create vector files programatically? The company I'm working for has to deliver vector assets to our clients (which are originally designed in flash, then the elements positions,scale and other details are stores in the database), and we want to eliminate the need for a human to actually create the vector graphic.
I was wondering how I could programmatically create a swf using Flash AS3 and AIR? I have successfully recreated a swf (using the data found in a swf file converted to hex and using byteArray) but I can't seem to change anything to it; if I do it no longer works.I have some text fields a person can enter information into. I want to take that information and save it out to a swf file.[code]
I need to generate SWF or FLA files programmatically using php. Because I want to create a movie(either swf or fla) using sequences of images at my sever.
How to generate .FLA or .SWF files programmatically using php?Are theres any libraries for that?Or at least any APIs for generating those files?
I created an application as part of an ASP.NET site. I would like to receive error notifications in my inbox whenever something goes wrong with that flash application.As I do not have control over our mail server (which has a different domain name), I cannot establish a cross domain policy allowing me to send error emails to my inbox.Instead, thought I'd send a request to an ASP.NET handler that sends an email on behalf of the flash app.Now the problem: the error report should include a screenshot of the flash application at the time the error occurred. The FileReference class however only allows file uploads with user interaction (browse dialog) and cannot be used programmatically to send the screenshot to my ASP.NET handler. The plain old POST back only allows files up to ~200K.
I've done some searching and can't find a good answer on workflow for importing vector graphics in Flash 8.I created a layered Photoshop file and opened in Illustrator to save in .eps format. I'm using Flash 8 and Illustrator CS3. I've tried many options (including trying to simply create my buttons in flash), but can't seem to get the buttons to import properly for scaling purposes into Flash.
I'm creating a simulation in which a large number of objects are added to vectors and then taken away in random order (as more are being added). To remove the objects, I splice the object from the vector it's in, and notify all the other objects that an object ahead of them was removed so they can change their indices accordingly. As far as I know, the objects have no other references (I think), and within the object, I set everything to null. I read somewhere that you can't put "delete this" in the class, so I didn't bother with that. Will this be sufficient to get the object garbage collected, or should I do something else? What are the best ways to get something like this garbage collected?
Trying to create a 2D vector. I'm getting type coercion errors when trying to store the 2nd vector inside the first.
Code: var vector1:Vector.<Vector> = new Vector.<Vector> var vector2:Vector.<CustomClass> = new Vector.<CustomClass> for(var i:int=0;i<5;i++){ vector2[i] = new CustomClass() } vector1[0] = vector2; 1067: Implicit coercion of a value of type __AS3__.vec:Vector.<CustomClass> to an unrelated type __AS3__.vec:Vector.
Not sure what it's really called, but I'm curious as to how I would go about taking two images I've drawn and somehow make Flash tween them. It's hard to explain as I don't know about it other than that I've seen it executed in a few animations before. I know for sure because of some that used it poorly, where the parts of two completely different images transitioned like a tween. I want to try to use this with static images that go together in a short animation. Is this a built-in function in Flash? Or is it some user-made ActionScript function? If either, what's it called or how would I use it?
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I want to create more than one button instance that go to different URL address's. From the Adobe Video Workshop, I got the code:
[Code]....
I get 1021 duplicate function error. I think I understand in priciple what's wrong but don't know how to fix it. MyI knowledge of Action Script 3 is zero. What I need is sample code that works that I could copy and paste, with appropriate changes.
public function bmdToStr(bmd:BitmapData,width:int,height:int):String { var encoder:JPEGEncoder = new JPEGEncoder(); var encBytes:ByteArray = encoder.encode(bmd); return ImageSnapshot.encodeImageAsBase64(new ImageSnapshot(width,height,encBytes,"image/jpeg")); }
As of now, I am creating JPEG image from bitmapdata as above. I can use PNGEncoder for creating png images as well. How do I create .bmp or .gif files?
