ActionScript 3.0 :: Push An Object On Mouse Over?

Nov 28, 2010

What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?

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ActionScript 3.0 :: Push Object On Mouse Over?

Nov 29, 2010

What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?

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ActionScript 3.0 :: Scope Within Package - Trace Always Shows A Blank Array Before Push And An Array With One Object In It After The Push

Nov 12, 2009

I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:

[Code]...

Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems

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ActionScript 3.0 :: Mouse Push Moving Objects?

Jan 4, 2011

i got 5 bubbles on my stage and each is moving from the bottom to the top. additional i want to be able to push the bubbles with the cursor.this is working, but only on 1 bubble ...

ActionScript Code:
function image_move(e:Event):void {
for(var i = 0; i < bubbles.length; i++) {

[code]....

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IDE :: Push A Pattern Over A 3d Object?

Feb 26, 2010

If I place a pattern or object over a 3d object created in CS4, will it affect it by warping it in any way.I'm looking for a way to push a pattern over a 3d object, for the pattern to look like the 3d object is "under" it.

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ActionScript 2.0 :: Push Object Around With Rollover?

Sep 13, 2008

I have some vector silverware, and I'd like each piece to shift and move when you pass the mouse over them. I'm familar with AS 2.0, but not sure what to search for, for this type of effect.

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ActionScript 2.0 :: Getting An Object To Go To A Certain Place When Push Spacebar?

Jun 3, 2009

I want a symbol (instance name: "bullet") to appear at the same x and y where another symbol ("this" symbol, the symbol the code is attached to) is when the spacebar is pushed, but only if "bullet" is off-screen. I tried the following code, but "bullet" doesn't appear on top of the other symbol ("this") when I push the spacebar:

Code:
if (Key.isDown (Key.SPACE) ) { //space key is down
if(_root.bullet._y<0) { //checks to see if "bullet" is off the screen
bullet._x=this._y //sets "bullet"'s x to "this" x

[Code].....

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Flex :: Push The Player Object Into A Vector?

Jul 7, 2010

I'm having a very weird problem with a vector in my application.

Details...I have the following classes.

Person,Player,PlayerController.

Player extends Person. Person extends ObjectProxy in order to enable binding.So the Player class has the [Bindable] tag.The PlayerController class contains a remote object calling a php method to receive a firstname and a lastname and when the CallResponder gets the result from the call,the result handler creates a Player instance. At that moment I am trying to push the player object into a Vector..

The problem is the following.Every time the push method is called, the vector is being populated with the last player that was created but not just in the end of the vector. It replaces the other instances as well! So the vector always contains the most recent player instance but in every position of it.I have also tried doing it with an Array and the results are the same.

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ActionScript 3.0 :: Cannot Push An Object Into An Exact Same Array With A Different Name?

Jun 21, 2009

I have two arrays on my Globals.as document:

ActionScript Code:
public static var special:Array = [];
public static var ground:Array = [];
public static var playertouchme:Array = [];

I go to push an object onto one of the arrays:

ActionScript Code:
Globals.special.push( this );

That works fine. However, when I replace it with:

[Code]....

I get this error:

[Code]....

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ActionScript 2.0 :: Push Copy Of Object Onto Array?

May 6, 2004

hey, I was wondering if there's any way to push a copy of an object onto an array without having to create a seperate variable for each object.

For example- in c, i'm used to doing something like having a 'temp' object- and then in a loop i would set the value of the objects members and push it on to the array (vector). If i try to do something like that in flash though, it stores a reference to that object in the array, so every time it changes every new element in the array changes to have the latest values of the temp object.

Without using as2.0 classes (i.e. just mx style) is there any way I can get the effect i'm trying to get here- just have one instance of an object that i can redefine in a loop and push a copy of it into the array so that i wouldn't have to declare a separate variable for each one which would defeat the purpose of the array.

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ActionScript 2.0 :: Push A Copy Of Object Onto An Array?

May 6, 2004

push a copy of an object onto an array without having to create a seperate variable for each object.For example- in c, i'm used to doing something like having a 'temp' object- and then in a loop i would set the value of the objects members and push it on to the array (vector). If i try to do something like that in flash though, it stores a reference to that object in the array, so every time it changes every new element in the array changes to have the latest values of the temp object.

Without using as2.0 classes (i.e. just mx style) is there any way I can get the effect i'm trying to get here- just have one instance of an object that i can redefine in a loop and push a copy of it into the array so that i wouldn't have to declare a separate variable for each one which would defeat the purpose of the array.

