ActionScript 3.0 :: BlendMode Breaks In Nested MC After Changing 3d Properties?

Jun 22, 2010

so, a blendMode seems to break on a nested movieclip in FP10 when you change a 3d propery of the parent clip? rotationY, rotationZ, etc...Example here (sorry, not enough posts to actually link):

ActionScript Code:
import flash.utils.*;
import flash.display.*;

[code].....

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ActionScript 3.0 :: Exporting Classes On A Later Frame: Breaks All Nested Timelines?

Jul 14, 2009

I have a large flash app (> 100k) w/ its own looping preloader animation in the first frame. This preloader should happily spin while the app loads. (For various important reasons, I can't use a separate SWF to load the app.)Bug:When I export the classes in a later frame, all of the preloader animation's simple timeline commands (stop, gotoAndPlay) stop working.Test:I can reproduce this in a very simple test:The red ball should stop (as seen in example 1) and doesn't (example 2).Question:Do any of you know how to get around this? I've been trying everything I can think of and haven't found a solution. If this is unbeatable, it seems the only real timeline preloader you can do is a code-drawn progress bar

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Professional :: Changing File Name Of .swf Breaks Everything?

Oct 8, 2010

I have changed the "src=filname.swf" in the <embed> tag as well as the "name=filename" part of the <embed> tag however to no avail. The video still no longer plays after I rename the file. It was built in ActionScript3 I think.

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ActionScript 2.0 :: Accessing (Nested) Component Properties From Class

Jul 29, 2009

(Actionscript 2 btw - and actually cs4, not that it really makes any difference?) I have a class that instantiates a movieclip from the library, e.g.:
Code:
debugbar:MovieClip = thing.AttachMovie("debugbar", "debugbar_mc", 999);
So attaching it to the where ever "thing" is - could be movie clip or level0 or whatever, doesn't matter as "debugbar" is a private variable of the class. Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.

I would have thought that this would work:
Code:
debugbar.input_txt.text = "hello";
In order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (put there in author time). However, this does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).

I also appear not to be able to add event handlers to the component - at least for the usual component events. I tried casting it to a component, such as:
Code:
var temp:TextInput = TextInput(debugbar.input_txt);
trace(temp);
which gave "temp" as null.
However if you trace the thing itself without casting to what it is, it gives the path to correctly. It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?

The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were child instances. This meant I could just reference them directly too - so input_txt rather than debugbar.input_txt , although that is probably largely irrelevant. I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc.

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ActionScript 3.0 :: Setting Properties Of Nested Movieclip Before AddChild?

Jun 21, 2010

I have a button function the launches a small movieClip (like a window). Inside this movieClip is your typical keypad.

Code:
package com {
import flash.display.MovieClip;
import flash.events.*;
public class Login extends MovieClip{

[Code].....

I'm trying to next a series of keypad buttons inside the new loginBox instance, so they'll be referenced as loginBox.key1 etc etc.

I want to set their x/y coordinates before they are added to the stage (loginBox.key1.x = 23) , but obviously they don't exist yet.

I'm missing the way to get around this. The very last line of the above code is my hack attempt so far, and it's still causing me problems.

If you have 5 or 6 different components in your library that you want to put inside of eachother from *.as files

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ActionScript 3.0 :: Set Properties On Textfields In Nested MCs On Animated Timeline?

Aug 12, 2010

set text property of textfields nested in clips on an animated timelines.

All assets are named from the first frame of the outer movieclip. Debugging this in Flash Builder, we can see that the textfield property is being set, but probably because of the multiple keyframes within the outer movieclip AND inner movieclip, there is some confusion occurring...

Testing various scenarios with nested animated movieclips, and nested NON-animated movieclips, the results are this:

It works in this scenario:

mcMainContainer(with animated timeline)>mcSubContainer(with no timeline)>myTextfield

But as soon as we have a nested animated timeline, like this:

mcMainContainer(with animated timeline)>mcSubContainer(with animated timeline)>myTextfield

...we lose the ability to assign dynamic text to the nested textfield.

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ActionScript 3.0 :: Setting Properties Of Nested Clip From Document Class Of Parent

Aug 29, 2011

Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.

PuzzlePiece class
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class PuzzlePiece extends MovieClip {
private var pieceX:Number;
[Code] .....

Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].

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Copying MovieClip And Changing Properties

Dec 11, 2009

I have a movie clip with a graphic. I want to copy the clip and change its colour. How do I create a copy of the movie clip change its properties without the other movieclip's properties changing as well. I have it now. I was copying the instance not the graphics themselves.

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ActionScript 3.0 :: Changing Properties Of Strokes?