I am trying create a tool for office use which builds a XML file on the users computer. I am able to output XML to the trace screen but I want to take it a step further and have that XML code saved to a document on the users computer. Each time the user enters text and hits submit, a new block of XML needs to be saved to that file. From what I understand, I need a "middle man" application such as Adobe AIR. Can someone point me in the right direction? I have been trying to research this for a few days now. And if AIR is the solution, why is it so non-user friendly to get the extension to work? I also heard something about being able to do this with CS4.
i am trying to develop one a story using flash.i have 7-8 animated swf file story. now i want to create a slideshow such that when i will click on 1st swf , next swf will play. i was tried in following way.
1.take 1st index page of story as a fla file.
2. then when i 'll run it i will click on it(using button), then one swf file is loaded.i dnt know how can i click on swf file so that next swf will play?
My mission here (and I'll try not to convolute it too much!) is to edit a flash based form from a decompiled SWF. The form's main purpose is to record user information in text fields, attach a file and email both to an external address using a few PHP scripts (I'm presuming) to dictate how the information is delivered. My problem is that SO THINK decompiler does not attach ACTIONSCRIPT to the layers and frame in the timeline, instead it exports each Action-script as a seperate .AC file. I have not yet been able to export an FLA that allows me to edit the scripts effectively, and am wondering if there is a more effective way to use a decompiler in this case, or if there is another solution to the problem.
Is there a template out there for a flash gallery to display other swf files? Like an image gallery, but instead of images, they are swf files (some could be interactive as well.
Is there any Actionscript-C# API/Libraries available so that i can create a flash file via my C# program and manipulates the content of that (Ex : Add a motion tween animation to it). I have seen something similar to this in adwords.google.com (to create promotions/ads)
I've been given a bunch of .swf (about 100) that I need to link together. Rather than doing it manually, old-school style, I decided to write a document class that will sort the content, animate transitions and create links automatically. The basic idea is that all content on the stage conforms to a naming convention whereby all buttons are prefixed with "btn_" + nameofswf.swf - the code recognises this and adds event listeners. The background image is simply called "background". I might add some further functionality later for rollovers, depending on what I need. As a frame script, the code works perfectly - it's when I converted into a class the fun begins.
I have a flash file that uses many classes i have done. Now, another person wants to modify that flash file, but for that i need to give him my classes too; if not, he will be unable to recompile the flash file. The problem of this is that i want to protect my *.as files where my classes are written (yeah sounds pretty anti - open source, but i need to protect my work ). So, how can i make that? Is there a way to convert all those clases into a kind of uneditable package that can be read by the flash file for importing process but the user is unable to edit or view?
creating asp files using front page 2002. i have created some pages and I am able to enter data in to the form. But, when I try to display the data from the database, its giving the below error:
FirstName LastName Address Database Results Error
The database connection named 'connDatabase' is undefined.This problem can occur if:
* the connection has been removed from the web
* the file 'global.asa' is missing or contains errors
* the root folder does not have Scripting permissions enabled
Why creating a text link to a .as hosted on my site creates a 404 error? If I change it to .txt it works fine but I'd really like the user to be able to open the file directly into Flash.
I have a movie that is going to be playing in our onLine Learning Site. I want to include a link to download a few documents, and I just don't know how to do that.I do Not KNOW what the complete HTTP url will be, just the directory path by that I mean, I know the files will be in "VideoFilesHighRes1.MOV" but I don't have access to the complete URL. This isnt a problem when it comes to loading other Flash objects (IE sounds, different clips etc) For some reason I didn't think the "getURL" request was valid in AS 3.0.....
I've been developing a Flash cd-rom for a client, and a particular page in the movie has an "press room" that will contain links to images and pdf's located on the cd-rom itself. I'm familiar with creating buttons, and set up a link like this on the button.
Obviously, it's a pretty simple link that brings the image up in the browser. That's great and all, but I'd really like it to bring up the option to save the image somewhere. I know that a reasonably smart person could just click on it in the browser and either pull it to the desktop or "save as", but I'd like to eliminate that step for them. I'd also like to be able to create buttons that link to pdf files in the same way.