Actionscript :: AddChild Require A Display Object First?
Mar 19, 2010
Solution: if you have the same problem, addElement() instead of addChild() is what did it
I'm trying to move away from mxml to actionsctipt. I have a <s:Rect> that I've created and set its properties, but having trouble adding it.
var aRect:Rect = new Rect();
//set properties like aRect.x, aRect.y, aRect.width, aRect.height
//tried adding it various ways
addChild(aRect);
Application.addChild(aRect);
[Code]...
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Similar Posts:
Nov 26, 2008
when i addChild an object to the stage the x and y placement of that object is always diff from the ones people display in tutorial. nowhere in their code or mine did i define the x or y yet.... so how is it that there placement of when they add the object onto the stage is diff then mine?
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Jan 31, 2010
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;
[code].....
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Aug 25, 2009
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
[Code]...
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Jun 23, 2009
I'm trying to simply add an instance of a movieclip from my library onto the stage using AS3 code. I've exported actionscripts for the movieclip in the first frame. Why does it want me to include a class name that is not being used by any other item in the library?
Also I call the library item like so:
this.addChild(box);
What steps am I missing? It keeps saying "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject.
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Nov 9, 2011
I use the method addChild() to add a Movie Clip intoa nother one.mc1.addChild(mc2);But once the Movie Clip is added (and the second Movie Clip is higher than the first one) then it's displayed outside the first Movie Clip. Is there a way to prevent to display outside the parent?
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Nov 19, 2009
I fought with the IDE and read around all day enough to learn that in AS3, the exported class name of a lib symbol matters.I have hello.fla. In it I created a simple textfield with a string ('hello') - coverted it to a symbol (movieclip) and did the following:
made the classname 'Hello'.
Export for AS is checked
Export in first frame is checked.
Once i did all that i nuked the instance on the stage. I thought I might add some extra functionality later so I actually also built a Hello.as class, which extends MovieClip, and which lives in the default pkg* and the whole fla builds fine:
package
{
import flash.display.MovieClip;[code]....
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Feb 1, 2011
I consistently seem to run into an issue. When I addChild(mc), features and assets that need to be rendered on the display list, are not available immediately for actionscript access. For example, the use of MovieClip(root) and alpha manipulation (right? or not?) of the movieclip being added (or of it's children) does not seem to be available immediately. So, I have tried the following, which didn't seem to work either, but maybe it's correct and I had a complicating issue?
Let me know the "proper" way to know that a movieclip has been rendered so that I can access features requiring the asset to be on the display list? What I've tried is below:
var mc:MyMovieClipClass = new MyMovieClipClass():
this.addChild(mc);
this.addEventListener(Event.ADDED,mcReady);
[Code].....
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Jul 4, 2011
I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:
[Code]...
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Oct 31, 2010
I typed this into my adobe flash ide
PHP Code:
var bitmapData:BitmapData = new BitmapData(100,100);
var bitmap:Bitmap = new Bitmap(bitmapData);
super.addchild(bitmap);
and compile it, the error pop up like the above (in the title) ReferenceError: Error #1070: Method addchild not found on flash.display.MovieClip I don't understand, could someone point out what is the error in my code?
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Mar 6, 2008
Is there any way to test if a display object has been added to the display list?
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Jan 22, 2012
can I resize a display object (container) without its contents (children) are resized?
For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.
ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
[Code].....
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Mar 31, 2011
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
[Code]....
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Mar 4, 2011
What's a simple way to detect if a display object is currently on the display list?
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Feb 16, 2012
I've seen code where an object can be added relative to another but I can't get it to work. I'm just trying to draw a rectangle and then add another smaller rectangle relative to the first
public var rectangle:Sprite = new Sprite();
public var other:Sprite = new Sprite();
rectangle.graphics.beginFill(0xFF0000);
[Code].....
Both rectangles just end up rendered relative to the stage.
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Aug 12, 2010
I would like to add the same object to two different movie clips but flash wont.I have movieclip1 and movieclip2, now I want to load an external picture and add it to both movieclips. Then the following code does not work.[code]My question is: how I can add the ImageContainer to both movieclips and manipulate them separately ?
