ActionScript 3.0 :: Combine Two BitmapData's When One Is With BlendMode?
Aug 19, 2010
Set 2 MovieClips on the stage each having a rectangle in it which have different colors. Put them one over another and apply to the top one some blend mode that shows some visual difference. Ok so what I need to do now is grab the bitmapData from both and redraw it into a single MovieClip, so what I need is to merge the 2 bitmapData, which worked fine without a blendMode, but I can't get it to work right with blendMode[code]...
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Oct 4, 2010
I'm loading a batch of 50 jpgs and once loaded, on enter frame, I'd like to change their alpha individually and apply BlendMode.ADD to all of them (also individually).
I can do this easy using normal Sprite objects, but this is not efficient enough (processor wise). I've played a bit with BitmapData.draw(source, null, null, BlendMode.Add) and that's still not efficient enough.
So I was wondering if I could achieve similar effect using copyPixels (which I know should be more efficient). Still, I'm a bit clueless on how could I apply BlendMode and alpha on a bitmapData object (I mean, I know I can't, but I was wondering if I could make this work using Matrix and filter manipulations).
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Feb 2, 2010
I have two BitmapData objects with alpha channels. I'd like to combine them into a single one by using max(channel_image_one, channel_image_two) for each channel, including the alpha. Is there an easy way to achieve this result?
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May 21, 2009
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May 31, 2010
Does Flash Player 9's BlendMode ability transpose to normal bitmap data (JPG, PNG, etc.) outside or beneath the SWF? I have a movieclip that I'm trying to blend with an HTML background like Photoshop. It currently doesn't react to the options I've tried.
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Oct 1, 2011
I've been searching for the formula used intrinsically in Flash but I couldn't find anything. Does anybody know how the result colors are obtained when the 'layer' blend mode is chosen for the upper object? I thinks it's done separately in each channel using the transparency values.There might be some bitwise operations going on there but I'm not sure.
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Nov 10, 2009
I am trying to erase one movieclip from another using the blendmode="erase" setting, but can only get it to work on the stage as the parent. This means it erases a hole through everything! The attachmovie also doesn't seem to work as I was expecting and I was hoping that when you drag the movieclip, the attached clip would move with it? If you check out the FLA [URL] you can see whats happening right now and what I want to achieve (diagrams provided in FLA).
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Feb 17, 2011
Overlay blending mode in flash on trasnaprent, imported images, doesn't work properly! It leaves dimmed black background instead of transparency. Same thing is in CS4 and in CS5. What is even more weird is that in Flash preview stage window everything is fine, and it works, but after publishing the SWF, you can see black background.I looked for workaround that...no success. No one answeres to this question.
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Oct 19, 2011
Im trying to create a 'neon glow effect thru a combination of both BlendModes and glow filter Problem is, they seem to cancel each other out if applied together...not having any luch doing this dynamically.
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Aug 24, 2009
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Sep 24, 2009
i've a problem with a MC containing 3 3D nested animated MC. When i place this MC on the main TLine, it give me
error #2007 Parameter blendMode must be non-null.
The I tried to set the blendmode of the 3 nested MC in the nested timeline:
nestedMC.blendMode = BlendMode.NORMAL;
but it keep giving me error...
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Jun 22, 2010
so, a blendMode seems to break on a nested movieclip in FP10 when you change a 3d propery of the parent clip? rotationY, rotationZ, etc...Example here (sorry, not enough posts to actually link):
ActionScript Code:
import flash.utils.*;
import flash.display.*;
[code].....
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Oct 7, 2010
i need to mix two images one photo and a placeholder. The idea is that we see the placeholder except where the palceholder has a particular color, in that case the user sees the photo. Something like chroma key.For this purpose i wrote a Pixel Bender shader that acts as a BlendMode. If the background is in the right color output the pixel image otherwhise output the pixel from the placeholder.
<languageVersion : 1.0;>
kernel Crossfade
< namespace : "mynamesp";
vendor : "Artbits snc";
[code]....
Everything works fine except for the fact that i had multiple placeholder, one over the other and my shader don't check the color of its own placeholder but the color of everything under the photo.Is there a way to force BlendMode to consider only a layer or a specific background color ?Is there a smarter way to obtain the same result ?
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Mar 12, 2011
I am developing a flash game entirely in FlashDevelop, i.e., only with AS3 code.I want to do the following: blend, as ADD (adding their colors), a couple of moving DisplayObjects, such that the blending occurs only between them, and not with anything else in the screenWith no success, I've tried to do this: insert the moving DisplayObjects in a parent DisplayObject named container with blendMode as ADD, while all the rest of the game has blendMode NORMAL.I've also tried to set the blendMode of the moving DisplayObjects as ADD, with ontainer.blendMode == NORMAL, with also no success.Adobe's AS3 API mentions that the ADD Blend mode "Adds the values of the constituent colors of the display object to the colors of its background"
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Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
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Jul 9, 2009
I created 2 separate swf files. One is a slideshow and the other is an interactive tool. I have have also converted these two files into a flash projector so as not to worry about plug ins that customer may or maynot have.I have another file right now which is the menu flash file that has buttons pointing it to the flash projector individual files. Since these are exe files, once the customer clicks on it, it will warn that it is potentially harmful and they have to click "run" in order for it to show.
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Sep 11, 2009
Anyone can tell me the way to combine 2 fla files together. It mean in the 1st fla file I'll make a button and when I click the button it will run the content of 2nd fla file.
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Apr 29, 2009
I have multiple .fla file (small online invitations etc) and I am trying to combine them as part of an online portfolio.
IS there a quick way of simply placing a .fla movie into another or do I have to use the swf.
And am I being silly - should this be done using Dreamweaver as the 'container"
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Aug 21, 2009
Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?
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Mar 15, 2011
I have 2 .flv files that I'd like to combine, no editing other than I want a sigle file so what were 2 sequences runs continuously as 1. Is there a way to do this (quickly) without having to re-encde? Easiest method: premiere or flash? or other utility that would join segments only?
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Jul 11, 2011
I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.
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Jan 27, 2009
just going through my code and I want to reduce it where possible. is there a way to combine these two lines into one?
ActionScript Code:
this.mainClip_mc.item0.percentage_txt.setTextFormat(perTextFormat);
this.mainClip_mc.item1.percentage_txt.setTextFormat(perTextFormat);
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Jan 14, 2010
i need some data in my variable so i use this
Variable_name1 = Data1
Variable_name2 = Data2
but the datas are from database, so i need to change it depends on CurrentRecord
so when CurrentRecord is 1
Variable_name1 = Data1
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