Feb 3, 2009

I have a series of movieclips containing strokes on my timeline in Flash. I need to change the colour of these strokes dynamically in Flash when various actions are performed on said movieclips. I'm able to change fills successfully with colorTransform, but it doesn't seem to work on strokes

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ActionScript 2.0 :: Changing Layer Properties?

Jun 2, 2002

how to change the property of one layer on a rollover of another?For instance,I want to change the color of some words on a different part of the page when I rollover a button.

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ActionScript 2.0 :: Changing Properties Of A Symbol

Mar 16, 2009

I have a movieclip simply animated with motion tween. On each keyframe, I made sure to name it introPhoto_mc.Now, before the movieclip first appears, I would like to change its content (just a picture change, dynamically loaded with loadMovie). But if I do so, then the next keyframe will obviously reset the instance to the original content.So I suppose I should modify the actual symbol so that every instance will have the desired content. What is the correct approach? OOP ?

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Copy A Movie Clip And Changing Properties?

Apr 17, 2009

I created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.

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ActionScript 3.0 :: Changing Object Properties With Code?

Apr 21, 2011

For the first stage, I was able to build a walk-through demo in flash pro by creating buttons that when clicked caused the flash to change to different frames. easy enough. Now for the final part of this project, I need to make the interface fully interactive, as I was trying before. ie: you can click any button and lights go on and off or a loop counter increments, etc. Since there is logic involved and too many permutations to do a frame for each possible state, I'm back to trying to do this in an object oriented way. I've got some test code here.

<fx:Script>
<![CDATA[
protected function button1_clickHandler(event:MouseEvent):void
{

[code]....

debugger has some errors, so i don't know what exactly it will do. the errors are at the last two if statements where i'm trying to change the object property setting of the label. there is another error at the last curly bracket.

the idea is that there are two labels and a button. the first label starts out visible. when the button is clicked, a counter is checked, and incremented, then the counter is again checked and the appropriate label has it's visible property set to true. the intent is that in a list of several labels, pressing the button scrolls down them, until you press while on the last, which resets the counter and the first label becomes the visible one.

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Flex :: Changing Css Properties For Selector At Runtime?

Oct 27, 2009

I have a css that defines de skin-class for a custom component, like this :

view|PlaceHolderView {
skin-class:ClassReference('view.skin.PlaceHolderSkin');
}

Is there a way to change that value at runtime, so that all instances of the component switch skin?

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ActionScript 3.0 :: Changing XML Loaded Image Properties?

Oct 19, 2009

i'm following a tutorial but modifying it to suit what i'm trying to do, basically the tutorial sets the X of each image upon loading but what i need is for the X of the image to change according to the position of mouseX

since cvItemLoader is a variable inside of the cfAddItems function i can't change the image's X from outside the function, at the same time i can't possibly define the variables outside because the total number of images will vary

here's my codes :

var cvTotalThumbs:Number;
var cvXMLList:XMLList;
var cvMenu:MovieClip;

[Code].....

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ActionScript 2.0 :: [MX] Changing Button Properties Using One Function

May 30, 2003

I have a mc (menu) with 9 btns:

+ bnt01
+ bnt02
+ bnt03
+ bnt04

[Code]....

For each btn I would have to change set.RGB

creating a function so that I would have to repeat this lines for each btn?

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ActionScript 3.0 :: Changing Color Properties Of A Movie Using FlashVars?

Jun 28, 2010

I want to parse a hex color value into a movie and use it to dynamically change the color of a movie within called "border"

I can do this if I hard code it in using:

Code:
var colorTransform:ColorTransform = border.transform.colorTransform;
colorTransform.color = 0xff0000;
border.transform.colorTransform = colorTransform;

[Code].....

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Flex :: Changing The Color Of A Custom Scrollbar Using CSS Properties

Feb 15, 2010

I am implementing a scrollbar using a custom embedded image using my CSS stylesheet. This is a very simple, thin scrollbar. I would like to configure this scrollbar using CSS properties at runtime, but so far I have been unable to do so. I know it can be done because I've seen examples of it in the net, but no code to review.

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Actionscript 3 :: Flex4 - Changing Component Properties Of SkinnableComponent?

Jul 26, 2010

Flex 4 separates the visual components into the skins. So how do we access those visual elements from Skinnable component? Here is my code:

<?xml version="1.0" encoding="utf-8"?>
<s:SkinnableComponent xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" skinClass="skins.brushedSkin"

[code]......

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ActionScript 2.0 :: Changing Size Properties Of Loaded External SWF

Nov 13, 2003

If you load an external swf and after it is totally loaded give it as to change size properties. the file jumps from his size exactly to the pretended.

