ActionScript 1/2 :: Make Two Movie Clips Stick Together When They Contact Each Other?
Mar 31, 2010
I'm making a jigsaw puzzle in flash and there's something I just can't figure out. I want it so that if you pick up a piece, drop it next to another piece, and the two pieces are supposed to go together, the two pieces will snap together so that if you move one piece the other will move with it. I've seen some games where they somehow get movie clips to stick together when they come into contact with each other, but I haven't been able to figure out how they did it.
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Dec 14, 2010
I have made this little flash game that is almost done, There is just one thing that I need to know.Is it possible to make a movieClip stick to another Movieclip in some easy way?You see there is this tower in the game, that shoots arrows at an enemie.Now I want that arrow to stay on the enemie that is moving along the axis until it dies, where the arrow should just drop and dissapear after a while.I have tried alot of different things to get this to work, But with no success.the enemies and arrows are saved in two separate arrays, and the arrow have a random rotation.
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Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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Dec 16, 2009
I'm editing a flash template for a client - and AI can't seem to export the movie and make the contact form work. When I open up the default file from the provider - I get this output message:Forms Component - Version 0.81Couldn't load configuration.Even if I don't touch the contact page - it will never work when I export it for the web. I've been talking with the template help-desk for weeks, and they keep saying "it works for us".
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Nov 3, 2011
I have a bat and ball game and was wondering what eventlistener I would use to include a hand that would hold the bat instead of the mouse using the bat.I have made a new class called hand and addChild (aHand) and I want the x and y to stick to the bat I already have that is pinned at the bottom of the stage.
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Aug 11, 2011
I've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
The text field is set to NOT be selectable, the font is embedded, buttonMode and useHandCursor are set to true. I get a hand cursor when my cursor hits the outside of the circle, but once it hits the text field in the middle, the hand cursor goes away. how I can make the hand cursor stick? I've considered replacing the dynamic text field with a movie clip that has a timeline full of numbers, but that would be giving up.
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Apr 25, 2011
I have been starting to code in ActionScript, and tried to do this program. It draws a shape into the stage, and you can move it using the arrow keys. I added a "edge sticking" feature that sticks half of the shape to the edge.[code]...
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Oct 26, 2009
I have a project and i have an issue with an idea i have. The index of the website is in html with a simple link to enter the main menu page in flash. But in the main menu i have a movie clip of a man in the center. In fact, i have 3 different images of men that i want to make appear, in a shuffle way, instead of 1. So when people visit the website, the main menu page could present 1 of the 3 pictures i chose in a random way. So a kind of shuffle every time someone log into the main menu page. So do you know what kind of code i could write to make it work ? It could be in the index page (html) or in the flash page itself ?
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Jul 21, 2005
I'm trying to make a matrix of movie clips. To do this, I have two while statements, one inside the other. The interior is for the number of columns and the exterior is for the number of rows. The movieclip that I want in every entry of the matrix is called 'entryspace'. What ends up happening is that only the last row shows up at the bottom. There must be an error in the following but I can't find it. I've also attached the entire file.
on (release) {
i = 0;
xspot = 500;
yspot = 90;
[Code].....
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Feb 26, 2010
I need to build a flash learn game to my students. It is to explain the angles and phisics over the billiard/snooker Table. Something similar to this: [URL] The only thing I can do until now is drag the ball! My doubts are:
- How to make the stick move with the center in the point near the ball;
- How to draw the yellow line;
- How to calculate the corners;
- And in the last, how to move the ball with accelerated motion when press a button.
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Sep 19, 2011
I have set up a single, one-page resume/portfolio website, but I'm having difficulty finding a way to get the 2 individual movie clips to play individually - not at the same time.Everything is set up on a time line. Each movie clip has it's own layer with it's own button via Code Snippets as follows:
CArrow1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_15);
function fl_ClickToGoToAndStopAtFrame_15(event:MouseEvent):void
{
[code].....
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Oct 26, 2009
The index of the website is in html with a simple link to enter the main menu page in flash. But in the main menu i have a movie clip of a man in the center. In fact, i have 3 different images of men that i want to make appear, in a shuffle way, instead of 1. So when people visit the website, the main menu page could present 1 of the 3 pictures i chose in a random way. So a kind of shuffle every time someone log into the main menu page. So do you know what kind of code i could write to make it work
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Oct 15, 2006
I have this page that has 8 movie clips, and I want to make these movie clips function as buttons. I got that part done already, but what I need now is the Rollover part. I made one separate animated movie clip that'll function as the rollover, so whenever a button is rollovered the animated movieclip will play on top of that button. So my question is how do you designate the one animated rollover movieclip to play on top of each separate button when they are rollovered on? Hope it's not too confusing to understand.
