ActionScript 3.0 :: Push A Vector To The UI To Use?
Jun 8, 2011
I have a main.mxml in a flash builderproject. In some library I have a vector. I need to push that vector and its contents to the ui to use to populate lists and what not. How would that be done?
I'm having a very weird problem with a vector in my application.
Details...I have the following classes.
Person,Player,PlayerController.
Player extends Person. Person extends ObjectProxy in order to enable binding.So the Player class has the [Bindable] tag.The PlayerController class contains a remote object calling a php method to receive a firstname and a lastname and when the CallResponder gets the result from the call,the result handler creates a Player instance. At that moment I am trying to push the player object into a Vector..
The problem is the following.Every time the push method is called, the vector is being populated with the last player that was created but not just in the end of the vector. It replaces the other instances as well! So the vector always contains the most recent player instance but in every position of it.I have also tried doing it with an Array and the results are the same.
I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
[Code]...
Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
attempt to create an array that will contain 8 instances of 2 different movieclips. As each (checkmark MCs) is added to the stage, another attention getter clip will be removed (circle MCs).So on my first frame of this command one bluecircle should be popped from the stage, and one bluecheck pushed. Then the same with the green clip on the next frame, again back to the blue's on the following frame, and finally both one blue set and one green set.I had attached them and removed them via strict declarations of attachMovie(...) and removeMovieClip(...) linked to the next/previous buttons I had encoded but found that this was a bit buggy as it sometimes generated extra clips that weren't necessarily added and removed correctly depending on the step the user was at.
I am trying add data to an array, but using myArray.push() isn't working the way I want it to. I am using a datagrid so the array has to be in the format var tabledata:Array = [{'Column Name':'Something', 'Another Column':'More data'}]; but then adding to it using tabledata.push([{'Column Name':'Something', 'Another Column':'More data'}]); Doesn't seem to be working - it adds a row but doesn't add any data to the cells. **Fixed it, just have to remove the square brackets in the push command tabledata.push({'Column Name':'Something', 'Another Column':'More data'});
I need a push in the right direction. I have been programming ActionScript 3 for about a year and am just starting to separate my code out of the Flash using classes and things like that.
Anyways here is the problem. [URL].. Go here and upload an image and notice how when you drag the image a black box still appears to visually show the image is under the Obama logo image. I am trying to figure out how this was accomplished.
First: Is a mask being used to only show the image in that particular area? Or is this an transparent gif above the uploaded image? If a mask is being used then how is the rectangle achieved and how is the drag and drop still working when the mask hides the image?
Second: How is this box effect being achieved? Those are the most important questions. I figured out how to make an image resize using a slider. However I am curious how this guy did the advanced image resizer.
If someone can point me in the right direction as to how this is accomplished that would be great. [URL]..
I would like that the user couldn't move the MC anymore on frame 2, is that possible?Because when I am in frame 2, I can still move the MC and it goes back to frame 1 again [code]...
I have a movie in which I have several squares that are pushed away once you mouse over them, this is achieved with some action script. What I need to do is once the viewer leaves the flash window where these squares are housed, I need them to go back to their original state, or the state in which all of the square line up against each other and do not break up because of the the mouseover effect.
If I place a pattern or object over a 3d object created in CS4, will it affect it by warping it in any way.I'm looking for a way to push a pattern over a 3d object, for the pattern to look like the 3d object is "under" it.
I'm having an issue with pushing the node contents of my XML to an array. I'm real close and have tried a ton of things, but I'm hoping to get a push here.. The below code works fine, but is limited to 22 chars... I'd like it to parse the node regardless of length by first calculating the length and then looping through the push based on that int (tileWidthNumber). It's important to ignore the commas from the node, and the push each value to the myMap array.
What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?
I am creating a row which have 8 thumbnails in it, I save these in a array, When user drag row right to left then first Movieclip shift to last position, then i splice array 0 index and push to last position.. it works fine but when i drag it left to right then I need to cut last index of array and i need to push on first position, but it is overwrite the last value of array and after push the value(myrow[0]=thumb) array showing it's length 7 before it was 8. What is the right way to push value at 0 index value
I can push into an array just fine, but now I have an array created by a for loop. It has 30 numbers in it.
Now I want to go back and add another dimension to each element in the array.
So I might have (1,2,3,4,5,6....)
and I want to go back and add ([1,"Susan"],[2,"Matt"],[3,"Marc"]... I read somewhere that I need to loop it and first make each element and array and then push into arrayName[0].push as a loop, but that doesn't seem to work either.
I posted a tread last week about a preloader to load and cache multiple files (swf) that are at different addresses before playing a flash page. Someone finally posted an answer, and the code is almost working perfectly. The way to make it work is by having an .html file, an .as file and a .swf loader file.The issue is with the .as file using fileURLArray.push. i entered 10 addresses to load and cache 10 files but it's stopping after 5 preload or caching. Any ideas why it's only preloading 5 instead of 10 ? Test address; http:[url].....
I would like to push a value, anything really, into my array when my movieclip is pressed. I have a number of fish movie clips, and when I press them they unload, but I would like for every press of the movie clip instance a value to be pushed in the array. This is so that when a certain number of fish have been pressed the movie goes to the next frame. So, I give an if statement to say if the array has a certain length, go to nextFrame();.[code]
What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?
I tried to add to my flash two button like en_btn and fr_btn. I want that if i push the en_btn then private var xmlURL:String = 'xml/main.xml'; change private var xmlURL:String = 'xml/en_main.xml';