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ActionScript 3.0 :: Changing Object Properties (scale) Through Point?

Nov 9, 2009

I have developed a flash app in AS3 that allows you to drag objects around on stage, save,and load them. When the "save" button is pressed, it then loops through each item on the stage and gets the coordinates (x and y) for the bottom left corner and the top right corner. Code:

Code:
ActionScript Code:
var bottomLeft:Point = new Point(-50, -50);

[code]........

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ActionScript 3.0 :: Changing Text / Font Properties Of Highlighted Datagrid Row

Jan 22, 2010

i'm using a custom cellrenderer set the styles of the grid cells (ie. selectedUpSkin, overSkin, etc.)I've also set up some mouse events to set a mouseover flag, however this is cell-specific and only allows me to change the text color in a single cell instead of the entire row as shown here:[code]how can i alternatively change the text color of an entire row of cells?

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Flash :: Changing The Properties Of Movie Clip Stops The Animation?

Jan 14, 2011

I have created a movieclip1 :head, a second movieclip: body

created a movieclip that uses head and body and called that player.

And I create a simple moving animation : works great !

then I associated a class to head: Head.as

package {
import flash.display.MovieClip;
public class Head extends MovieClip {

[Code]....

When I uncomment trace this.alpha = 1 the ANIMATION IS STOPPED.

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ActionScript 3.0 :: Dynamically Changing Of Properties (image Source) Of Movieclip

Jul 6, 2009

I did small flash where i exported layers from Photoshop and converted them into movieclips. currently i need to change they image source to other when i click on button. this one is required to make swf file smaller to load files after loading swf file itself. i found how to do it but in this case i cant change size of picture.

Code:
function img5(e:MouseEvent):void{
var imageLoader:Loader = new Loader();
var imageRequest:URLRequest = new URLRequest("images/Water lilies.jpg");

[Code]....

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ActionScript 2.0 :: Changing Properties Of Multiple Movie Clips With 1 Action?

Jan 14, 2010

you'll notice on their main page, when you roll over section "living" all movie clips below which are "living" projects are highlighted, while others are faded out.I have a vague notion that this is done by creating a series of arrays, one for living, one for learning, one for working, etc etc etc... and then changing whole sale all MC's contained in those arrays upon roll over.First of all, am i correct in this assumption? If so, i really need some pointers to get started. Say i want to define these arrays, and on the press of a button, one directs its movie clips to change alpha to 50, and the other to 100. All of these movie clips by the way are visible on the stage.

Code:
var High = new Array();
High[0]=mc_pAICM;

[code]......

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ActionScript 3.0 :: Flash With Changing Properties Of Custom TextField Class?

Jan 17, 2011

I wrote a simple class called CustomTextField.as as follows:

package{
import flash.text.TextField;
public class CustomTextField extends TextField{

[code].....

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Actionscript 3 :: Flex: Changing Control Properties Based On Contents Of A Databinding Event?

Sep 3, 2009

I'm trying to set up a form that presents a combobox when an ArrayCollection it's bound to has several items, and doesn't present one when it's empty or only has one item. I've tried doing this by creating this class, but unfortunately, the data provider I've bound to is never not empty at the time the setter executes.

public class ComboboxOrFail extends ComboBox
{
public function ComboboxOrFail()
{

[code]....

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ActionScript 3.0 :: BlendMode Vs Transparent Png

May 21, 2009

So you've got a transparent png. Rather than importing that png with its alpha channel, I've always assumed it's better to import it with a black or white matte, then use Flash's blend modes (lighten, darken, screen, multiply) to show the transparency.Am I right on this, or does it make no difference in terms of cpu usage?I do believe that in terms of filesize, the matte saves quite a bit over the alpha channel.

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ActionScript 3.0 :: Using BlendMode With HTML Background?

May 31, 2010

Does Flash Player 9's BlendMode ability transpose to normal bitmap data (JPG, PNG, etc.) outside or beneath the SWF? I have a movieclip that I'm trying to blend with an HTML background like Photoshop. It currently doesn't react to the options I've tried.

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ActionScript 3.0 :: Combine Two BitmapData's When One Is With BlendMode?

Aug 19, 2010

Set 2 MovieClips on the stage each having a rectangle in it which have different colors. Put them one over another and apply to the top one some blend mode that shows some visual difference. Ok so what I need to do now is grab the bitmapData from both and redraw it into a single MovieClip, so what I need is to merge the 2 bitmapData, which worked fine without a blendMode, but I can't get it to work right with blendMode[code]...

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