ActionScript 3.0 :: Loading A Swf From Library To Main Timeline?
Dec 10, 2011
I am new to actionscript and having trouble running an external swf that I imported into my main fla library. The external swf I created is an image with keyboard interactivity (essentially text appearing with the image when you tap on a key). On import, I created AS 3 linkage by going into the properties window of the swf in the main library. In the properties window I gave the linkage a class name of "balloon" and checked "export for actionscript." After that I wrote up the code in the first frame of my main Timeline to display the swf. When I test my movie the swf image appears but the text appears without any keyboard interactivity and loops on and off. I am unsure why this is happening and want the external swf to play as it would on its own. Keep in mind the external swf on its own works fine and only displays the text when a key is pressed.Here is the code in the main fla:
import flash.display.MovieClip;
import flash.events.MouseEvent;
var myMovieClip:MovieClip = new balloon();
[code].....
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Jul 6, 2009
I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline. I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.
Here is what I have so far on frame 1 of my timeline:
This works - I get [object Invis]0,or [object Invis]1...etc in my output //window depending on which one I clicked. Just not sure what to do next
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Nov 6, 2002
I have properly got php to load into my dynamic text boxes. Calling them from a php app...etc etc... Can php be loaded into a swf that on the main timeline has a movie clip embedded in it. Inside this movie is the dynamic txt boxes etc. Now I also made one with the movies layers on my main timeline. This worked. Now do I need to use the _root command r anything like that to specify a instance or movie clip to properly display the php...cause right now it only appears in the version on the main timeline.
On the submit button this is the code....
on (release) {
loadVariablesNum("scriptA.php", 0, "POST");
loading = "YES";
gotoAndPlay(21);
[Code] .....
All I want is to make the php appear in the swf with the movie clip...everything is all lines up and now I have to realign everything liek 20 swfs perfectly if I choose to do it the other way....
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Jul 8, 2004
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code:
on (release) {
loadMovie("tabletennis.swf", "_root.emptyMC.view2");
}
The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
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Dec 22, 2009
I'm loading an interactive external SWF into my main timeline. The SWF is a game and when it's completed successfully it plays an animation on the _root timeline. I'm aware that the external SWF _root action is now referring to the the main timeline, but I'm not sure how to make it refer to it's own.
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Apr 9, 2004
I am trying to use a sound controller in a flash movie to play music and I am using loadMovieNum to load the sound controller movie at a particular point in the main timeline. I get the sound player to load up fine and the sound loads fine when a user presses play, but about a minute through the song the sound starts to play again, overlapping the song that is already playing. This happens with no user interaction...it just takes about a minute. I also noticed that it is only when the sound player is within one of the movies. It doesnt happen when the sound player is all by itself. Is there something in my movie that is making it loop over? What happen to the search that used to be at the bottom of the page?
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Aug 7, 2008
I just don't know how to target it. I'm trying to load an external swf, when releasing a button. The problem is the button is not on the main timeline, but instead nested in a movie clip. I just don't know how to target that button. I tried loading the swf with a button on my main timeline and it worked, so I know the problem is not with the movie clip loader class or the actual swf itself. I actually learned this from a note midway down the page in one of your tutorials..... [URL] how can i target that button that is nested in that movie clip?
[Code]...
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Mar 22, 2011
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
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Sep 11, 2009
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
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Oct 9, 2009
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
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Jul 4, 2009
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
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Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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Dec 30, 2009
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
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Mar 13, 2011
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
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Apr 5, 2005
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
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Aug 30, 2009
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
[code].....
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Apr 5, 2005
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
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Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
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Aug 9, 2010
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
gotoAndStop(parent."framename");
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Nov 23, 2010
I was wondering if there is a way to tell flash to navigate to a movieclips timeline without that movie clip being on stage or having an instance...
For example i have MovieClip1 in my Library and its named MovieClip1...but its not located on the stage...
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Oct 11, 2010
I simply want to be able to write a function within a class that swaps a button or movie clip on the stage (that sits within another movie clip)with another button/movie clip that is located within the library.I have attempted the addChild() method but that doesn't seem to be working so well...e.g.clipOnstage.myBtn.addChild("libraryClip")....was just hoping it would replace the mc that is already within the display object container (kind of like what loadMovie used to do in as2)
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Jul 21, 2011
I have a Main class that I call from the .fla file. Everything work fine until I set a object in the Library "export for actionscript"... after that the stage didn't work anymore, the stage now return "null", just because I checked an object to "export for actionscript". I'm using flash cs5 and it never happen to me with the early version of flash.
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Mar 26, 2009
This is the concept I want to get into code:
1) Have a Document Class attached to the Main.swf
2) Have a Assets.swf that has all MovieClips that set to Export and have been given actual Classes.
3) Have the document class Load the Assets.swf.
4) Once loaded, be able to create instances of the MovieClips from Assets.swf by writing the code in the Document Class of Main.swf
I can get all this to work.. However what I am finding is if I have a public function on the Document class that creates an instance of something from the Assets.swf, lets say var okTest:TestClass = new TestClass(); I have to also import it in the Document Class (import com.test.TestClass). When I compile it, yes it works. If I remove the Assets.swf file it doesn't display. Ok.. But I've noticed that the Main.swf file is including all the imported classes (eg: com.test.TestClass) so the Main.swf filesize is pretty much the same as the Assets.swf file.
I also ran it through a decompiler and can see yes in fact Main.swf is including all those Classes from Assets.swf because I'm trying to access them from Main.swf and had to import. So the biggest question is how do I go about this properly? Being able to load the asset file that has movieclips etc that have custom classes. Then create instances of those classes within the document class but only if Assets.swf is loaded.
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Nov 18, 2009
In the attached .fla file the library contains a "pages" folder, which contains 5 pages and "all pages" (plus 2 pages I duplicated). When right clicking on "all pages" then "edit", there are 6 frames (5 layers) in the timeline, which represent the pages (but not the duplicated pages). In short, I can "duplicate" pages in the library, but they don't appear in the timeline. I want to duplicate some of the pages in the library and edit them individually to my satisfaction, then I want text (e.g "read more...") to go the the pages when the text is clicked.
I want to make the "duplicated" pages appear in the timeline and be able to navigate to them with text from other pages. As you will also note, "page 3" is not in the library, but it is in the timeline (frame 3), as it appear to be reserved for use by Flashmo. I would also like to be able to edit that page and visibly see it in the library.
Attachment: flashmo_191_mini_orange.fla.zip (406.8 K)
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Jun 17, 2009
I have code like this:
ldr = new Loader(); var req:URLRequest = new URLRequest("SWF/Somefile.swf");
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); ldr.load(req); Object.addChild(ldr);
That I use to load SWF movies into a flash file. I do this because I am unable to compile clips and put them into my main movie library without breaking the actionscript and causing everything to go haywire.The problem with this is that it will only work so long as the swf movie file is within the vicinity of the SWF/Somefile.swf. I need to make a standalone SWF for my purposes.
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