Actionscript :: Export The Button Symbol From Flash And Publish Swc File?
Aug 6, 2010
I am trying to export the button symbol from Flash and publish swc file for Flex.I have successfully export 3 buttons which are playBtn, stopBtn, pauseBtn from flash and add swc file to my flex actionscript files.my code is:
private var stopBt:stopBtn;
private var playBt:playBtn;
private var pauseBt:pauseBtn;
private var mutebt:muteBtn // no such datatype.....
error message....an internal build error has occurred, right click for more information.Since I add swc from flash in flex, I don't have to import these button...However, when I tried to create 1 more button (muteBtn) in flash and did the same thing again in flex, it gave me "an internal build error has occurred, right click for more information" error.When I created a var and tried to type :, there are no muteBtn datatype pop up.... I have spent 2 hours on this crazy crap and don't know WTF is going on.
I am very new to ActionScript. I have a .fla file which contains the AS2 code for the frames. What I need to do is that I have to export this code as a separate file. There may be a separate file(or class file) for each frame code. Is it possible to me do it automatically without losing animation interactivity and functionality? Or is there any other way?
am trying to export/publish a swf of a dress up game I made so I can put it in Dreamweaver and upload it to my site but I keep getting this error message:"Error Creating Flash Movie File: Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long".I am also unable to test the movie, it gives me the same error message.
Whenever, I create a project in CS4 and publish or export the movie none of the code works! Yet the same code works when I create the project in CS3 and export it.
While publishing my movies in CS4, I noticed that the javascript required to embed the movie in a web page was published as inline javascript in the published page. This means that code would be downloaded for each page my movie is on. Is it possible to configure Flash CS4 to publish that javascript to a separate .js file, instead of having to manually copy-paste that each time??
If no, I believe that js is independent of the Flash movie (please correct me, if I am wrong). So, can I copy-paste that javascript to an external file just once, and use the js file for all my movies being published??
First project in CS5 upgrading from CS3. I've got a very simple movieclip. A couple of layers of jpgs that pop in, scale up and run to the end of the clip. Two layers of type I have set in Flash and converted to symbols on separate layers. I did an old school tween and set the first frame symbol to an alpha of 0, and the last frame of the tween to 100%. I scrub the playhead and it works fine. I've done this thousands of times in Flash back through Flash 4.
I add the movie clip to the main timeline, give it a little alpha fade in to the main sequences and when I test or Publish the movie, it doesn't render the alpha fade on the type. It's as though the tween isn't there at all the type pops on screen full strength.Everything else works. All the tweened scaling, a couple of other alpha fades on other art symbols, but the type fade doesn't render.
I even went in and re-did the fades as motion effects. Scrub the playhead - looks good.Test or publish, there's nothing.
I'm trying to export and swc files from only .as classes. I did it both in flashdevelop and flashbuilder but i always obtain an SWC file with two folders inseide: "Classes" (ok) and "Symbols" (i don't want it). A long name file ("_69162136b9125b99edd9216dfb3111de7cbbe4f1d0e981a1747ac31b0919d496_flash_display_Sprite") is also generated in both folders.
How i can export an swc that contains only the "Classes" folder (like swc provided from, for example, Google or PureMVC)?
I made a very nice movie clip that now resides in the library of my current working fla. I have an external class controlling it and all is fine.
However, I want to use this movie clip in another fla file as well. The method i have used now is to have both projects open, then manually copy the movie clip from one to the other.
Like exporting a movie clip to an "external file-database of movie clips" for importing it in other projects?
I'm trying to make a paper doll sort of program. I've got a bunch of PNGs of clothes cut out and I'd like to dynamically load them in with attachMovie.So I imported the PNGs into my project, but when I try to export them for ActionScript, the checkbox to do so is greyed out.Does anybody know what the specific requirements are to be able to Export a symbol to ActionScript?
trying to work out why Flash is publishing an unexpected swz file with one recent project. From what I can tell this is an optional run-time library used to reduce file size. My problem is that it is causing all sorts of text formatting grief when I try to import my swf into Adobe Captivate. how I can publish a swf without generating a swz? Why on earth has Flash opted to generate this unexpected file in the first place (assuming user error, but can't work out what I've done)?
