I'm following instructions to make a simple background in Flash CS4 using vector graphics. I'm at the part where the book tells me to put the cloud graphics behind a hill I drew by clicking modify->arrange->send backward, however, clicking that option does not seem to do anything. Edit: the hill and clouds are on the same "foreground" layer, my bad! SOLUTION: I got it to work by converting the hill into a graphic symbol. The clouds circled are supposed to be behind the hill:
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
I've seen code where an object can be added relative to another but I can't get it to work. I'm just trying to draw a rectangle and then add another smaller rectangle relative to the first
public var rectangle:Sprite = new Sprite(); public var other:Sprite = new Sprite(); rectangle.graphics.beginFill(0xFF0000);
[Code].....
Both rectangles just end up rendered relative to the stage.
I would like to add the same object to two different movie clips but flash wont.I have movieclip1 and movieclip2, now I want to load an external picture and add it to both movieclips. Then the following code does not work.[code]My question is: how I can add the ImageContainer to both movieclips and manipulate them separately ?
Code: var rockSpawn:rock; function doCollision():void { trace("collision detected at "+collisionLoc+", Time: "+flash.utils.getTimer()); rockSpawn = new rock;
[code]....
This function spawns a rock object from the library at a given location, and then moves it to the right every frame until it reaches the edge of the screen, at which point it's deleted. The problem: when a rock is spawned, it moves to the right, but when a new rock is spawned, the previous one stops dead. Each rock moves progressively faster, as if each rockSpawn.x++ is stacking to make the object move 1 pixel faster each time the function is called.
How would I modify this code to spawn separate instances of a projectile that behave the same? Also, how would I reference them for say, collision detection? That is:
Code: if (a rockSpawn instance collides with the movieClip ship) { do stuff; }
I first noticed it when this function started throwing a 1009 error:
[Code]...
were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.
when i addChild an object to the stage the x and y placement of that object is always diff from the ones people display in tutorial. nowhere in their code or mine did i define the x or y yet.... so how is it that there placement of when they add the object onto the stage is diff then mine?
Solution: if you have the same problem, addElement() instead of addChild() is what did it
I'm trying to move away from mxml to actionsctipt. I have a <s:Rect> that I've created and set its properties, but having trouble adding it.
var aRect:Rect = new Rect(); //set properties like aRect.x, aRect.y, aRect.width, aRect.height //tried adding it various ways addChild(aRect); Application.addChild(aRect);
I'm trying to use addChild on a movie clip but can't as Flash gives me this error:Error #2007: Parameter child must be non-nullGreat. Okay.The movie clip into which I'm trying to add a child is set to null by default. How do I unnull it? Just what am I not understanding?
I am trying to get a circle shape and a text-field sit inside a square sprite, using addChild() method. Both the children seem not to agree sitting in the lap of their parent; and are sitting at a distance, instead. If I create a square symbol on the stage and run the application, everything is fine.
We are supposed to build a game, and each of us is to make a level. So we did, but integrating them is giving me issues. Specifically, each of our levels are contained within a symbol. I personally have a ton of symbols that point to eachother already (main.as, menu with various elements, level one, boss level) but for whatever reason whenever I try and addChild my partner's level it gives me "TypeError: Error #1009: Cannot access a property or method of a null object reference."
the way I've been doing it looks like:
var levelTwo:SkiHill = new SkiHill(); parent.addChild (levelTwo); parent.removeChild(this);
like I said, it's worked every time Ive used it between my own things. My partner's is a no-go. If I just slap his level on the stage and go it runs fine, and it will properly add/remove child to transition to one of my levels.
All I can think of is that I've checked all the names. I also noticed my partner didn't use an ADDED_TO_STAGE event listener, but adding that didn't help at all.
Can't figure this out for the life of me. Its probably something simple, but I can't find any solutions online. Can anyone help a brother out here? All I'm trying to do is assign text to a dynamic text box that is inside a movieclip (loaded from the library using addChild()
var a = parent.addChild(cloud); a.x=10; a = parent.addChild(cloud); a.x=100;
I only get one cloud made at the position (100,y) (or, the last cloud I declare is the only one to show). How do I add multiples of a movie clip ?EDIT: I tried using addChild(new cloud) but the compiler says "Call to a possibly undefined method cloud."
In my application, I have a chart that I want to display in a TitleWindow when clicked on.
var win:TitleWindow = PopUpManager.createPopUp(this, TitleWindow, false) as TitleWindow; win.addChild(myChart); PopUpManager.bringToFront(win);
It does indeed place the chart in the titlewindow that shows up, but it removes the original chart from the parent. Then, when the titlewindow is closed, my chart is simply gone. I can't figure out how to clone the chart -- all the methods I've tried failed
Solution:
public var barChart:BarChart; public function onClick(e:Object):void {
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
I want to be able to send complex data from Flex to PHP and be able to parse that data via PHP script. I'm able to send a basic key value pair object but anything more complex than that doesn't translate accordingly. This works...
I need to send the list of user to the client swf. Once I initialized the User object collection to an array, array element is undefined when I read it from the client.
So I have a video that plays stream from a webcam,I will click a button and take a picture. I encode that picture using JPEGEncoder then I store it in a ByteArray.How do I send that data over to either a javascript function or a java class?I don't want to use the navigateToURL (URLRequest) method because that will redirect my page.Is there a way to send the data to a function while still staying on the same page?For example, make a asynchronous call to a javascript function or java method?
Say I have an object call "Mother". Inside this Mother object is a function called "Come back all my children" And all my Child Objects extends Mother.
Is there a way one of the Child could call the function "Come back all my children" and this function will be evoked in ALL Child objects ?
I tried creating a "Come back all my children" function as static in the Mother object but I am unable to use the "this" keyword for this.
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.