IDE :: Flash CS3 Not Publishing Changes To External .as Class Files
Jun 16, 2009
I use flash CS3 on Mac OSX and I'm creating several AS2 projects with .as class files. Everything code-wise is working perfectly. The problem comes when I make a change to a particular class file, save the file, and the republish the fla. The changes are almost never reflected in the published swf. The only thing I've discovered to work around this problem and actually get my changes published is to publish to a different flash player version, and then republish back to the version I really want. Somehow that seems to actually get flash to load the most recent version.
It seems like this might be some sort of flash caching problem, but I have no idea how to tell it to always check for the newest version of the file.
I have decompiled CS3 fla's and I am trying to publish them as CS4 files. I have Flash CS4 installed on my computer. Some of my files will publish but not all of them will. It is getting rather frustrating trying to publish these files while all I have changed is the text. Although as you must know, the text is now a graphic(from the Flash Decompiler), so I am now trying to publish the new file and it crashes. It does save as an fla but will not before a swf.
I know the message boards keep saying to uninstall Flash CS4 and re-install CS3 but this is not an option for me.
In the Flash app I'm building, I have a "main" SWF that will load a variety of "child" SWFs.
All of the AS3 code for both the main SWF and child SWFs is contained in external .as class files.
In other words, each movie has it's own document class .as file.
There are also a number of .as class files for all of the common elements (e..g, UI buttons and controls).
So - for example - both my main SWF and all child SWFs use the "MyCommandButton" class; the code for this class is in MyCommandButton.as, which all SWFs reference (import).
Here's what I don't understand.
(Let's say that the code in MyCommandButton.as draws buttons that are red.)
First, I compile ALL of the child SWFs.
Next, I change MyCommandButton.as, so that the buttons it draws are blue, instead of red.
Then, I compile the main SWF.
When I run the app (main.swf), I would expect all of the buttons in the main SWF to be blue (since that's what MyCommandButton.as specified when main.swf was compiled), and all of the buttons in the child SWFs will be red (since that's what MyCommandButton.as specified when they were compiled.)
Instead, ALL of the buttons are blue, which means the change I made to MyCommandButton.as affected all of the child SWFs, even though I didn't recompile them.
I've got an external .as file in the same folder as my flash file. In the process of writing the code, whenever I make a change and then test the movie, the flash movie is obviously still looking at the OLD information. I tried using the "Delete ASO Files" on the menu, to no avail.I can' find these ASO files anywhere on mycomputer.Aha! I tried something else. I quit flash,restarted and ran the same script with no changes. It returned the data correctly, but then gave me this unpleasant message:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.There are no loops of any kind in the code, which is below.
//This is the Person.as file: class Person { public var HomName:String = "unknown"; public var HomEmail:String = "unknown"; public var HomPhone:String = "unknown"; public var HomSaveFreq:Number = 0;
The problem is class files being cached in external swfs when they are loaded into another swf. (as2-cs3). In a nutshell, we've got a clip on the stage that is linked to a class. You can make changes to the class, pub the swf and everything works fine. When we then load that swf into our application swf, the changes are all lost, and it "reverts back" to a previous version of the class.
i've only ever created external .as files that extended a class such as sprite. now i just want to create one that doesn't extend anything and call it from a frame script.
I'm working through actionscript 2.0 tutorials using Flash 8, and I'm getting apparent false syntax alerts from script files containing classes with static properties. The .as files seem to work okay when I run them with corresponding .fla files with the Test Movie option, and the code is copied straight from a Macromedia tutorial pdf manual. [code]...
Some people reported this error when using Flash Builder, but I am using Flash Pro CS5.5 on a PC with Windows XP. I tried uninstalling and reinstalling Flash Pro and Flash Builder but it did not resolve my problem. I was able to publish the same FLA files about a month ago and did a successful test of my app on an iPad. I made a small change to the size of a slider. This error occured when I tried to republish.I don't know what files are missing but I'm guessing it is something to do with installing AIR for iOS. After reinstalling, my Flash CS5.5 folder includes an AIR2.6 subfolder but not AIR2.7
I've published Mac projector files and .exe file from Flash CS4 for several months without issue. For the past week when I've published Mac projector files the .app icon appears on my desktop but when I try to play the file the dock opens but the file doesn't play. Any Mac projector files I published prior to this problem play fine.I've tried creating a new .fla file and have reinstalled Flash but I'm still having the problem. EXE files and SWF files play fine. Also, the Mac projector files publish at about half the file size they did before this problem, while the EXE and SWF files are the same size.
