ActionScript 3.0 :: Flash BitmapData.copyPixels And BlendMode?

Oct 4, 2010

I'm loading a batch of 50 jpgs and once loaded, on enter frame, I'd like to change their alpha individually and apply BlendMode.ADD to all of them (also individually).

I can do this easy using normal Sprite objects, but this is not efficient enough (processor wise). I've played a bit with BitmapData.draw(source, null, null, BlendMode.Add) and that's still not efficient enough.

So I was wondering if I could achieve similar effect using copyPixels (which I know should be more efficient). Still, I'm a bit clueless on how could I apply BlendMode and alpha on a bitmapData object (I mean, I know I can't, but I was wondering if I could make this work using Matrix and filter manipulations).

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[Code]...

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[code].....

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so, a blendMode seems to break on a nested movieclip in FP10 when you change a 3d propery of the parent clip? rotationY, rotationZ, etc...Example here (sorry, not enough posts to actually link):

ActionScript Code:
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[code].....

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<languageVersion : 1.0;>
kernel Crossfade
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[code]....

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IDE :: Can't Get CopyPixels() To Work?

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I did a function for blit scrolling successfully using Draw(), but then I heard that copyPixels is faster. Unfortunately, I'm not having the same success with that as I had with draw();

Specifically, no matter what I try to use for the source image, it keeps saying that it can't be coerced into a bitmapData object:

Code:

TypeError: Error #1034: Type Coercion failed: cannot convert SourceBitmap_bm$ to flash.display.BitmapData.

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[Code]...

I see are for copying pixels after loading in an external file. Does anyone know of an example that works with items already in library?

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ActionScript 3.0 :: BitmapData.hitTest - What Angle Or Coordinate Of The BitmapData The Collision Happens?

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how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.

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ActionScript 2.0 :: Using CopyPixels On A Isometric Map?

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Flex :: AddChild A BitmapData Or Draw A BitmapData To Screen?

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ActionScript 3.0 :: CopyPixels Flip Or Rotate 90?

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ActionScript 3.0 :: Memory Leak During CopyPixels?

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I am making a custom renderer using the copyPixels function for my Haxe/Flash game. So I have this kind of code :

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ActionScript 2.0 :: Bitmap CopyPixels Not Copying?

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I am playing around with an old Zelda: Link's Awakening tile set, and was trying to make an application that will display the current selected tile.

I am well versed in as2 but have never had need for the bitmap classes until now. I have found examples of the copyPixel() function that work but could not get it to work in my code.

I have attached the .fla file I saved it as a CS2 (Flash 8) file. (I use CS3 and/or CS4 depending on which computer that I am currently using. This one is in CS3)

ActionScript Code:
// -----
// ----- Author: Nathan Sepulveda
// ----- Date:   Oct 1, 2009

[Code]....

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