ActionScript 3.0 :: AddChild To Display From Library
Jun 23, 2009
I'm trying to simply add an instance of a movieclip from my library onto the stage using AS3 code. I've exported actionscripts for the movieclip in the first frame. Why does it want me to include a class name that is not being used by any other item in the library?
Also I call the library item like so:
this.addChild(box);
What steps am I missing? It keeps saying "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject.
I can't access a loaded swfs library and add children from it. My mainContainer.swf loads in index.swf, within index.swf I have a movieclip in my library named page_mc that exports with it.
I want to add page_mc to the index.swf stage from an AS file that I import within my document class of mainContainer.
ActionScript Code:
Actionscript Code: var x = new page_mc(); //page_mc is the class for the mc in index.swfvar mc = path.addChild(x);
Is there anyway in ActionScript 3.0 to assign instance names to movieclips in the library without assigning linkage id? I said that because I have over 1000 movieclips in the library that I need to be able to manipulate at runtime. I hope I don't have to Right Click -> Linkage... a thousand times to assign the linkage IDs. How can I reference to the library movieclips without having to name 1000 times?
I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
I'm having a problem adding a library clip to my stageI can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
What I'm going for is importing a button from the library using this addChild thing. I've managed to do this with the preset button allready in flash, like this:
ActionScript Code: import fl.controls.Button; var btn:Button = new Button();
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip; public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views { import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
I'm loading a bunch of tiles for a tile game and just decided to rewrite the whole game in AS3 instead of AS2. I just want to add my library tiles named from "mc1"-"mc15" to my patch mc and place them on the stage! What am I doing wrong? And can I skip an if/switch at the end deciding which tile to fetch from the library? I'm not getting any error messages.. it's just that nothing shows up Here's the code!
when i addChild an object to the stage the x and y placement of that object is always diff from the ones people display in tutorial. nowhere in their code or mine did i define the x or y yet.... so how is it that there placement of when they add the object onto the stage is diff then mine?
Solution: if you have the same problem, addElement() instead of addChild() is what did it
I'm trying to move away from mxml to actionsctipt. I have a <s:Rect> that I've created and set its properties, but having trouble adding it.
var aRect:Rect = new Rect(); //set properties like aRect.x, aRect.y, aRect.width, aRect.height //tried adding it various ways addChild(aRect); Application.addChild(aRect);
I use the method addChild() to add a Movie Clip intoa nother one.mc1.addChild(mc2);But once the Movie Clip is added (and the second Movie Clip is higher than the first one) then it's displayed outside the first Movie Clip. Is there a way to prevent to display outside the parent?
I fought with the IDE and read around all day enough to learn that in AS3, the exported class name of a lib symbol matters.I have hello.fla. In it I created a simple textfield with a string ('hello') - coverted it to a symbol (movieclip) and did the following:
made the classname 'Hello'. Export for AS is checked Export in first frame is checked.
Once i did all that i nuked the instance on the stage. I thought I might add some extra functionality later so I actually also built a Hello.as class, which extends MovieClip, and which lives in the default pkg* and the whole fla builds fine:
I consistently seem to run into an issue. When I addChild(mc), features and assets that need to be rendered on the display list, are not available immediately for actionscript access. For example, the use of MovieClip(root) and alpha manipulation (right? or not?) of the movieclip being added (or of it's children) does not seem to be available immediately. So, I have tried the following, which didn't seem to work either, but maybe it's correct and I had a complicating issue?
Let me know the "proper" way to know that a movieclip has been rendered so that I can access features requiring the asset to be on the display list? What I've tried is below:
var mc:MyMovieClipClass = new MyMovieClipClass(): this.addChild(mc); this.addEventListener(Event.ADDED,mcReady);
I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:
PHP Code: var bitmapData:BitmapData = new BitmapData(100,100); var bitmap:Bitmap = new Bitmap(bitmapData); super.addchild(bitmap);
and compile it, the error pop up like the above (in the title) ReferenceError: Error #1070: Method addchild not found on flash.display.MovieClip I don't understand, could someone point out what is the error in my code?
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
I want to add children from the library that are named something like b1, b2, b3 etc. I'd like to add a numeric var to the name so that I can randomly or incrementally reference them. I can't seem to get the syntax/implementation right.
Im currently in need of a library that contains flash.display.loader. I searched in google but the libraries I found doesn't contain display.loader. Would you mind to give me link where I can download this?
Suppose there is a button on stage - on press - I want to [display / start to run] a movie clip present in library (should i place it on stage?) I tried: on (press) { loadMovie("one_mc", "1"); } not working.
I'm trying to display random movie clips within the library (See attached fla) each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library
You'll see how i have tried to do this is by creating a random number
Code: var myImageSequence = 6; var RandomLogo = Math.floor(Math.random()*myImageSequence)+1; gotoAndStop(RandomLogo);
this code works, as it always selects a random frame and plays the movie clip within but then stops.
I need to then select another mc after this animation has finished and so on within a loop
how to display a preloader on a large movieclip loaded from the library? right now my app just freezes from the moment the load button is pressed until the movieclip finishes loading and appears on stage.When loading an external swf I use the contentLoader to get the loading info display a preloader. can someone paste an example code of a preloader on library movieclips?
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX