ActionScript 2.0 :: How To Make Movie Clips Snap To Their Targets

Jul 23, 2008

I am using Flash CS3 with AS2 and I have made a drag and drop. Everything works fine, but I don't know how to make my movie clips snap to their targets.[code]

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[Code]...

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[Code]...

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I have made this little flash game that is almost done, There is just one thing that I need to know.Is it possible to make a movieClip stick to another Movieclip in some easy way?You see there is this tower in the game, that shoots arrows at an enemie.Now I want that arrow to stay on the enemie that is moving along the axis until it dies, where the arrow should just drop and dissapear after a while.I have tried alot of different things to get this to work, But with no success.the enemies and arrows are saved in two separate arrays, and the arrow have a random rotation.

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on (release) {
i = 0;
xspot = 500;
yspot = 90;

[Code].....

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I have set up a single, one-page resume/portfolio website, but I'm having difficulty finding a way to get the 2 individual movie clips to play individually - not at the same time.Everything is set up on a time line. Each movie clip has it's own layer with it's own button via Code Snippets as follows:

CArrow1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_15);
function fl_ClickToGoToAndStopAtFrame_15(event:MouseEvent):void
{

[code].....

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ActionScript 3.0 :: Code To Make Movie Clips Shuffle?

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I was wanting some help with some of my coding I have to complete a game designed to teach students how to build a food web. This is my first use of flash Everything was going fine till I decided to go a bit more complex with the actionscript. What I have the program doing so far is when the sun2_mc1, sun2_mc2, sun2_mc3 and sun2_mc4 movieclips are pressed they turn into buttons and can be dragged. When the mc's are over the top of the target of - "target" + event.target.name - and the mouse is unpressed the mc is left in that position. At the moment the coding needs to have the mc over the exact same target of targetsun2_mc1 etc. However, I need the mc to be able to be placed over the top of all four of the targets on the background.[code]

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public function update():void
{
//cek kondisi untuk melakukan spawn char

[code].....

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it works fine when i apply it on Button Symbols. But when i apply it on Movie clips symbols that i use as button, it failed to work as i expected.

on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "section1";[code]....

Should i change some thing to make it work on Movie clips symbol??

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how to make preloaders to load scenes or just movie clips.

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I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code

stop();
_root.frogdance.stop();
froggy.onRelease = function() {
_root.frogdance.play(4);
}

it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...

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ActionScript 2.0 :: Make Duplicated Movie Clips Scroll Down The Scree?

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I'm trying to make duplicated movie clips scroll down the screen (asteroids) for an experimental game but I just can't get it working. :-
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i=i+1;
duplicateMovieClip ("m0", "m", i);

and trying to get the movieclips to scroll down with this:

p=eval("m" add i);
p._y+=2;

make renamed duplications scroll down the screen?

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I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
}

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IDE :: Make Snap Object On The Mouse Movement

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make snap object on the mouse movement. As, I have made the code but getting issue on removing from snapping. I have attached the file. you can look in the [URL]

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I'm having trouble figuring out the code to make an object slide or snap.

I.e. imagine a checkerboard. I want it to be able to move only horizontally or vertically, from any square. But I also want to make it feel smooth like sliding (i.e. not just snap from square to square).

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Make Entire Group React On Mouse Over / Not Individual Movie Clips Themselves

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i have a bunch of movie clips and in order to make them rotate the way i want i have grouped them together, made the entire group into a movie clip and applied the motion tween. I'm trying to code it so that when i mouse over the movie clips WITHIN the group movie clip, something happens. How would i go about it? All i can work out is how to make the entire group react on mouse over, not the individual movie clips themselves.

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I have 6 scenes, the first scene has 5 pictures that i converted to buttons. each button goes to a different scene to play the appropriate movie clip. right now it shows up with scene 1, then i click on the button and it goes to the appropriate movie clip but after it finishes playing it just goes to the next clip on the next scene, then after it is finished it goes to the next clip on the next scene and so on. i would like to know is there some way i can make the movie clips return to scene 1 after they finish playing?

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ActionScript 2.0 :: Make Volume Slider For Those Sounds Inside Movie Clips

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I have seven loops in total. I imported them into the library. i've put each of them in a seperate movie clip with the names loop1,loop2,.In those movie clips, the first (key)frame contains the action stop(); . The second frame is a keyframe too and from here on the sound starts. And of course they loop.Okay, now the buttons to control the movie (Prev, Stop, Play, Next) work fine, but let me explain the system i used. I used a var loopnumber and everytime you click Next or Prev, it '+'es 1 or '-'es 1. I also set a variable number_to_play = "_root.loop"+loopnumber, so you would get _root.loop--number--, where --number-- is 1,2,3,4,5,6 or 7. To actually play the sound, i used tellTarget(number_to_play) {gotoAndPlay(2)}.That's why i added stop(); to the first frame of those clips.how can i make a volume slider for those sounds inside my movie clips ? I've checked this forum already for questions like this but they don't use the system I use.

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ActionScript 3.0 :: Make A Draggable Object Snap Into Place?

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I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:

[Code]...

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ActionScript 2.0 :: Make MC Snap To Specific Position Once Dragged?

Jun 2, 2011

I am creating an exercise to teach the meaning of the word "take". I want draggable objects (MC's) which will automatically snap to a different position when they are dragged a little way.

This is the code I am trying (not mine I'm afraid). I have it on the same frame as the MC in "Actions - movie clip". The MC is draggable but doesn't snap.[code]...

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