Flash :: Flex Set CSS Class At Runtime?
Mar 23, 2012I know how to set individual style names to a UI component but what is the way to set set the CSS class itself?
View 1 RepliesI know how to set individual style names to a UI component but what is the way to set set the CSS class itself?
View 1 RepliesHow to get CSS class name of any UI Component at runtime?
View 1 RepliesI'd like to be able to generate a class that inherits from BitmapData at runtime. Is this possible in Actionscript 3? If so, what is the syntax?
View 3 RepliesUsing org.as3commons.reflect I can look-up the class name, and instantiate a class at runtime.I also have (non-working) code which invokes a method. However, I really want to set a property value. I'm not sure if properties are realized as methods internally in Flex.I have a Metadata class which stores 3 pieces of information: name, value, and type (all are strings).I want to be able to loop through an Array of Metadata objects and set the corresponding properties on the instantiated class.[code]I realize that I have to declare a dummy variable of the type I was to instantiate, or use the -inculde compiler directive. An unfortunate drawback of Flex.Also, right now there's code to account for typecasting the value to it's specified type.
View 1 Repliesi have a class and trace its type with flash.utils.describeType(this)
class Data extends EventDispatcher
{
public function Data()
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Is it possible to override this information e.g type.@isDynamic, as well as extendsClass.@type, at runtime? without bytecode?
Can someone point me in the right direction on how to instantiate any class at runtime with any given number of arguments?
As an example and to be more precise, I included an example below. How could I write this example in one line of code - ok, maybe two : )
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determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
View 2 RepliesI'm not really asking how. What I'm asking is, is it possible? And I ask because I thought it was not - certainly it didn't work in AS2 - and yet that's what I appear to have done. Am I going crazy? Structure: A SWF (#1) with a class NewActivity that extends class AActivity. Another SWF (#2) with a shared library of code in it, including AActivity. A third SWF (#3) which loads the library followed by SWF#1. Here's what happened: I didn't expect AActivity to be able to be shared. I mean, it should be compiled no matter what in SWF#1, as SWF#1 includes a class that extends AActivity. I had added some properties to the AActivity class, ran the project, and when SWF#3 tried to set those properties I was told they couldn't be applied. "Of course", I said, "I need to recompile SWF#1, because the code is now out of date. The version of the class there doesn't include these new properties.".
However, that didn't work. I got the same problem. Maybe, I thought, there's a definition conflict between SWF#1 and the library, so I removed the AActivity class from the shared library in SWF#2 for the time being. Only SWF#1 uses it, and it should already be compiled into SWF#1 as, like I said, it is extended by another class there. But when I ran the project, I was then told that the AActivity class could not be found at all! Looking at SWF#1 in a decompiler, there is in fact no mention of AActivity (I had up to this point assumed it was implied). So this left just one option: I needed to recompile the library in the first place, not SWF#1. I added AActivity back to the library, recompiled, and it worked.
To check I wasn't going crazy: I added a test property to the AActivity class and recompiled the library. The containing project - SWF#3 - then set this property on SWF#1, which had NOT been recompiled, and then read it back out. No errors. I should point out that the getting/setting of this property is done through an IActivity interface - AActivity is not being accidentally compiled into the main project (SWF#3), and the decompiler indicates this also. Am I going nuts? I really didn't think having a runtime shared super class was possible in any way. If it is, that opens up a whole new world of awesome, even though I've created this project on the basis of that being impossible.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
View 1 RepliesI've this huge problem loading a symbol from a swf file in the application at runtime. I want to load it and pass it as a argument to another class where it could be used further. The symbol name is passed on from the array collection from the "o" object. Can anybody please tell me what's the right way to go about it.
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Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
mx|Label {
font-weight:bold;
font-size:12;[code].....
I have this function that fires upon clicks in a particular area of a component I've created:
PHP Code:
private function dispatchDragEvent(e:MouseEvent):void
{
switch (_targetType)
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For some reason when I test this in Flash it works fine, all traces come through. But in Flex, SDK3.5, when I run debug if _targetType is "assign" everything is fine, but if it is "correlate" that branch of the code fails at the hitTest conditionals. It will trace "should execute one of these", but then nothing else happens. So it's like for some reason Flash is OK with the conditional code, but Flex is not cool with it, and doesn't report anything as to why...
I have an animated character swc that is an empty skeleton basically (has all the body parts, animations, and functions/vars). I want to essentially put different clothes on that character at runtime so I don't have to have many copies of this character in my resources.
For example, I have 'skeleton' (the non-clothed model) and 'Bob', 'Jane', and 'Mary' characters. 'skeleton' is animated and fully works as an exported swc, and to get the other characters in their clothes/skins, I open up Flash CS5 and replace the movie clips with the 'clothed' versions of the components. To clarify,'skeleton' has "body parts" as movie clips that are all animated on the timeline, such as "head","face","left arm","right arm", etc. I open up 'Bob', who has the same exact design as 'skeleton', with the exception that 'Bob' has all the clothes and such as differently-designed movie clips. The size, shape, orientation, and reg points are all the same across all the components. After I've replaced all the movie clips in 'skeleton', I export it as a swc named 'Bob.swc' and I do this for all the characters.