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Mar 21, 2007
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
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Jul 23, 2008
I am using Flash CS3 with AS2 and I have made a drag and drop. Everything works fine, but I don't know how to make my movie clips snap to their targets.[code]
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Jul 20, 2011
i created a game that has 96 still movieclips and seven more movieclips that basically move horizontally. The lag starts to rise if i add more and more moving movieclips. The game loop just basically, increment the x coordinate of the movieclips, so i don't think i have problems in the game loop.Is it normal the flash will lag once it has exceeded certain number of movieclips??if it's normal, what do you suggest to increase the game's performance?anyway, this is the update method from the game loop:
public function update():void
{
//cek kondisi untuk melakukan spawn char
[code].....
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Jan 12, 2012
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
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Mar 28, 2007
it works fine when i apply it on Button Symbols. But when i apply it on Movie clips symbols that i use as button, it failed to work as i expected.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "section1";[code]....
Should i change some thing to make it work on Movie clips symbol??
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Apr 3, 2007
how to make preloaders to load scenes or just movie clips.
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Mar 10, 2010
I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code
stop();
_root.frogdance.stop();
froggy.onRelease = function() {
_root.frogdance.play(4);
}
it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...
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Nov 27, 2002
I'm trying to make duplicated movie clips scroll down the screen (asteroids) for an experimental game but I just can't get it working. :-
I'm using this to duplicate the movieclip:
i=i+1;
duplicateMovieClip ("m0", "m", i);
and trying to get the movieclips to scroll down with this:
p=eval("m" add i);
p._y+=2;
make renamed duplications scroll down the screen?
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Apr 18, 2011
I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code belowcircle.onPress = function(){ startDrag(this);}circle.onRelease = function(){ stopDrag();}
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Dec 10, 2009
i have a bunch of movie clips and in order to make them rotate the way i want i have grouped them together, made the entire group into a movie clip and applied the motion tween. I'm trying to code it so that when i mouse over the movie clips WITHIN the group movie clip, something happens. How would i go about it? All i can work out is how to make the entire group react on mouse over, not the individual movie clips themselves.
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May 26, 2010
I have 6 scenes, the first scene has 5 pictures that i converted to buttons. each button goes to a different scene to play the appropriate movie clip. right now it shows up with scene 1, then i click on the button and it goes to the appropriate movie clip but after it finishes playing it just goes to the next clip on the next scene, then after it is finished it goes to the next clip on the next scene and so on. i would like to know is there some way i can make the movie clips return to scene 1 after they finish playing?
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Apr 13, 2003
I have seven loops in total. I imported them into the library. i've put each of them in a seperate movie clip with the names loop1,loop2,.In those movie clips, the first (key)frame contains the action stop(); . The second frame is a keyframe too and from here on the sound starts. And of course they loop.Okay, now the buttons to control the movie (Prev, Stop, Play, Next) work fine, but let me explain the system i used. I used a var loopnumber and everytime you click Next or Prev, it '+'es 1 or '-'es 1. I also set a variable number_to_play = "_root.loop"+loopnumber, so you would get _root.loop--number--, where --number-- is 1,2,3,4,5,6 or 7. To actually play the sound, i used tellTarget(number_to_play) {gotoAndPlay(2)}.That's why i added stop(); to the first frame of those clips.how can i make a volume slider for those sounds inside my movie clips ? I've checked this forum already for questions like this but they don't use the system I use.
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May 24, 2009
So I want to make some movie clips function as buttons to load some external swfs. I have this action script on the mc's:
on (release)
{
loadMovie("Chuck.swf", "motionmc");
}
It was working when it was a button, but now nothing happens?
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Feb 25, 2010
I'm looking to make a slider bar reveal movie clips on my stage as you drag it along. I've written some sloppy code that works, but isn't smooth by any means. I basically put MCs on different frames on the timeline, and I want those MCs to fade in or out relative to where the pointer is on the bar. This was a workaround, what I think I need is a boolean solution, but I'm not familiar enough with AS to write one from scratch. Here is the code I have so far. Does anyone have any ideas?
[Code]....
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