to just "update" any of the imported assets from Illustrator.
There is an "update" function available in flash for imported graphics which are linked to bitmap files (.png, .jpg, etc.), but so far it does not seem possible to kind of link imported assets to an external file and maintain that link.
Or does anyone know of a way to use Illustrator files as a basis, import into Flash, and make it possible to re-import the .ai file and actually overwrite all library items that already exist? Usually Flash creates copies of the imported ai file.
I've tried to export my vector work from Flash to Illustrator. The result is bad : colors have faded and transparent colors became opaque. It is a shame that Flash doesn't provide a correct export function to Illustrator now that Flash and Illustrator are both Adobe's softwares.
I've been running Flash CS4 (on a mac) for a few weeks now without any major issues. But the last few times I have attempted to import to the stage from Illustrator CS4, Flash freezes up. It allows me to select the file, gives the appearance of loading then the stage remains blank. Menus pull down but all options are grayed out. How to remedy this?
I've been using Flash for a couple of years now... I use it mostly for designing fashion graphics (!!!). I know that Illustrator is excellent for creating artwork, I export Flash files as AI ones, but encounter numerous errors while opening such files in Illustrator. I think the problem is with the Color settings. Flash uses RGB, and CMYK is Illustrator's default settings. When I try to export a graphic symbol (with layers, groups of objects and simple shapes) from Flash Professional as an AI file, it always exports as Illustrator 6.0 version (wonder why)...
Then I try to open this file in Illustrator CS2 and always get a "BG" error message which is similar to this one: Can't open illustration. The illustration doesn't have the correct number of operands for an operator. Offending operator: "Bg" Contex: Bb 0000 Bh 1.0.0.000819.20.....etc. (lots of figures)...Bg
So after getting such a message and pressing "OK" there are 2 possible results: 1. The program (Illustrator CS2) opens a blank artboard (stage) with absolutely NO objects or symbols on it. 2. The program opens an incomplete graphic on the artboard (stage) with many missing objects and shapes (say, if I exported a graphic with 2 layers, the top layer will be missing).
Unfortunately, these are the most common results....Though a few days ago I hkept several AI files open and tried to export an AI file made in Flash. To my greatest surprise Illustrator could open the file with absolutely everything I exported from Flash! Except for Bitmap fills, of course....But everything else was just perfect! I was amazed no end! What settings should I have in order to be able to open AI files exported from Flash? If I got it once, it means it is possible to open such files... I have to use Illustrator more often now, and I need my artwork to be covered to AI files without significant modifications or corrections... Is it doable?
I've just begun using Flash CS5 and I am really at a loss to explain the problems with text in imported Illustrator files. In CS3, which I've used for years, when you import an illustrator file the text is almost perfectly preserved. It has the correct fonts, the text weights are preserved, etc. All is well. In CS5 it converts everything to something called TLF text (whatever that is) and changes EVERYTHING to either _sans or _serif. You can't have both apparently. The fonts are not the same and it's not editable.
In order to set things right I have to change all the text from TLF to classic. THEN I have to change all the text to the proper font and weight. It is a serious problem. I've looked in preferences and on some other forums and I'm not seeing any answers at all. It seems insane to only allow sans or serif when importing and what is this TLF text anyway and why can't I have it default to classic, which seems to work like CS3.
Any way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs, and adds random movieclip shapes on the stage..... so i would like to be able to save what it outputs.
I keep hearing "postscript" a lot.
and i've also been able to save it as a PDF using the "print" function on the Adobe Flash Player, but a wierd thing, it doesn't export opacity information.
Im using flash 8, I always used to import graphics rather than to work with original drawing tools of flash, im studding those tools and I have some questions. is there a way to do mathematic in the parameter like I can do in illustrator (I tried but nothing)?is there any way to repeat and duplicate the last transform? Comparing to illustrator?is there a way I can align the transformation point to other object?is there a way to align points?I can subtract, union...but how to get overlapped shapes?
This has been a long time question, why, when you bring illustrator artwork into flash does it add so many unnecessary control points to the object? something as simple as a circle with 4 happy control points in illustrator suddenly becomes a 20 control point circle when brought into flash. It has been this way forever and I know that there is no setting to change this?
I'd like to create one empty Flash movie that is essentially a placeholder for externally loaded content I can change through XML. This content would just be able to randomly load 1 of 3 photos, with a button linking to a website within each of the photos on page load. If the user refreshes the page, a new photo with it's link would appear, but I understand since it's random,having 3 images the same image is likely to reappear, but I can always add additional photos and links.
Does anyone know of a tutorial that might lead me on the correct path to create this? I've found some tuts, but they've been different than my need.