Flex :: Generate A Class At Runtime That Inherits From Another?
Mar 30, 2010I'd like to be able to generate a class that inherits from BitmapData at runtime. Is this possible in Actionscript 3? If so, what is the syntax?
View 3 RepliesI'd like to be able to generate a class that inherits from BitmapData at runtime. Is this possible in Actionscript 3? If so, what is the syntax?
View 3 RepliesWhat I want to do is to dispatch the click event when the component is clicked. (The class is essentially some text in a textfield that needs to be able to do certain things, and it needs to be able to respond to a click). Sounds easy enough... I want the event dispatched when that portion of the text is clicked. But uh...how? it's not like a button where I can just go myButton.addEventListener(MouseEvent.CLICK, myClickHandler);That's clear, because some component is going to be listening for the Click event dispatched when myButton is clicked. It is built into the AS3 framework that a button knows how to listen for a click event.
After the import statements I've got:[Event(name="click" type="mx.events.Event")]How do I dispatch the event when the component is clicked, when the component doesn't yet know how to respond to a click event? I've tried adding an event listener in the textfield which contains this custom class of text, but nothing's happening because the Click event hasn't been dispatched.
I have 2 classes, Entity and PlayerEntity.On the main class (Main.as) I am using an for loop to check which one is a PlayerEntity and which one is an Entity. (Note that Entity is the superclass for PlayerEntity)[code]...
View 3 RepliesI have a clas that inherits from sprite but i want to know when the x and y is set so i can make changes inside the instance, but i cant figure out how to do that...
i need it so that say if i set the x with the normal x property, it can set another variable or run a function.
I have an Flex-Object with for example 3 properties.
myObj.prop1
myObj.prop2
myObj.prop3
I like to generate 3 Comboboxes to show the data.
No problem if I do it hardcoded in sourcecode.
But how can I find the prop1 to prop3 at runtime?
If next time I have 5 properties with different name it should generate 5 combos.
Is it possible to generate font at runtime, define it as Font class and then use it in text field? for example:
1) user uploads table of custom letters (JPG)
2) as3 app. traces it to curves.
3) as3 app. creates Font class from it.
4) user can use it within a TextField
How to get CSS class name of any UI Component at runtime?
View 1 RepliesI know how to set individual style names to a UI component but what is the way to set set the CSS class itself?
View 1 RepliesI would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..
View 2 RepliesIn my file I have used greensock transform manager class. At he same time I have used a code to generate text field at runtime which can be moved and deleted. Now the problem is that If I select the text box and then select the black box, the text box will lose its selection.Now if I delete the black box the text box will also be deleted . I don't know why it happens every time. But if i select and delete the text box , then only the text box will be deleted, which is quite natural.
View 0 RepliesUsing org.as3commons.reflect I can look-up the class name, and instantiate a class at runtime.I also have (non-working) code which invokes a method. However, I really want to set a property value. I'm not sure if properties are realized as methods internally in Flex.I have a Metadata class which stores 3 pieces of information: name, value, and type (all are strings).I want to be able to loop through an Array of Metadata objects and set the corresponding properties on the instantiated class.[code]I realize that I have to declare a dummy variable of the type I was to instantiate, or use the -inculde compiler directive. An unfortunate drawback of Flex.Also, right now there's code to account for typecasting the value to it's specified type.
View 1 RepliesI'm not really asking how. What I'm asking is, is it possible? And I ask because I thought it was not - certainly it didn't work in AS2 - and yet that's what I appear to have done. Am I going crazy? Structure: A SWF (#1) with a class NewActivity that extends class AActivity. Another SWF (#2) with a shared library of code in it, including AActivity. A third SWF (#3) which loads the library followed by SWF#1. Here's what happened: I didn't expect AActivity to be able to be shared. I mean, it should be compiled no matter what in SWF#1, as SWF#1 includes a class that extends AActivity. I had added some properties to the AActivity class, ran the project, and when SWF#3 tried to set those properties I was told they couldn't be applied. "Of course", I said, "I need to recompile SWF#1, because the code is now out of date. The version of the class there doesn't include these new properties.".
However, that didn't work. I got the same problem. Maybe, I thought, there's a definition conflict between SWF#1 and the library, so I removed the AActivity class from the shared library in SWF#2 for the time being. Only SWF#1 uses it, and it should already be compiled into SWF#1 as, like I said, it is extended by another class there. But when I ran the project, I was then told that the AActivity class could not be found at all! Looking at SWF#1 in a decompiler, there is in fact no mention of AActivity (I had up to this point assumed it was implied). So this left just one option: I needed to recompile the library in the first place, not SWF#1. I added AActivity back to the library, recompiled, and it worked.
