ActionScript 3.0 :: Using BlendMode With HTML Background?
May 31, 2010
Does Flash Player 9's BlendMode ability transpose to normal bitmap data (JPG, PNG, etc.) outside or beneath the SWF? I have a movieclip that I'm trying to blend with an HTML background like Photoshop. It currently doesn't react to the options I've tried.
I am developing a flash game entirely in FlashDevelop, i.e., only with AS3 code.I want to do the following: blend, as ADD (adding their colors), a couple of moving DisplayObjects, such that the blending occurs only between them, and not with anything else in the screenWith no success, I've tried to do this: insert the moving DisplayObjects in a parent DisplayObject named container with blendMode as ADD, while all the rest of the game has blendMode NORMAL.I've also tried to set the blendMode of the moving DisplayObjects as ADD, with ontainer.blendMode == NORMAL, with also no success.Adobe's AS3 API mentions that the ADD Blend mode "Adds the values of the constituent colors of the display object to the colors of its background"
Is there a solution to have the background audio/music play across multiple page on a website, WITHOUT restarting on every page load.The website currently uses a frameset, but I'm looking for an alternative.
So you've got a transparent png. Rather than importing that png with its alpha channel, I've always assumed it's better to import it with a black or white matte, then use Flash's blend modes (lighten, darken, screen, multiply) to show the transparency.Am I right on this, or does it make no difference in terms of cpu usage?I do believe that in terms of filesize, the matte saves quite a bit over the alpha channel.
Set 2 MovieClips on the stage each having a rectangle in it which have different colors. Put them one over another and apply to the top one some blend mode that shows some visual difference. Ok so what I need to do now is grab the bitmapData from both and redraw it into a single MovieClip, so what I need is to merge the 2 bitmapData, which worked fine without a blendMode, but I can't get it to work right with blendMode[code]...
I've been searching for the formula used intrinsically in Flash but I couldn't find anything. Does anybody know how the result colors are obtained when the 'layer' blend mode is chosen for the upper object? I thinks it's done separately in each channel using the transparency values.There might be some bitwise operations going on there but I'm not sure.
I am trying to erase one movieclip from another using the blendmode="erase" setting, but can only get it to work on the stage as the parent. This means it erases a hole through everything! The attachmovie also doesn't seem to work as I was expecting and I was hoping that when you drag the movieclip, the attached clip would move with it? If you check out the FLA [URL] you can see whats happening right now and what I want to achieve (diagrams provided in FLA).
Overlay blending mode in flash on trasnaprent, imported images, doesn't work properly! It leaves dimmed black background instead of transparency. Same thing is in CS4 and in CS5. What is even more weird is that in Flash preview stage window everything is fine, and it works, but after publishing the SWF, you can see black background.I looked for workaround that...no success. No one answeres to this question.
-I tried with 24png, 8png, gif with different settings. No success. -Tried also with After Effects, and then export to SWF, it works surprisingly.
Im trying to create a 'neon glow effect thru a combination of both BlendModes and glow filter Problem is, they seem to cancel each other out if applied together...not having any luch doing this dynamically.
I'm loading a batch of 50 jpgs and once loaded, on enter frame, I'd like to change their alpha individually and apply BlendMode.ADD to all of them (also individually).
I can do this easy using normal Sprite objects, but this is not efficient enough (processor wise). I've played a bit with BitmapData.draw(source, null, null, BlendMode.Add) and that's still not efficient enough.
So I was wondering if I could achieve similar effect using copyPixels (which I know should be more efficient). Still, I'm a bit clueless on how could I apply BlendMode and alpha on a bitmapData object (I mean, I know I can't, but I was wondering if I could make this work using Matrix and filter manipulations).
so, a blendMode seems to break on a nested movieclip in FP10 when you change a 3d propery of the parent clip? rotationY, rotationZ, etc...Example here (sorry, not enough posts to actually link):
i need to mix two images one photo and a placeholder. The idea is that we see the placeholder except where the palceholder has a particular color, in that case the user sees the photo. Something like chroma key.For this purpose i wrote a Pixel Bender shader that acts as a BlendMode. If the background is in the right color output the pixel image otherwhise output the pixel from the placeholder.
Everything works fine except for the fact that i had multiple placeholder, one over the other and my shader don't check the color of its own placeholder but the color of everything under the photo.Is there a way to force BlendMode to consider only a layer or a specific background color ?Is there a smarter way to obtain the same result ?
I want my swf animation to be set as the background in my html page so I can put tables on top of it. I tried to do it but the swf file is not coming up.
I'm making a website at the moment which will all be done in flash (currently 1000px wide x 450px height) - what i want is a background which is consume the entire width of the page regardless of what the users screen resolution is, im not sure if this is a html/css thing or a flash thing.
Tutorial or an easy to follow example of flash being popped up over an html page and the background of the page fade to a slightly darker colour so that the flash is more prominent.
I've seen it done and would like to know how its done. An example of what i'm speaking of is here[url]...
1. I am creating a Flash banner to go at the top of my website that is going to animate the name for the site one letter at a time. I have this part of the banner completed as a movie symbol that I have added to my main timeline. What I was wonder is if it is possible to set a timer or some type of pause for how long I want it to wait before looping again? I dont want to stop the looping all together but would like to maybe make it pause for 5 minutes or so before starting animation again. Keep in mind it has to be done within the movie symbol becuase I have other animation going on the main timeline that will just continuously loop.
2. Is it possible to set a flash swf to the background of a html document? The reason I ask is again with my banner I am creating I have a menu bar that is about 3/4 of the ways down the height of banner. I want me primary animation to be able to move behind this menu bar. I realise I can make the menu straight in flash adding my links directly to it, but I would perfer to handle that in straight html or whatever if possible.
I am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation.
I am quite new to AS3 and I have never worked with classes, so I am encountering a couple of problems.
I'd like to center a movieclip, have it so that it doesn't scale. And then I'd like to add a background color that stays there no matter how I scale the browser.
Can someone please explain me this in babysteps? Since I don't know how to implement a class and make it work with my fla.
Anyone know how to make a flash SWF appear as if it's in the background when published on a page where other JAvaScript and HTML menus might be required to appear "over the top of" the SWF?
I had published the Flash project which resulted in the creation of a HTML file. I previewed what the web page would look like by opening the HTML file in a browser. The first obvious issue was that the page was not centered, but left-justified. I think that I know how to satisfy that issue by reading the HTML file into Dreamweaver and adding a <center> tag just below the <body> tag. The issue that I cannot figure out is that my page is a bit smaller than my monitor size, so there is naturally the white "fill" areas to the margins. Is there a way to change this color to black? Is that the bgcolor variable that is in the <body> tag?
I made a movieclip that has 3 plain color thumbnails and 1 image thumbnail pop up when my "change theme" button is clicked. I can't figure out how to go about changing the background color/image when the appropriate thumbnail is clicked. I know I need to set up an addeventlistener, but I don't know where to go from there. Maybe I need to have Flash load a new CSS file for every thumbnail clicked?
Trying to code my graphic design portfolio and wish to to have embedded flash movie with thumbnails, change the html background to the specific clicked image.
Have been searching and read there is a way to have the flash button talk to javascript to change the current background image.
it's possible to dynamically change the background of the holding HTML page from Flash?I thought it would be possible through making a Javascript call from Flash?