Vector Graphics - Creating FXG For Flex?

Aug 9, 2010

I need to create flash content dynamically- towards that need to build images. I need help on two points

a) are vector graphics always better than raster graphics on size/ do vector graphics take longer to render

b) do we have open-source tools to create fxg files to import into flex builder

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I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.

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Attachments:
letter.jpg
(21.0 K)

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Professional :: Reduce File Size Vector Graphics

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ActionScript 3.0 :: Creating Visible Buttons With Graphics?

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Everytime when i want to create invisble button for banner....i run into same problem and don't remember how i FIX it.Now I clicked on FILL COLOR then i just can't create a RECTANGLE because it fill the retangle with color.I tried for NO STROKE n NO FILL then it won't created a RECTANGLE.I created the layer for  BTN. Select the Rectangle tool in the Tools panel.Now NO STROKE then what do i have to do with FILL COLOR ...

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Professional :: Creating Visible Buttons With Graphics?

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After created the button with graphics.On Button Layer...UP show circle, OVER show blank,DOWN show square, HIT show black circle.Can you tell me it is OK because after I add layer for ActionScript still getting errors.I want to make sure i did right up to this point.

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ActionScript 3.0 :: Creating Simulation - Remove Objects From Vector?

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I'm creating a simulation in which a large number of objects are added to vectors and then taken away in random order (as more are being added). To remove the objects, I splice the object from the vector it's in, and notify all the other objects that an object ahead of them was removed so they can change their indices accordingly. As far as I know, the objects have no other references (I think), and within the object, I set everything to null. I read somewhere that you can't put "delete this" in the class, so I didn't bother with that. Will this be sufficient to get the object garbage collected, or should I do something else? What are the best ways to get something like this garbage collected?

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ActionScript 3.0 :: Creating 2D Vector - Getting Type Coercion Errors

Jan 24, 2010

Trying to create a 2D vector. I'm getting type coercion errors when trying to store the 2nd vector inside the first.

Code:
var vector1:Vector.<Vector> = new Vector.<Vector>
var vector2:Vector.<CustomClass> = new Vector.<CustomClass>
for(var i:int=0;i<5;i++){
vector2[i] = new CustomClass()
}
vector1[0] = vector2;
1067: Implicit coercion of a value of type __AS3__.vec:Vector.<CustomClass> to an unrelated type __AS3__.vec:Vector.

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Actionscript 3 :: Creating A Tween With Static Vector Drawings?

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Not sure what it's really called, but I'm curious as to how I would go about taking two images I've drawn and somehow make Flash tween them. It's hard to explain as I don't know about it other than that I've seen it executed in a few animations before. I know for sure because of some that used it poorly, where the parts of two completely different images transitioned like a tween. I want to try to use this with static images that go together in a short animation. Is this a built-in function in Flash? Or is it some user-made ActionScript function? If either, what's it called or how would I use it?

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In flash, if you have a complicated graphic (like a complex diagram) that doesn't change much and you want to move/zoom/rotate it around, then does Flash perform better if you convert all graphics into symbols? Or does making symbols slow things down?

Background: Sometimes, you do things for so long, you can't remember why you started in the first place. Whenever I import graphics in flash (like from Illustrator, for example), I select everything, press cmd-B (or ctrl-B on Windows) repeatedly, "breaking apart" everything until I can't, anymore. Then I press F8 and create a symbol.

That's just what I've done for like the last 10 years. It's to the point where I don't even think about it, anymore. I vaguely remember doing this after learning that performance improves when you break apart graphics to create a symbol.

Now, I have a problem: I'm translating/rotating/scaling a massively complex, static diagram and it's too sloooow. I'm trying every technique I can think of to speed things up—every little bit counts.I've read this link and lots of others but I haven't come across the topic of creating symbols.

Summary:should I go back through and make everything a symbol? Should I go through and make everything NOT a symbol? Which is faster?

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I'm getting

ActionScript Code:
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