To check I wasn't going crazy: I added a test property to the AActivity class and recompiled the library. The containing project - SWF#3 - then set this property on SWF#1, which had NOT been recompiled, and then read it back out. No errors. I should point out that the getting/setting of this property is done through an IActivity interface - AActivity is not being accidentally compiled into the main project (SWF#3), and the decompiler indicates this also. Am I going nuts? I really didn't think having a runtime shared super class was possible in any way. If it is, that opens up a whole new world of awesome, even though I've created this project on the basis of that being impossible.
I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
I have a SWF that I am making Full Screen.
In one of the children I have a drop down tween that tweens from outside of the Full Screen Dimensions... the problem is this Child Clips height effects the height of the whole entire movie; so that it messes up the dimensions of the whole project --- ie making everything smaller because it is expanding the height of the parent clip.
I'm not sure how to fix this; I've looked through all the movie clip properties and stage properties and can't find a way to make it so that this child height doesn't get added to the whole size of the SWF.
possibilities.There is a considerable time that I work with AS3 programming, for now, I'm starting to work with more complex applications, and, as you know, the documentation proccess is something very important. I would like to generate the class diagrams from a lot of codes that I have here
View 1 RepliesThis is how I create a Class instance of Container_, called "wall0":
var wall0:Container_ = new Container_();
I need dozens of these, numbered sequentially. Is there a syntax available that would plug into a while statement? Like:
var w:Number = -1; while(w < 100){var (wall+[w]):Container_ = new Container_();}
I am trying to generate an invisible button and I want it to be reusable and would be in an external class..
I have a Main.fla with Main.as and an External Class.
The External class codes:
Code:
package com.ui
{
import flash.display.Sprite;
[Code].....
Code:
var myOnStageClip:MovieClip = this.fileInstanceMC;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
[code].....
Is there a way to runtime-type a class with tokens, like the Vector class, or it is exclusive to FlashPlayer and Adobe Team?
[Code]...
I have a MovieClip with multiple child MovieClips. I would like to add a class to each child MovieClip. Unfortunately, I can't just create the class and mc.addChild(class) because classes aren't display objects.
View 3 RepliesIn Actionscript 3, if I'm given a Class object, is there any way to determine if that class extends from another given class? I don't want to instantiate the class to check it with the is keyword, though.
[Code]...
I have a class which takes in another class as one of its parameters, and creates instances of it according to certain rules.In the past, I've had no problem with passing classes from the library to that class, which obligingly does its magic.In this case, however, I'm dynamically loading an image at runtime. I'm trying to wrap that image in a MovieClip, and somehow pass that clip *as a class*, to the one that creates multiple instances.Is this possible? I thought I'd cracked it with something like:
Code:
theMovieClip.addChild(thePicture);
var apples:Class = Class(getDefinitionByName(getQualifiedClassName(theMovieClip)))
[code].....
I would like to choose between two classes that initiate a load of 3d stuff.
along the lines of:
Code:
if (LOW_QUAL)
{ var galaxy:Galaxy_LoQual = new Galaxy_LoQual (gal, light ) }
else
[Code].....
I'm trying to put an image, generated from some text, in a RichEditableText. Since it's a styled text, I thought about putting it another RichEditableText, style it, then print it to a Bitmap to use as source for InlineGraphicsElement.I use the following code to do that
var txt:RichEditableText = new RichEditableText();
txt.text = name;
// Appliy given styles to the text flow of input rich editable text
[code].....
I have a java server side project which contains JAX-WS web-services (using JavaEE 6 and the @WebService annotation).
Is there some kind of plugin that would allow me to generate Flex client stubs during my maven build ?
I have taken a look at enunciate, but it seems to generate only AMF client.
I've also tried to look at GraniteDS, but their doc seems a little opaque to me.
Notice my Flex project is compiled using flexmojos, which contains a flexmojos:generate mojo that should be able to generate domain object (however I don't understand how to say it to use domain classes from ANOTHER project, and not from a different folder).
So, is there any maven plugin that would allow the kind of feature described in this Adobe page ?
Is there a way in AS 3 to trace what embedded fonts are available to your class at runtime.
View 1 RepliesI'd like to set the base class of a library asset at runtime,rather than specifying it before. Is this possible? I'd like it to just extend movieClip, but at runtime change that to extend a custom class.
View 1 Repliesi have a class and trace its type with flash.utils.describeType(this)
class Data extends EventDispatcher
{
public function Data()
[Code]....
Is it possible to override this information e.g type.@isDynamic, as well as extendsClass.@type, at runtime? without bytecode?
Can someone point me in the right direction on how to instantiate any class at runtime with any given number of arguments?
As an example and to be more precise, I included an example below. How could I write this example in one line of code - ok, maybe two : )
[Code]...
How would I create a strongly typed class at runtime (so to be able to create instances of it)? It can't be a proxy.
Additional Info: For example, say I want to create a Person class with first and last where both are Strings.
Context This is for an application that lets you create the data model and custom components at runtime. This is only part of it. I need to be able to have strong typing. If that means going to the server and creating a new SWF on the server with the value objects then loading in the definition at runtime then I would but that is a lot more work if there is an alternative.