Is it possible to export text from a text field, which has been created in Flash and export it into an external file such as a text file or Word document?The idea is that information will be collected by the user into a text field within the swf. Hopefully, this information can then be exported into an external file which will allow the user to work on and edit at a later stage. It needs to be a separate editable document. Is this possible? I'm using Flash 8.
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I have recently taken over a project started by another person who has been let go due to lack of performance and other issues.He has created a FLA file and an .exe file. But I am have been asked to place the movie on to the internet.The FLA file that I have will not let me publish an SWF file to be uploaded to the internet, in fact it will not let me publish anything.I have changed the publish setting but when I go to publish it the SWF file is not created.I just want this file in SWF format and for it to autoplay when the website is loaded.
Extra Information: I have used a exe to swf converter to convert the EXE file that was already made into a SWF file for the internet. This does make an swf file but the file is not editable and will not autoplay once it is uploaded.
For the record, I just want to say that I think it is totally absurd that Adobe shipped Flash CS5 with the ability to ONLY publish AIR 2.0 apps...which hasn't been publicly released yet. I've been working on an AIR app for several weeks and needed to upgrade from Flash CS3 to CS5 to take advantage of the new Text Layout Framework. Now, my app can't be installed by my customers because I can't publish for a version of AIR they can access!! How this decision got made baffles me. Adobe needs to be on top of their game these days and this blunder makes it that much more difficult to defend the Flash/AIR platform that I love so much. Flame over.
Now, for the workaround I've discovered. To get Flash CS5 to publish an AIR 1.5 file, I first published an AIR 2.0 app. Then I went into the app descriptor xml file and changed the version from 2.0 to 1.5 <application xmlns="http://ns.adobe.com/air/application/1.5"> Then I deleted the xml nodes in that same file that are specific to AIR 2.0 (<visible>, <fullScreen>, <autoOrients>, <aspectRatio>, <renderMode>). I locked the app descriptor file so it couldn't be changed by the next publish. Then I deleted the previously created .air file and the .swf file. I then republished the app from CS5 and it was able to install under the publically available version of AIR (1.5.3.9130).
this is the first time i encounter this problem.. I had the problem where a file would not open correctly which was also addressed at this forum. But this one is different. this file was created (from what i remember) in Flash 8, then opened/saved in all possible flash versions for updates in time. While it will open just fine, it will not publish. The publish window with the percentage will open up for a split second, then it will close with no messages whatsoever, no actionscript errors, nothing. F12, the same thing again. No possible settings could solve this.
I am willing to send the file for testing of course, have tried to publish using Flash cs4 and Flash cs5. I thought of going back to Flash 8 by opening the file and saving to a previous version but as soon as i open the file in Flash cs3 (while the file has been saved as cs3) it will not open the file with an error message that i cannot remember right now.
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I need to export a Flash file I created as an animated GIF. Despite trying various settings under Publish, the animated GIF looks very low res or pixelated, yet the SWF file looks fine.
But the challenge is how should i import this icons in flash that too in vector format. I am following a process which is not really giving me a proper output. Process
1. Export the AI file in swf format
2. Convert the swf to fla using decompiler
3. open the fla to view the icons
Now the challenge is when I follow this process i get a large number of masked layers in flash. For one icon it shows around 80 layers...
I have flash as part of the CS3 suite but I never use it, don't know how. However I have a need to convert some flash files to something that can be uploaded to the web, ala YouTube. So naturally I opened a .flv file with Flash and simple went to File->Export hoping (but doubting) it would be that easy. Of course, that did not work. The result was a half second of blank white screen.
Is there a quick and simple way to open a Flash file and convert it/export it as .mov (or some other format for uploading to video sites that don't accept flash files)?
i would like to know if its possible to export or modify a .txt file?If yes, how do i code it?I've tried searching on google, and on several popular flash- site
I am making a flash survey using AS3. All of the input data is stored in variables. At the end of the variables i want to export all of the variables to a Excel file. Is that possible? If not than how can i export the data? I have never exported data in flash so i have no idea what to do