What I'm asking is, how can I do this process ^, but at runtime instead, so I don't have all these duplicate root swcs ('skeleton' has a lot of frames on it) so I can cut down on a bunch of space? So I can do something like:
// bob gets all the actions and animations of skeleton
var bob:UIMovieClip = new skeleton()
// replace the body movieclip with a new looking one
bob.body = resources.bodyassets['bob']['body']
flash builder 4 comes with a couple of cool spark themes, and there are tons of others out there on the web, I want to be able to change the theme at runtime, without recompiling.
View 1 RepliesCode:
var myOnStageClip:MovieClip = this.fileInstanceMC;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
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Is there a way to runtime-type a class with tokens, like the Vector class, or it is exclusive to FlashPlayer and Adobe Team?
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I have a MovieClip with multiple child MovieClips. I would like to add a class to each child MovieClip. Unfortunately, I can't just create the class and mc.addChild(class) because classes aren't display objects.
View 3 RepliesIn Actionscript 3, if I'm given a Class object, is there any way to determine if that class extends from another given class? I don't want to instantiate the class to check it with the is keyword, though.
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I have a class which takes in another class as one of its parameters, and creates instances of it according to certain rules.In the past, I've had no problem with passing classes from the library to that class, which obligingly does its magic.In this case, however, I'm dynamically loading an image at runtime. I'm trying to wrap that image in a MovieClip, and somehow pass that clip *as a class*, to the one that creates multiple instances.Is this possible? I thought I'd cracked it with something like:
Code:
theMovieClip.addChild(thePicture);
var apples:Class = Class(getDefinitionByName(getQualifiedClassName(theMovieClip)))
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I would like to choose between two classes that initiate a load of 3d stuff.
along the lines of:
Code:
if (LOW_QUAL)
{ var galaxy:Galaxy_LoQual = new Galaxy_LoQual (gal, light ) }
else
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Is there a way in AS 3 to trace what embedded fonts are available to your class at runtime.
View 1 RepliesI'd like to set the base class of a library asset at runtime,rather than specifying it before. Is this possible? I'd like it to just extend movieClip, but at runtime change that to extend a custom class.
View 1 RepliesHow would I create a strongly typed class at runtime (so to be able to create instances of it)? It can't be a proxy.
Additional Info: For example, say I want to create a Person class with first and last where both are Strings.
Context This is for an application that lets you create the data model and custom components at runtime. This is only part of it. I need to be able to have strong typing. If that means going to the server and creating a new SWF on the server with the value objects then loading in the definition at runtime then I would but that is a lot more work if there is an alternative.
I'm trying to place an instance of a movieclip (instance name: tehMovieClip) from the library within another movieclip (instance name: parentMovieClip) on the stage. tehMovieClip, the movieclip going inside another movieclip, belongs to a class called CollisonDetection (linkage properties, class:CollisonDetection, Base Class: flash.display.MovieClip). When I put tehMovieClip inside parentMovieClip, I get this runtime error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
If I just place tehMovieClip on the stage by itself, it works fine but I need it to be inside parentMovieClip.
I have a blank FLA. with document class index. I have an AS file name index saved in same folder. My custom package looks like this, but the movieClip does not display at runtime. I'm just trying to begin work with OOP and custom classes and I'm not sure why this isn't working for me:
package {
import flash.display.MovieClip;
public class index extends MovieClip {
public function Main () {
var D:MovieClip = new dMC();
D.x = D.y = 100;
addChild(D);
}}}
We are using GraniteDS autogenerated AS code to map Java remote objects to AS.
We have objects that contain List sites in Java so when they are converted to AS it looks like:
JAVA: private List<MyObject> territories;
Actionscript: private var _territories:ListCollectionView;
The trouble is we are using MXML databinding to bind the contents of that list generically, the trouble is we never reference the type of object contained in the list explicitly so it's never compiled into our SWF is there any way to ensure that objects in a list for a RemoteClass is compiled in?
In my Runtime Shred Library SWF I have a class named BackButton that extends MovieClip and interfaces IGameButton:
package com.game.button
{
import com.interfaces.IGameButton;
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I'm creating a small size Flex movies which contains two line charts, at the moment the size of the release build swf is 343KB, which is too large for our needs.
I've tried changing the loading of the SWC file to Runtime Shared Libraries, but I found that this removed the text of the charts (the text for the x and y axis). Why would the text be removed when the Framework linkage is set as a Runtime shared library?
I'm trying to build a flex project, linking it to some RLSs. When setting up the project in Flex Builder, the corresponding "build configuration" (that I got by adding -dump-config to the compiler options) generates (among other things) a tag like this :
<runtime-shared-libraries>
<url>some-lib.swf</url>
<url>some-other-lib.swf</url>
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