ActionScript 1/2 :: Not Throwing Error When Import Bogus Class?
Dec 17, 2005
I am working on an old as2 project. I noticed that my import calls are not getting updated, so I decided to create a bogus import ... import junk; ... which should throw an error
I am creating a flash game for iPhone using Flash CS5, Everything runs smoothly when creating swf via Ctrl+Enter. But when I am attaching .p12 and provisioning profile files and publish the FLA for generating .ipa there is an error thrown by the compiler that is:
"Incorrect number of arguments, Expected no more than 0" private static function closestVertexOnOBB(p:Vector, r:RectangleParticle):Vector { var d:Vector = p.minus(r.samp); var q:Vector= new Vector(r.samp.x, r.samp.y); for (var i:int = 0; i < 2; i++) { [Code] .....
I have buils a flash movie using a document class, all works fine. When I load the movie using a preloader all reference to the stage as in stage.scaleMode = StageScaleMode.NO_SCALE; or stage.stageHeight throws a TypeError: Error #1009: I think i undrestand the problem, I am no longer accessing the stage properties. How do i access stage properties from the document class once loaded into the prelaoder?
Any work-arounds to what appears to be a bogus error message?Multiple buttons to control a movie and one (defined with the exact same process/steps as the others) results in the 1120 error.[code]No syntax error, but test run results in 1120 error on the P_button event.Instances are established for both and the names are spelled correctly. Is there some undocumented feature about what characters can't be used in instances and button/movie definitions?
I can't figure out why I'm getting this error. Even though the array position it's complaining about DOES exist (see code below) it throws this error every once in a while (yeah, not every time which is even more strange).
I'm having a little difficulty when it comes to getting objects ready for garbage collection.
I have some dynamically created movieclips.
Within each clip, I have a combo box and a close button. When the user clicks the clsoe button, it runs a function that removes all the event listeners for the close button and combo box, and removes the parent clip from stage. I also want to make the parent clip null, and this is where I get an error. I'm not sure how to tell Flash "make the parent of the close button clip = null.[code]...
I am getting an error which says "ArgumentError: Error #1063: Argument count mismatch on bingo_game9_AS3_fla::MainTimeline/get_link(). Expected 0, got 1."
When trying to access a web page from Flash. The movie clip on the stage is called "link_mc" btn_over, btn_out etc. works fine. It just changes the size of the mc when mouse is over using functions elsewhere.
I am using the ExternalInterface to communicate between Flash and JavaScript using callbacks and the call method. I would like to throw an exception in ActionScript 3.0 and catch it in JavaScript and I was wondering if there was anyway to do that?
I have an air application, in which the user types javascript in a textarea, and it is eval'd in an mx:HTML component, but even with try/catch around the eval, and around the code in the eval, and an HTMLUncaughtScriptExceptionEvent handler, it still throws an error. htmlWindow is html.htmlLoader.window.
I've been fighting with this backwards and forwards and haven't identified the problem:I have three frames that I want the user to page through with forward/backward buttons. Three frames means 4 buttons, two forward buttons and two back buttons:[code]What it does is, the lets m press the first Next button and does go to the second frame, but it throws the following error and the other buttons don't work:[code]Why can't I shake this thing? Is there a better way altogether?
Could you please explain how to disable this unnecassery, bogus, and semantically invalid behavior of the network communication classes when it receives a 0 valued byte? (specifically the Socket class.)
I have a button in my AS3 flash file that is using the .autorepeat property successfully. the button is too sensitive so a single click is being registered as multiple clicks. I'm trying to use the repeatDelay & repeatInterval properties but I'm getting the following error. "1119: Access of possibly undefined property repeatDelay through a reference with static type fl.controls:Button." Do the repeatDelay & repeatInterval properties work in AS3??
In Adobe AIR 1.5, I'm using URLLoader to upload a video in 1 MB chunks. It uploads 1 MB, waits for the Event.COMPLETE event, and then uploads the next chunk. The server-side code knows how to construct the video from these chunks.
Usually, it works fine. However, sometimes it just stops without throwing any errors or dispatching any events. This is an example of what is shown in a log that I create:
Uploading chunk of size: 1000000 HTTP_RESPONSE_STATUS dispatched: 200 HTTP_STATUS dispatched: 200 Completed chunk 1 of 108
TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::BaseScrollPane/drawBackground() at fl.controls::TileList/draw() at fl.core::UIComponent/callLaterDispatcher()
Now I've tried several of Adobe's own examples from this page, http:/[url]....., and they all throw this error as well.The error is triggered by the TileList instance being the argument of the addChild function.Here's my package, which works fine when I change the displayComponent is be a List.
Simple to understand problem, hoping for similarly easy solution:When I type in my search query, I sometimes get the "Error #1009 Cannot access a property or method of a null object reference" on the dataField = new ArrayCollection(result.data); line.
I'm having problems getting a hitTestPoint to run properly. It keeps throwing the same error no matter what I try. 1120: Access of undefined property mouseX.
I need the mc (thumbs) to fade in and once it has faded check to see if the mouse is over it in order to trigger other code. I need to run the test as soon as the tween is over regardless if there is/isn't a mouse event, which is why you'll see my attempts at using the ENTER_FRAME event.Here is the offending code:
ActionScript Code: TweenLite.to(thumbs, 1.5, {alpha: 1, onComplete:checkMouse}); function checkMouse():void[code]...........
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong. First, here's my ILode interface:
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
I am using Flash Professional CS5 with ActionScript 3.0. The problem is, When I am trying to use fscommand2 function, Flash Compiler throwing an error saying: Scene 1, Layer 'Layer 1', Frame 1, Line 7 1180: Call to a possibly undefined method fscommand2.But, I am able to use fscommand. But, it is for different purpose, so will not fulfill my requirement to get Device(Mobile) properties like DeviceID etc.
TypeError: Error #1034: Error forced conversion: you can't convert "game.swf" into LoadActivities.I have a main fla and its document class and a specific LoadActivities class to load games into a main container (which is a platform/side scrolling game)The part of the code in document class that causes the problem:
MAIN DOCUMENT CLASS private function processCollisions():void if (thePlayer.hitTestPoint(q.x, q.y)
I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.
import classes.NewClass; var test:NewClass = new NewClass(); addChild(test);[code].....
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I'm just getting into AS3 after being an AS1 and AS2 coder for a long time (but not OOP) and one thing is boggling my mind about AS3: How do you KNOW what you need to "import" ?Here's an example... I have a working AS3 demo of something, and I found a script that's supposed to add in a mouse event, but the author forgot the "import" part.
So I copy and paste this script in. I click the "check syntax" button and everything checks out, but upon compiling, it reports "1120: Access of undefined property onMouseDown.", along with a bunch of other warnings.So I figure it's because I haven't imported the classes for that, so I highlight the word "onMouseDown", right-click and choose Help. Nothing. No page for that found. I search for it in Help by typing it in and searching the AS3 book. I get the page for "SpriteArranger" as the only result.onMouseDown is mentioned mid way down this long page, but no mention of that class it needs.
PHP Code:
onMouseDown = function(){ var param = Object(); param.IRThreshold = Object();
I'm trying to import a class that resides in a package into another controller package. I'm using "import className;" and when I test the movie I don't get any errors but the function and listeners defined in the imported class doesn't do anything. The swf plays and works fine expect for the portion controlled by the class I'm importing. If I mis-name the import name Flash throws an error, so I know that it recognizes the import class name. It just does't do anything with it.