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
I am creating a flash game for iPhone using Flash CS5, Everything runs smoothly when creating swf via Ctrl+Enter. But when I am attaching .p12 and provisioning profile files and publish the FLA for generating .ipa there is an error thrown by the compiler that is:
"Incorrect number of arguments, Expected no more than 0" private static function closestVertexOnOBB(p:Vector, r:RectangleParticle):Vector { var d:Vector = p.minus(r.samp); var q:Vector= new Vector(r.samp.x, r.samp.y); for (var i:int = 0; i < 2; i++) { [Code] .....
I'm developping a FMS 4 application that read an external stream, and then, republish it in multicast:
1.- So, first of all I open a NetConnection to the remote application. And I associate it to a new Stream created in the application. Then I have the stream available in my application.
nc = new NetConnection(); nc.connect(REMOTE_APPLICATION); nc.onStatus = function(info)
[Code].....
But, I don't know who would be the client in the registerStream method. Which reference should I add there? Is it possible in this way?
I made another different script that republish that stream in localhost using NetConnection.publish(localhost/sameapplication). It works properly. But I would like to be able of managing it in the other way.
Since there's no official tutorial on how to overlay AIR3.1 into Flash CS5.5 I followed this:http:[url]....... Now, selecting AIR for iOS results in this error: "ios publishing requires files which are not installed".
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?
I'm working on making a pretty chunky game engine for games I plan on making, but I was wondering if you make external AS files unopenable such as .lib files, so that if I give it to a friend that wants to use it, he/she cannot change my code. Is there anyway to make external AS files unopenable? Also, obfuscation isn't an option for this problem as it only stops the people who hack the finished product, not stopping people who have access to the actual files.
I have a Main.fla which loads Main.as as its document class. In Main.as I have a public function named "Main" which runs a trace. I also have another .as file called Preloader.as, which also has a public function in it, this one named "Preloader" with simple trace in it. I just cannot figure out how to use Preloader() from the Preloader class in Main() from the Main class. Main.as loads up fine when the SWF loads and traces.
i have been working with a few basic flash presentation to learn the ropes. However, I am working on a flash file which, when compiled, pulls in flash content from elsewhere in the Parent folder. I have read through the FAQ and cannot find the answer, as there doesn't seem to be any Actionscript which handles the importing of these external files.
Are there other methods that I am unaware of? I need to edit these other files, however I find it more beneficial to first understand how the Flash file is compiled before editing.
I've been using flash functionality in order to fill in dynamic text variable with an external data. The script works fine, except that now runs very slow - around 30 seconds or so.
I was told recently by a Flash developer that I respect that using
include "functions_file.as";
is not the appropriate way to import a list of functions into an AS3, Flash CS5 document.We're not talking about objects and packages, just a list of functions.
loadText.load("textfile"); //creating the loadVarsText function loadText.onLoad = function() { dynamictextboxname.text = this.the=whatever text in notpad; };
how to load my external text in, i have it all set up. Its all being saved into the same folders etc. But still nothing.
Anyone know how to set up a Flash AS structure that doesn't feature any code in the actual compiler FLA and instead places all code in external .AS files? I believe this begins by setting up a Manager class and then setting that as your FLA's Document Class, yes? Everything else runs through the Manager?
I recently got the following code from one of your tutorials and am wondering why it is that when I try to change the .jpg images to .png images, the images no longer appear in the swf file. Does flash no allow .png files to be loaded.The reason that I need the files to be png is because the have to have a transparent backgroung.[code].....
I have 5 external flash files that i am trying to load randomly in from a seperate flash files (main.swf is trying to randomly load: Flash1.swf, flash2.swf, flash3.swf, flash4.swf, flash 5.swf)
this is what i have so far:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("flash1.swf"); myLoader.load(url);
it works in loading just one flash movie but im looking to have to randomly load from the five .swf's
I am fairly new to Flash 5, I have been using Swish for about 1.5 years. I want to advance to a new level though. I have asked this question at others boards, and haven't yet got a detailed enough answer for me to understand it and work it. Either that, or I am making just a tiny error. If anyone could explain in detail how to show a .txt file inside a flash OR give me a link to a detailed tutorial then that would be great.