ActionScript 3.0 :: BlendMode Vs Transparent Png

May 21, 2009

So you've got a transparent png. Rather than importing that png with its alpha channel, I've always assumed it's better to import it with a black or white matte, then use Flash's blend modes (lighten, darken, screen, multiply) to show the transparency.Am I right on this, or does it make no difference in terms of cpu usage?I do believe that in terms of filesize, the matte saves quite a bit over the alpha channel.

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so, a blendMode seems to break on a nested movieclip in FP10 when you change a 3d propery of the parent clip? rotationY, rotationZ, etc...Example here (sorry, not enough posts to actually link):

ActionScript Code:
import flash.utils.*;
import flash.display.*;

[code].....

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<languageVersion : 1.0;>
kernel Crossfade
< namespace : "mynamesp";
vendor : "Artbits snc";

[code]....

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[Code]...

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[Code]....

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