I have a movie in which I have several squares that are pushed away once you mouse over them, this is achieved with some action script. What I need to do is once the viewer leaves the flash window where these squares are housed, I need them to go back to their original state, or the state in which all of the square line up against each other and do not break up because of the the mouseover effect.
I have an exit button on my movieClip that sends a trigger that removes the movieClip it is contained in off the screen. That works fine. The when that movie clip is put back on the screen, the Button is stuck in the OVER state.
I'm just creating a simple navigation bar. When you scroll over a button (in this case "cai_btn") the other buttons drop to the bottom of the screen. But when I try to run this script the items drop to the same place and overlap. They also don't return to the original state, they move in the right direction, just completely off screen. Here's a link to what it does now: [URL]
I am trying to have colorTransform work on MouseOver and MouseOut I can get it to work problem is I want it to go back to the original state of the button,
C // This line defines a variable of type ColorTransform and naming it colorTransform var colorTransform:ColorTransform = new ColorTransform();
the problem is that when i click on another link i.e. "Home"...i have an outro that plays.it is a mask that covers all the buttons and creates a wipeout effect. but you'll notice right after you click the link the buttons return to their original opacity. is there a way to have their current opacity stay so that they don't return to original when the wipeout occurs? the code is fairly simple. each rollover button(movie clip) has the following code.
I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).
For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .
I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
[Code]...
Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
It's my understanding that view states can be useful when switching the layout of design elements. Such as, a loading page as one state and the main application design in another state. Is this the correct use of them? Additionally, I have a label in State1 and I cannot figure out how to access that label via actionscript. labelID.text = "New Text"; is not working.
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
I'm using Flex 4.5 and trying to take advantage of the new state groups feature. I have two States (call them readType1 and readType2) that both belong to the same stateGroup (call it readOnly). There are several places where I'd like to do something based on the current state, and it would be the same thing for the two read states. [code]...
In my air project i used current state size is width="441" height="358" . i have link button like Singin then move to singin state (currentstate='singin')
So application resize into 616,919 . After that function finished move to current state like(currentstate='') But size not be changed . How can i set the size for current state?
I want to fade all the elements of the next state when transitioning from any state.I tried different things but I can't get it to work. And I don't want to manually add transitions for every state.
Which is a pretty small component and I have panelContainer:
[Code]...
Whilst the user is reading the warm and fuzzy welcome note in the welcome state I want to be creating the big expensive panels state so taht when we switch there is no delay. Before the panels state is set panelView is null but I presume there must be an IDefferredInstance floating around somewhere that I can use to kick off the creation of the view. How can I get hold of it?
I am trying to get converted to Actionscript 3 from AS2.In old versions of flash, you simply placed the sound in a keyframe inside the button on the over or down state. Worked fine, but not anymore.I guess the sound must be set up with actionscript and a listener.I understand linkage. how to make one sound on the over state and a different one on the down state?
i curious how to access state in flex "Current State" from flash movie clip??..so far i make movie clip in flash and it has button inside with name " button" and i put this flash file into flex in "state 1" flex application..i want to make event handler for "button" that trigger changing state from "state 1" to "state 2" in flex application..and in flex application i do not write anything because i have no idea how to deal with this stuff..
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
attempt to create an array that will contain 8 instances of 2 different movieclips. As each (checkmark MCs) is added to the stage, another attention getter clip will be removed (circle MCs).So on my first frame of this command one bluecircle should be popped from the stage, and one bluecheck pushed. Then the same with the green clip on the next frame, again back to the blue's on the following frame, and finally both one blue set and one green set.I had attached them and removed them via strict declarations of attachMovie(...) and removeMovieClip(...) linked to the next/previous buttons I had encoded but found that this was a bit buggy as it sometimes generated extra clips that weren't necessarily added and removed correctly depending on the step the user was at.
I have a main.mxml in a flash builderproject. In some library I have a vector. I need to push that vector and its contents to the ui to use to populate lists and what not. How would that be done?
I am trying add data to an array, but using myArray.push() isn't working the way I want it to. I am using a datagrid so the array has to be in the format var tabledata:Array = [{'Column Name':'Something', 'Another Column':'More data'}]; but then adding to it using tabledata.push([{'Column Name':'Something', 'Another Column':'More data'}]); Doesn't seem to be working - it adds a row but doesn't add any data to the cells. **Fixed it, just have to remove the square brackets in the push command tabledata.push({'Column Name':'Something', 'Another Column':'More data'});
I need a push in the right direction. I have been programming ActionScript 3 for about a year and am just starting to separate my code out of the Flash using classes and things like that.
Anyways here is the problem. [URL].. Go here and upload an image and notice how when you drag the image a black box still appears to visually show the image is under the Obama logo image. I am trying to figure out how this was accomplished.
First: Is a mask being used to only show the image in that particular area? Or is this an transparent gif above the uploaded image? If a mask is being used then how is the rectangle achieved and how is the drag and drop still working when the mask hides the image?
Second: How is this box effect being achieved? Those are the most important questions. I figured out how to make an image resize using a slider. However I am curious how this guy did the advanced image resizer.
If someone can point me in the right direction as to how this is accomplished that would be great. [URL]..
I would like that the user couldn't move the MC anymore on frame 2, is that possible?Because when I am in frame 2, I can still move the MC and it goes back to frame 1 again [code]...
If I place a pattern or object over a 3d object created in CS4, will it affect it by warping it in any way.I'm looking for a way to push a pattern over a 3d object, for the pattern to look like the 3d object is "under" it.
I'm having an issue with pushing the node contents of my XML to an array. I'm real close and have tried a ton of things, but I'm hoping to get a push here.. The below code works fine, but is limited to 22 chars... I'd like it to parse the node regardless of length by first calculating the length and then looping through the push based on that int (tileWidthNumber). It's important to ignore the commas from the node, and the push each value to the myMap array.
What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?
I am creating a row which have 8 thumbnails in it, I save these in a array, When user drag row right to left then first Movieclip shift to last position, then i splice array 0 index and push to last position.. it works fine but when i drag it left to right then I need to cut last index of array and i need to push on first position, but it is overwrite the last value of array and after push the value(myrow[0]=thumb) array showing it's length 7 before it was 8. What is the right way to push value at 0 index value
I can push into an array just fine, but now I have an array created by a for loop. It has 30 numbers in it.
Now I want to go back and add another dimension to each element in the array.
So I might have (1,2,3,4,5,6....)
and I want to go back and add ([1,"Susan"],[2,"Matt"],[3,"Marc"]... I read somewhere that I need to loop it and first make each element and array and then push into arrayName[0].push as a loop, but that doesn't seem to work either.
I posted a tread last week about a preloader to load and cache multiple files (swf) that are at different addresses before playing a flash page. Someone finally posted an answer, and the code is almost working perfectly. The way to make it work is by having an .html file, an .as file and a .swf loader file.The issue is with the .as file using fileURLArray.push. i entered 10 addresses to load and cache 10 files but it's stopping after 5 preload or caching. Any ideas why it's only preloading 5 instead of 10 ? Test address; http:[url].....