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Mar 7, 2009
Code:
var rockSpawn:rock;
function doCollision():void
{
trace("collision detected at "+collisionLoc+", Time: "+flash.utils.getTimer());
rockSpawn = new rock;
[code]....
This function spawns a rock object from the library at a given location, and then moves it to the right every frame until it reaches the edge of the screen, at which point it's deleted. The problem: when a rock is spawned, it moves to the right, but when a new rock is spawned, the previous one stops dead. Each rock moves progressively faster, as if each rockSpawn.x++ is stacking to make the object move 1 pixel faster each time the function is called.
How would I modify this code to spawn separate instances of a projectile that behave the same? Also, how would I reference them for say, collision detection? That is:
Code:
if (a rockSpawn instance collides with the movieClip ship)
{
do stuff;
}
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May 4, 2010
I first noticed it when this function started throwing a 1009 error:
[Code]...
were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.
[Code]....
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Feb 10, 2009
I'm trying to use addChild on a movie clip but can't as Flash gives me this error:Error #2007: Parameter child must be non-nullGreat. Okay.The movie clip into which I'm trying to add a child is set to null by default. How do I unnull it? Just what am I not understanding?
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Mar 25, 2012
I have circles in my stage that I addChild them but they are front of all my objects but I need them under one of my objects.
my Child Name: Balls
my Front Object Name: Border
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Aug 14, 2009
Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?
Also, would they be easily removed or hidden?
I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...
I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?
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Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
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Oct 23, 2009
I am trying to get a circle shape and a text-field sit inside a square sprite, using addChild() method. Both the children seem not to agree sitting in the lap of their parent; and are sitting at a distance, instead. If I create a square symbol on the stage and run the application, everything is fine.
[Code].....
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Feb 12, 2012
We are supposed to build a game, and each of us is to make a level. So we did, but integrating them is giving me issues. Specifically, each of our levels are contained within a symbol. I personally have a ton of symbols that point to eachother already (main.as, menu with various elements, level one, boss level) but for whatever reason whenever I try and addChild my partner's level it gives me "TypeError: Error #1009: Cannot access a property or method of a null object reference."
the way I've been doing it looks like:
var levelTwo:SkiHill = new SkiHill();
parent.addChild (levelTwo);
parent.removeChild(this);
like I said, it's worked every time Ive used it between my own things. My partner's is a no-go. If I just slap his level on the stage and go it runs fine, and it will properly add/remove child to transition to one of my levels.
All I can think of is that I've checked all the names. I also noticed my partner didn't use an ADDED_TO_STAGE event listener, but adding that didn't help at all.
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Aug 27, 2008
Can't figure this out for the life of me. Its probably something simple, but I can't find any solutions online. Can anyone help a brother out here? All I'm trying to do is assign text to a dynamic text box that is inside a movieclip (loaded from the library using addChild()
[Code]...
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Jun 23, 2009
when I use:
var a = parent.addChild(cloud);
a.x=10;
a = parent.addChild(cloud);
a.x=100;
I only get one cloud made at the position (100,y) (or, the last cloud I declare is the only one to show). How do I add multiples of a movie clip ?EDIT: I tried using addChild(new cloud) but the compiler says "Call to a possibly undefined method cloud."
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Dec 21, 2009
In my application, I have a chart that I want to display in a TitleWindow when clicked on.
var win:TitleWindow = PopUpManager.createPopUp(this, TitleWindow, false) as TitleWindow;
win.addChild(myChart);
PopUpManager.bringToFront(win);
It does indeed place the chart in the titlewindow that shows up, but it removes the original chart from the parent. Then, when the titlewindow is closed, my chart is simply gone. I can't figure out how to clone the chart -- all the methods I've tried failed
Solution:
public var barChart:BarChart;
public function onClick(e:Object):void
{
[Code].....
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Dec 23, 2010
i have this: object1.addChild(object2); object1.alpha = 0,5; How can object2 preserve it's initial alpha?
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Jun 27, 2011
How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...
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May 20, 2011
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
Here's a smaller version of the code.
package
{
import flash.display.*
import flash.events.Event;
[Code].....
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