im trying to create a dragable mask in actionscript 3 but can only find tutorials for actionscript 2. Is there anything i could do to make it compatable with actionscript 3.0? codes below
onClipEvent(load)
{
_root.createEmptyMovieClip('square',0);
function drawSquare()
I have container movieclip and one mask layer with the height and width of the current screen. The continer is always bigger than the mask clip. so i need to zoom the container at the center of the mask clip. something link in MicroSoft XL zoom controller at the bottom right.
EDIT 1
private function slider (event:Event) { //event.target.value = 0 to 1 // possible values are 0, 0.1, 0.2, 0.3, ... 0.9, 1
I just want to create a scrollbar for some text, but instead of the up and down arrows im trying to create a single dragable bar. This actualy looked kinda simple, but now i just cant seem to get this right... I know i have to move the text up or down the same percentage i move the bar up or down, and the drag motion is combining mouse_down and mouse_move, the thing i cant seem to get right is the "how much up or down" part. Im trying to simply drag the bar up and down, without worrying about the text, but i just cant make it follow the mouse when i drag cause i cant find a way to tell that the mouse has gone "x" up or "x" down...
I have six movieclips, actually five digits and one komma lined horizontally. Like this.63,585The decimalkomma is a movieclip which is dragable. I want the digits to move when I move the komma so that the komma has enough space and the digits are evenly spread. I hope you understand what I mean.
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
I have been doing a search to find out how to create a simple mask using only AS3 but I am not having any luck. Would you be willing to to give me a quick example of how to create a mask with AS3?
I am trying to create a slideshow of pictures, but I want to get rid of the sharp edge that is a result of a mask. I would like the movement of the slideshow pictures to be smoother, that it smooths out when it gets closer to the edge of the mask.
I was wondering if it was possible to create a mask at runtime. To clarify, I have an image that I would like to reveal as a user starts to draw on it.
I'm dabbling with 3D tweens but I've hit a snag. The tween works fine on it's own and also with a simple mask on it. My issue is when I add a second keyframe to the mask layer to create a different shaped mask. When it reaches that frame my 3d tween goes crazy and flies off.
I am trying to create irregular Mask from Bitmap (Who has Alpha) and then apply it to Sprite. Then register mouse hover on sprite. My mask should be made considering bitmap Alpha, I need irregular shape Mask. I read somewhere that I should set cacheAsBitmap = true for Mask, then it will consider Alpha, but I can`t get it to work.
how to create a fullscreen mask transition like the example of - www(dot)hellohikimori(dot)com/#/home - If you hover over the "works" menu link then choose a project, you can see the transition effect
I am trying to create a draggable mask with an image around it. More specifically an iPhone that looks as if it has X Ray cappability. I know how to make a draggable mask but can't seem to figure out how this situation might work.
I'm new in actionscript 3, and I'm trying to make a dragable map. a Map that the user can drag, something like google earth with zoom in. But I can't find the way to make the margins work.
Here, I have draggalble box but I need to drag in limitation. just say position of x and y is greater than 30 and less than 130 . But have no idea to do limitation.
I have a mc which you can drag. The user can drag the mc and drop it to a place and then press a check-button to see if the place is the right one. After the user has pressed the check-button I don't want the mc to be dragable any more. How can I do this?
Okay I've gone through a good hundred posts on this site and some others but I can't seem to find what I want (Or I just simply don't understand the code.)First thing first. I have no idea how to code what so ever. I just copy and paste stuff into other stuff and hope it works.Objective; Birdseye view perspectiveOkay so I have this background layer, in that background layer is a "Table top spinner" which I've set as a movie clip. What i'm trying to achieve is when you click the movie clip it will trigger a simple animation (spinner on it's side into spinner upright) You are then able to drag the spinner in a set space on the stage (Table) Whilst you are dragging it the spinner will rotate (I've tried animating a rotation but it just looks clunky) and when you release the drag the spinner will start to slow down and come to a stop triggering another animation which will revert it back to it's side
I'm currently working on a flash puzzle game and I was wondering if anyone knew of an easy way to keep my puzzle pieces from being able to be drug out of frame?
I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around.Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...
The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.... The elements i have are:main holder movie clip whose dimension is 1800x280 and it is called : container_mcwithin this movie clip i have 6 buttons whose dimensions are each 300x270 and the names of the buttons are:
I have a bunch of objects that are dragable. You click and hold the mouse button to drag them around, then release the mouse button to put them back down. The problem is that when an object is dragged so that another object is between it and the mouse cursor, and the mouse button is released, the object gets stuck to the cursor. Clicking and releasing the mouse button is the only way to drop the object. Is there any way to fix this? Or, better yet, is there a way to make it so an object is immediatelly moved in front of every other object when it's clicked on?
I wanted to create a dragable Mc with an "attached" Textfield (which will also be dragged together with the Mc). Below my script. The logo.gif is dragable but no TextField visible (or attached). What am I doing wrong???
var imag:MovieClipLoader = new MovieClipLoader(); imag.loadClip("logo.gif", this.createEmptyMovieClip("myHolder", this.getNextHighestDepth()));
[URL] on this page, on clicking the porfolio button the page berings up a page wich has a horizontal dragable scroll bar, any have seen or have similar script
I have a main movie.In the main movie I have a button (load_btn) which on press load a swf (loaded.swf) into an empty movieclip called holder.In the loaded movie I have a button called drag.I want the loaded swf to be dragable when I press the button drag.Is it possible.
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file: