Professional :: Import Animation Layers Into Photoshop?
Sep 21, 2010ive made a nice animation(tween)with a bubble ,but id like to import it into photoshop so the frames cane be on seperate layers.is there a way to do this?
View 14 Repliesive made a nice animation(tween)with a bubble ,but id like to import it into photoshop so the frames cane be on seperate layers.is there a way to do this?
View 14 RepliesI am trying to animate an adjustment layer in Flash with Photoshop. The only way to describe the effect I'm looking for is if you apply an adjustment layer to an image/photoshop file (i.e. Hue/Saturation) and move the slide bar from one side to another. This effect works well with pictures that have multiple colors. I might be able to provide a video of this effect if my description is confusing.
View 1 RepliesI am trying to import a simple, small PSD file with 8 layers to animate in flash. Once the file is imported, a lot of fuzzy pixel artifacts appear around the image instead of transparency.Is Flash able to use PSDs with transparent backgrounds?
View 5 RepliesI'm having trouble getting bitmap graphics from Photoshop to import crisply into Flash. I use the highest quality PNG codec, but graphics appear jaggy once they're in Flash.getting crisp graphics into Flash?My stage sizes are 992 x 692 or smaller, and I'm viewing at 100%, so, not expecting graphics to be sharp and clean at maximum magnification...
View 7 RepliesI've made a Japanese image in Photoshop and it was going to be just a stand stil image, but since I've added a Hue/Satuaration layer and think it looks pretty damn awesome when I slide through the bar from left to right I want to make it into an animation or GIF.I notice you can make the image or PSD layers a graphic or movie clip and change it in the Advanced options for colour effects, but this isn't like a hue/ saturation edit.Is there a way in Flash that I can add a Hue/ Saturation layer to ALL layers or at least, that affects all layers? I've got a Hue/ Saturation layer in PS and saved that way but it doesn't show when in Flash, so is there a way to add this?
View 1 RepliesI need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
View 5 RepliesI am having problems getting animations to occur at all levels/layers. So I have the main timeline level and when I drill into that layer, I have a character made up of several graphic symbols - shapes such as arms, legs, torso, etc. When I create keyframes and then try to reposition symbols to create animation, the movement is not appearing at all levels. for instance, if the arm is by the side in frame one, then I go to frame five and drill down into the symbol and reposition, the timeline will show the change from frame 1 to frame five at that level/layer, but not on the main timeline for the entire character.
View 3 RepliesI am trying to seamlessly loop specific layers containing .swf or .flv movies infinitely, independent of other layers in the timeline.I have attempted to use the gotoAndPlay("x"); method, but the target layer always freezes on the last frame for about .5 seconds before executing the gotoAndPlay command. The only situation in which it doesn't freeze is when frame "x" is the first frame of the project.No other actionscript is being used anywhere else in this project
View 1 RepliesI am updatig a site for a friend and I need to change the images. I was sent some "elements" that contain what looks like the entire web page. How would I go about importing these and editing their layers so that I can make them into links, etc?
View 1 RepliesI'm looking for a method to import Photoshop shapes intro flash. I want to import them as vectors not bitmaps. Is it possible?
View 2 RepliesSo, it is possible to import a psd file to flash and have it all positioned correctly, if the PSD file is set to "Maximize PSD File Compability", however, the files(layers) does not appear in the XFL save in the LIBRARY folder, and the alpha and quality is horrific probably because the layer is taken from the composite layer, and not the real layer in PSDok, no need to worry yet, all we want is the correct position, that would save a lot of time, lets export the file from photoshop with the script, "export layers to file", then import the files in flash to the files we already imported and replace them in the flash library, Now this is where the problem arise, the file in the library, has some 'special treatment' done to it, and it is still not saved in the LIBRARY folder in the XFL save. When the high quality file replaces the trashy library item, the file disappears and probably gets saved in the bin folder as a
View 1 Replieshow to import photoshop images to flash without the image looking pixelated or blurry?When the flash movie is exported as a swf and embedded to html, the images look blurry and pixelated and not sharp like they are in photoshop.It is not the size because I resized the images in flash before i imported the images into flash. The flash document size is 72 dpi would this be the problem?
View 2 RepliesI want to import a video for optional playback into a flash animation. Now, the animation is a loop and replays after 120 frames or so. I noticed when I exported my moviemaker video and imported it into flash, it automatically asked me if i wanted it to arrange it to fit or not. the thing is, i don't want the video to automatically play like flash does for default. What i want is to be able to have it look like how a video looks in youtube 'before' you play it..you know how it has that 'arrow' sitting on it with a black screen showing
you that it's ready to be played if you want it to? well, that's what i want. so, if someone stumbles upon my animation loop on the web, they will see a little video in the upper corner that has the ability to play but it doesn't start
playing right when they get to the page.Also, when they play the video, the length is obviously longer than the loop of my animation, but I obviously don't want it cutting off when my loops ends and restarts, so is there a way to code where it will keep playing on it's own timeline apart from what the flash animation loop is doing? (it should be able to play all the way through, end, and be able to be played again no matter how many loops the animation goes through)second thing i want, is the video to be small..like maybe 220 X 180 in size.
when i exported in Moviemaker, I actually got a video size that I liked but the quality looked poor and sounded poor (I went with the Pocket PC export 148kbps or something like that). Now, was the quality poor just because Flash had to cut it off because of the animation loop restarting or is it going to be poor just cuz PocketPC export is a bad choice? In other words, what export choice should I go with in Moviemaker to get the desired results i want (with the desired width + height I want as well)?
Do you have to code to make it be a video that's got the arrow/blk bkgrd i.e. not playable til a user clicks...or do you just have to export it a certain way in Moviemaker to make it's format that way?
I am looking for information on how to best import assets from Illustrator and Photoshop to get a low file size for the final swf. In particular:I have text that has been effected in Photoshop and a few images that can be brought in from Photoshop or illustrator. Right now I am exporting for web and bringing to Flash. Looks good but file size of end swf too big. I have gotten .fla files before from so-workers that have text or graphics as shape objects rather than images - is that possible and how is it done?
View 1 RepliesI have created a vector design in Illustrator on a single layer and have imported it into my Flash library using the import layers to Flash Layers option. Because I created the design on a single layer in Illustrator, the design imports as a single layer in Flash. My problem is that I cannot distribute any of the individual graphics to a new layer, even after converting them to movie clips. When I select "Distribute to Layers", a new layer is created for each of the selected graphics but the layers are empty.
I have also tried cutting a graphic from the import layer and pasting it into a new layer but it always pastes back into the original import layer rather than the one I have selected.Is there any way around this or will I need to go back into Illustrator and create separate layers based on my needs in Flash?
I am trying to make an animation in which different layers (=images) come into the stage, then stay in place and other layers move in and stay as well. I have done 2 of the layers so far, converted them into movie clips, tweened them etc. When I run the cursor along the timeline, I see the desired result on the stage, ie everything comes in at the right time and stays in place. However, when I export it to view the film, only the first layer comes in, moves into place and stays there, and then nothing happens, ie the second layer never comes in.
I've tried everything I can think of, moving the layers around etc, and have deleted and redone the whole thing many times in an attempt to fix this, but I simply don't know what is wrong.
I've created several movement animations for my character, i've also created several weapons which i've made into symbols. Is there a way to have my weapon stay in a relative position to my character(hand), even during animations?
View 1 RepliesI'm basically making a animation of someone breathing, with multiple layers. What I want to happen when a user clicks the animation is for it to switch to the next layer seamlessly (skin>muscles>skeleton). Each layer has the same 60 frames. For example, if the skin layer's currentframe was '37' i'd want the muscle layer to start at '38' when clicked.Below is some of the code I already have. I can trace the currentframe of the original mc, however the attached movieclip refuses to gotoAndPlay to that number?[code]
View 1 RepliesI've imported a multi-layered Photoshop file (that contains layers with elements smaller than the project size... so each layer is alpha with an element floating somewhere on the canvas.I was pleasantly surprised to see that it not only imported into Flash CS3, but also kept all the alpha and successfully exported as a Flash file with the alpha (of each layer) intact. I didn't think it would be able to do that!Anyway, the one thing that concerns/interests me is whether whatever it's doing is compatible on all systems that it'll reach. At first, I thought it was converting each layer into a PNG file, since (to the best of my knowledge) jpegs dont' support transparency, and the layers were not converted to vectors.
So, what exactly IS it doing to each layer? What is it exporting them as? How compatible is that on other systems (browsers, O/S's, etc) these days? Also, are PNG files now fully supported in all browsers and systems?I'd hate to build my whole site, only to find that it's not compatible on some other system....Bit of back story... I'm creating a multi-layered interface (background, then another level with some random loaded swf file, then the 'moving stuff' (nav buttons, titles, etc), and then an odd shaped frame on top of that. Previously, I did it by making everything with Flash vectors... but this time, I tried making all the elements/layers in Photoshop with just bitmaps (rather than vectors), as I wanted a bit more detail.
Originally, I was considering vectorizing them, so it would be all vectors and no bitmaps.... but with all the gradients and details, they would be an inefficient nest of vectors.... quite a mess.So, then I considered doing most of the screen as a bitmap background image, and putting the 'moving stuff' as vectors on top (...and perhaps use masks so that they appeared to go behind the frame and foreground items... but I was worried that (on perhaps other systems or configurations) the image and the vector matte wouldn't align for some reason.
I am creating a plug-in for photoshop using javascript. I am trying to display a photo within my flash plugin window, but when I pass the address of the file to the mxml code, it uses a home directory indicator, and not a full file path.For example:C:Users***DesktopPicspicture_name.jpgis passed as ~DesktopPicspicture_name.jpgAnd the mxml can't find that file because it is not in full path format.
View 2 RepliesIn Flash CS4, I have a graphic of a long filmstrip with 24 pix in it. I need to edit the symbol in photoshop (to put all new pix in), and then replace the current filmstrip with the new filmstrip. How? This is CS4, not CS5.
View 7 RepliesI have a problem when trying to import any graphic file, even a .psd file, in flash pro. The problem is that when imported, the graphic gets pixelated and the edges of of the graphic does not look smooth (not curves but pixelated lines). Interestingly the problem only occurs when I test the movie, but while editing it the graphic looks fine. I am using windows and have flash and photoshop cs5. How can I transfer my graphic from photoshop to flash without the pixelation of the curved lines?
View 4 RepliesI have a layer in photoshop that is shaped like an triangle, and I want to make it so that in flash when I hover over it, it changes to an 'active' version that is brighter, however whenever I try to import the layer (I've tried saving it as .bmp, .png etc) I can get it to import without the background, but the imported file is still a square (the image size). Essentially I need just the exactly outline of the layer, which is a shape, versus the entire size of the image!
View 1 RepliesI have about 5 layer groups in Photoshop and in each of the groups/folders there are some layers with some text and other layers with isolated images and also layers with some layer styles. When I import this file into Flash I need each of the layer groups to be imported as a flattened bitmap image. I don't want any of the text to be editable or to have any of the layer styles intact. So if there are 5 layer groups in Photoshop, I just need five bitmap images in flash. I've tried doing this but it still imports the layers separately. I know I can flatten the groups in Photoshop but I want to keep this file editable.
View 2 RepliesI can't edit it in the sense that I am unable to go in and take the eraser tool and erase a section of the scene on that layer that wasn't created in Flash. I can draw on it in Flash and modify it that way. I can effect it via tweens enlarge, alpha transparency etc. But I can't erase part of the graphic that I created outside of Flash in Photoshop.I've tried erasing on the graphic itself, also after it's converted to a movie clip - inside the movie clip's timeline etc. It doesn't work. As I said , I can draw on it and effect it but I can't erase part of what was already in it before it was imported from PS4.
View 1 RepliesI'm having a hard time figuring out the best way to import graphics from Photoshop. I tried importing a psd for an arrow shape into Flash CS5. The imported image looks good. But when I right click on the imported image and choose 'Edit with Photoshop', it's just a flattened version. Is there another way of importing that keeps the editability of the original psd?
View 1 RepliesI'd like to draw key frames in Flash, just simple drawings/skelettons using the pen tool, basically to create the movement itself. After that, I want to export the frames that I drew as images to Photoshop in order to apply texture and colour, and then put them back into Flash again, without tampering with the Flash doc I've already created, since the animation is already done. I want the file(s) that I'm working with to remain the same files throughout the process, from Flash to Photoshop and back to Flash again, like the way InDesign works. Is this even possible?
If this isn't possible at all, I guess the alternative is to draw in Photoshop and then import the drawings into Flash, put them in order and then make any eventual changes after you've created the animation in Flash, this is less smooth though still possible. But here emerges (sort of) the same problem:
When I import images from Photoshop, create animation out of them, and then realize I have to make some changes in the original PS pic file I head back to PS to correct it. But it just doesn't work the way I want it to... If I modify the pic file in PS, then use the "update" alternative in Flash Library, Flash just tells me that the file can't be found, and does not update the image. If I choose the "edit in PS"-alternative from right clicking on a symbol that is in the library, the file opens as a .png file in PS, not as my original file! It seems to me that Flash is creating its own library, not using the existing document. Is there anyway to go around this? How do I make Flash use my PS file which allows me to change it as much as I want (as with InDesign)?
This is driving me crazy, what I'm working on is supposed to be full HD, I can't use a freaking .png file...
I am trying to make a "story ",I can say. I made the background ,the ground etc. in Photoshop. And I inported them in flash. I would like to know how I can make the .psd or .jpg [as saved from photoshop] be editable in flash. Like making a road sign be a button that leads to a new area [I know how to make buttons] So I ask again,how do I import them to be editable in flash?
View 2 RepliesCan I install Flash CS4 after installing, activating & updating Photoshop CS5?
View 1 RepliesIt looks perfect when the stage is set to 100%.But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated.Same thing with enlarging it.The publish setting JPG quality is set to 100%.How do I fix this?It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.
View 1 Replies