ActionScript 3.0 :: Format All Texts Using Style Sheets?
Jun 21, 2011
I am working developing a big project and I have a question regarding the formatting of the text, project wide. Is it a good idea to format all of the text using style sheets ? Including here, buttons labels, headers, and so on.
Or is it a better idea to use a combination of style sheets and the TextFormat class depending on the situation ?
Using style sheets project wide seems like a good idea but there might be things that I am missing and I would like some advices from people with more experience.
I am working developing a big project and I have a question regarding the formatting of the text, project wide. Is it a good idea to format all of the text using style sheets ? Including here, buttons labels, headers, and so on. Or is it a better idea to use a combination of style sheets and the TextFormat class depending on the situation? Using style sheets project wide seems like a good idea but there might be things that I am missing and I would like some advices from people with more experience.
I get this error when I call a function.Error: Error #2009: This method cannot be used on a text field with a style sheet. at [code]I'm using styles, not textFormat.
Site loads two flash files at the same time with multiple dynamic text fields that load .html files with external css style sheets. The site works almost perfectly when viewed offline, but when you upload it the text boxes sometimes load and sometimes do not. I'm a graphic designer so I really don't know actionscript 3.0 (or any version) very well... so I'm attaching the footer .fla file which by itself suffers from the same problem, and the other files are too big to upload so here is the link to the other .fla file used on the homepage
I can pull multiple external sources al la (source1 + source2 + source3 etc etc) into 1 large text field - is there a way I can format each source individually for spacing, alignment, line space, bold type, larger font size, getURL etc etc?
I'm developing a flash game and I hired a graphic designer to make it look more professional. The problem is that I don't know if I should use timelime animations or sprite sheets.Here is an example of his graphics:[url]...
How should I proceed for better performance? Also, if I just split the sprite sheets in many images, put them on an array and keep using add/removeChild() on them will it work properly when talking about performance?
Im trying to create animations for use in sprite sheets for xna but am having some problems with exporting png seqeunces from flash with alpha.I know that if everything is on the main timeline then using the export as png seqeunce with alpha works fine, but when there are movieclip symbols on the main timeline, which themselves are animations, the movie symbols simply remain at their first frames on export.
I have an AIR application with two DataGrids that I would like to export to Excel. I've found the as3xls library, but it can only handle one sheet (as per the comments). Ideally, I'd like to export both DataGrids into separate sheets in the same workbook.
The AIR application is running entirely on the user's desktop and doesn't have a connection to any server, so the solution would need to be Flex/AIR only.
I would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..
On my Mac OS X it didn't matter, the setStyle Worked Fine,However I've transfered my files over to PC and working with the exact same things all the styles work EXCEPT for the setStyle("themeColor", "color");On this PC it's always turning it from the default "Greens" to a solid gray shade of borders, this is very weird.
For Example
Code: // Have a button component on stage import mx.controls.Button _global.styles.setStyle("themeColor", "haloOrange");
[code]....
It works just fine, do I need to edit the core class files for something? I'm extremely confused, I inport the class files in the first place so I can do public vars and strict data type them to that component.
I've got a comboBox component on the stage, instance name 'combo'. I want to style the text. I followed the adobe instructions, but they seem not work, and I get no errors.
Code: import fl.data.DataProvider; import flash.text.TextFormat; var tf:TextFormat = new TextFormat();
how to publish live video feed from webcam in h.264 format non VP6 format with FMS 3.5.2 without using Flash Media Live Encoder, and how to set all parametersto have a good quality and smooth video without interruption, i have a server with 50Mbit bandwidth output enough for a publisher and 10 clients meunderstand this thing's been months since I try but the quality ugly
I want to make a textinput where a person can type in a price. I used "restrict" to only allow numbers and decimal. But the person can type in several decimals and create numbers like 11.1.1.1 or 11...11 or 1.11111
i want to restrict the entry to only one use of a decimal and only two numbers after the decimal.
any other way to format a textinput to a currency format?
