ActionScript 3.0 :: Access Movieclip On Different Frame Of Main Timeline?
May 21, 2009
I have two frames in the timeline of my flash file. On frame 1 there is a movie clip. How can I access this movie clip with code located in frame 2?
It doesn't matter whether the mc is already placed on the stage or is added dynamically from the Library - I just need to access the alpha property. I can provide a more detailed description of my file if needed.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats); function itemStats(e:Event):void { root.statusWindow.text = itemName+" "+itemProps; }
as always, this seemed simple in AS2, but i am stumped with this simple command in AS3.
i have a main timeline [one scene] that has multiple movies, one after each other, in different frames. i need the buttons that are placed in a layer below the movies to access various movies in the scene. was really simple in AS2.
it appears that i can get my button to go to the frame, but the movie contained in the frame will not load and or play. [i have 2 frames dedicated to each movie, the second frame, in the actions layer has a stop command]. the following is the actionscript and the errors i am getting.
AS3: food_btn.addEventListener(MouseEvent.CLICK, playfood); function playfood(event:MouseEvent):void { gotoAndPlay("food"); }
I have a button inside a movieclip. When the button is clicked I want it to make a movieclip in the main timeline go to a specific frame. what's the code I need to use to define that movieclip located on the main timeline? Right now I have my code written inside the movieclip where the button is located because I have multiple buttons on multiple frames, and I don't know the syntax to define a button in a specific frame inside a movieclip.
Here's my current coding... Code: Select allfunction bwbtn2(btn:SimpleButton,frame:Number) { btn.addEventListener(MouseEvent.CLICK,function() {photobw_img.gotoAndStop(frame);}); } bwbtn2(bw19_btn,19);
chimera-studio.com/misery.fla Any ideas as to why this won't work?? It's such a simple concept...
I have this code on the middle frame of a movieclip in my main timeline. When the nav buttons are pressed they play an animation and report their names to a variable called "navigation" that's declared in the first frame of the main timeline.
I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
I have a movieClip sitting on the first frame of my main timeline. When it gets to the last fram of the movieClip, I want it to go and play frame 2 of the main timeline. I have this code on the last frame of my movieClip:
[Code]....
It actually doesn't throw it just once, it keeps throwing it as long as my preview window is open. As if it just keeps hitting that frame repeatedly. Am I doing this correctly? Or is there a better way to do it in AS3?
In AS2 I need code for a button, on the main timeline, to go to a frame in a mc off the main time line. I have attached a picture of the time lines in case I have not articulated my needs well.
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
I make a website. First I have a frame with a movieclip, where my entire page is within.Inside of that is where all of my pages is in different frames, and in each of these frames there are other movieclips with content. My example:Top level /Entire site/My pages, in different frames /Movies/Pictures/About/Etc./Content (inside the "Movies") /Info about movies/Movie one/Movie two/Etc./My problem is as easy as this: I will link from the "My pages" level, to the first frame in "Content" (info about movies)If i just link to the, "Movies" frame, I can't get from "Movie One" to Info about movies by pressing the button, wich lies on the "My pages" Level.
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); var container:MovieClip =
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
I have a game which consists of 5 frames.frame 1 asks if you wnat to play and that clicks thru to frame 2. I have a meter which is a movieClip, and if the meter goes to the last frame, there is an onEnterFrame listener that I want to tell the main timeline to gotoAndStop at frame 5, here is the eventlistener code:
this.addEventListener(event.ENTER_FRAME, youLoseGame); function youLoseGame(event:Event):void { stage.root.gotoAndStop(5); //stage.gotoAndStop(5); }
Is there a way to access variables on the main timeline in Flash other than MovieClip(root).myVar ? The problem I am having is that I have a movie clip that uses several main timeline variables, but when I instantiate it, it throws a 1009 type error (cannot access property of null object reference). My understanding of whats going on (and please correct me if I am wrong) is that when instantiated it runs the code on the first frame of the movieclip. However, it is not added to display list yet, so it does not have a root. Thus, all the MovieClip(root).myVar lines do not have a root to look at. Does anyone know of a way around this?
when my main app is a MovieClip (extends MovieClip) is working.but my main app is a sprite i take this message cannot convert ROOT@16b26df1 to flash.display.MovieClip.can i change this line
MovieClip(this.parent.parent).traceMe();
to something like this Sprite(this.parent.parent).traceMe();
I have a class, and I'm trying access an object outside of that class. For example, in my class I have function: onNodeLoad(node:Object)with that function I can access the properties of node just fine, but outside the class I cannot.In the function that is inside the class, I can trace (node. title)I want to be able to do that trace on the main timeline.[code]So right now, in my main timeline, trace(con.node) comes up null.I've tried to declaring _node public, private, public static.
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.