Is there any library in Action Script that be able to convert any video format to .FLV?
I've been looking for it with no success. I thought that as3 had functions for that purposes but not found.
I want to give the possibility that in my site, users can upload any video, so I need to convert it to a standard and compress it to a fixed resolution.
In order to put some dynamic content into my flash site, I have used loadvariables in order to retrieve into variables some html content.I have also used dynamic text (renderred as html) in order to retrieve the values of those variables (using Var parameter).My problem is that whenever html indicates <img> tags, those images are loaded when the dynamic texts first appeared in screen.
I have a slide show. I followed this tutorial.However, for the description texts, I want to slide from the left to the middel of the stage at the bottom and stay there for the length of the image being displayed and then slide from the middle to off the stage as soon as the current image dissolved to the next image. Here's my code that I have:slideXTween = new Tween(txtField, "x", Regular.easeOut, postXFrom, postXTo, 1, true);he above code slide the texts from left to the middle but as soon as the next image appears, the texts just dissappear and that's not I want. I want to slide the texts of stage
Since no one is able to answer my question in this thread, I like to ask a simpler question. How do I create a tween that will slide my texts from left to the middle and then pause for 3 seconds then continue to slide off stage to the right?
slideXTween = new Tween(txtField, "x", Regular.easeOut, postXFrom, postXTo, 1, true);
The above code is what I have so far for sliding texts from left to the middle. However, I couldn't figure out how to pause for 3 seconds and then continue to the right and eventually off the stage.
URL...For loading the text from a txt document i am using the following code (which is the same as Kirupa's code - except for the names)[code]If i declare the value of the variable "scrollableText" within the actions panel then it works.
I am trying to build a menu. I have created few texts and converted into buttons, which goto some url on click. Now, I have to add "fire burning" animation to these texts on mouseover. I have a movie clip of burning fire. I want to reuse the same movie clip. Also, when the animation plays, I want text to be visible on top of flames.
Can I reuse one mc or should I create multiple clips (or instances)? How to bring the text to foreground? Guidelines and if possible,
Here is a picture of the mask.And here's where the mask cut off the texts.why the mask cuts off the texts when the mask is drawn close to the orange border?
I am making a presentation (to work on a CD) that needs to have a search for texts. In this presentation there are lots of texts and I need to give the user the opportunity to search word.I would like to have a text finder that goes to the word I am looking for, then, clicking again its to the next occurrence of this word.
I found this really weird bug on a site I did a little while back. Click on a page (any page), then click somewhere outside the flash content (like another window) then again choose another page. The text dissappears every time, but only when I do exacly that (if you for example click outside the browser before first changing the page the text doesn't disappear).
I can't figure this out; I haven't even got a clue where to start looking for the problem. The text is created dynamically, and every time you click on a link its htmltext changes to highlight the current page - that is all that is happening. The font is embedded into the site, the texts position is always on whole numbers.
I've done my fair share on searching for this, and I couldn't really find anything about it except CSS related stuff, which is not what I am looking for. I have a text field on the stage with font Arial, and I embed Arial Regular, Arial Bold, and Arial Italic, and set my font to Font1* (Arial Regular). Then I set textfi.htmlText = "<b>HI</b> YO"; Now this worked fine in my old Flash program, but it won't recognize it in the new one.
saw various tutorials where dynamic fields had a motion teen effect. However If I tryto do the same, once I apply the motion tween the dynamic text becomes Graphic. How can I avoid this?
I was contemplating which is the best or easiest way to create three texts with links an Internet site. One method is creating a static text in design mode and only show the static texts with hyperlink or creating all these programmatically by loading external texts and adding the link in code.I was thinking that to be more flexible and portable, creating the hyperlink to some texts programmatically is better but I'm not sure where to start on that. I know how to load external texts now but I'm not sure how to add hyperlinks to it.