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ActionScript 2.0 :: Image Entertainment Navigation - Enable Object To Push Away Another

Aug 16, 2006

I was looking around sites for navigation, and came across this: [URL]. I really like the way the menu with the four to five movies that scroll to the left and when hovering over them, the one you chose expands, pushes the other ones to the right of it away, and shows a description, stopping the movement. I'm thinking that this is partially the same concept as the infinite scroller, but how did they enable the object to "push" the other objects away? Tween class? [URL]

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ActionScript 2.0 :: "push Away" The Mouse Cursor?

Aug 19, 2011

in my simple Flash activity in which I have an cartoon animation in which the character is always waving his hand as if he is "shooing" a fly. Now I want to do something like that if I put my mouse over the animation, the mouse cursor will be something like being thrown away? Is the code will be complicated? I am really new with ActionScripting so I hope someone could give me simple instructions on how to achieve this.

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ActionScript 2.0 :: Movement - Object Move Towards The Mouse When Move The Mouse The Towards The Object And Backwards

Jun 27, 2006

how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]

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Flex :: Taken Push View Object Into Next View?

Sep 28, 2011

My problem is that when I try to pass an object from the navigator.pushView(view, dataobject), I can't figure out how to access the dataobject from actionscript. I can access {dataobject.property} from MXML easily, but I want to set a variable in the new view to the passed dataobjects property.

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ActionScript 3.0 :: Mouse Event For Mouse Stand On An Object?

Feb 27, 2012

I'd like to animate a button when I put the mouse over it. I use mouse_over or roll_over events, ok. But what if I hide the button when I click it and then I show it again later without moving the mouse? The mouse stays over the button, but the button does not animate, as there is no out/over event: I have to move the mouse out and over again to see the animation.

How can I detect the mouse standing on a button without the out/over event?

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Actionscript 3 :: Object Pool - Create Ball Objects When The User Holds Down The Mouse Stops When User Lifts Up Mouse?

Dec 24, 2011

I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.

[Code]...

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Object Following Mouse With Restrictions

Apr 29, 2009

I have a basic question. It seems like it should be simple but I am having a lot of problems resolving this on my own. The following code is what i used for an 'eyeball' on a Teddybear illustration.

[Code]...

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Get An Object To Follow The Mouse?

Dec 26, 2009

I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.

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IDE :: Get An Object To Follow The Mouse?

Feb 24, 2010

...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:

Code:
objectMC.x=mouseX;
objectMC.y=mouseY;

This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.

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Object To Follow Mouse When Close?

May 18, 2009

I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?

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Mouse X Position Altering Object?

Nov 20, 2009

I want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%

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Object Following Mouse, Rotating Left And Right?

Oct 11, 2010

I am working in AS2 and I have a flash project that is almost complete but I would like 1 thing modified.I have a fish image following my mouse.

(script below)
onClipEvent (enterFrame) {
_root.yChange = Math.round(_root._ymouse-this._y);[code]...........

The problem is that I would like the fish image to "turn" and face the direction of the mouse. Currently, as is, the fish follows the mouse fine when the mouse is moving to the right, but when it goes to the left the fish swims backwards rather than turns and swims the correct way following the mouse to the left.How would I modify the script to get the fish to turn and always swim forward when going left and right?

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ActionScript 3.0 :: Move Object Away From Mouse?

Jan 31, 2012

I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.

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Mouse Hover Over Whole Selection Box Of Object

Jan 3, 2010

I have map of the world (in photoshop) where each continent is in separate layer and separate coloured. How can I make link in flash of each continent. I want mouse hover over the exact colour (continent). My problem is that mouse hover always over the whole selection box of object (whole rectangle).

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ActionScript 3.0 :: Get Child Object Under Mouse?

Jul 31, 2009

Is it possible to get the child display object under the mouseX & Y coordinates when using hitTestPoint on it's parent?

I need to set a var as whatever target object is located under the mouse coordinates if the hitTestPoint equals true.

ActionScript Code:
if(parent_mc.hitTestPoint(stage.mouseX, stage.mouseY, true))
{
//var child = new var(child object under mouseX & Y);
}

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ActionScript 3.0 :: Find Out What Object My Mouse Is Over

May 13, 2010

imagine i have a scene with hundreds of interactive objects, but they're all invisible, and i don't really know where they are. bad scenario, but work with me here.a while ago i saw a block of code that would trace() the name of every single DisplayObject within the entire scene when you rolled over it.. it was only like 3 lines of code - and it would affect all objects, even objects inside of other movieclips, etc.

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ActionScript 3.0 :: Get Object To Be Unaffected By Mouse?

Jul 21, 2010

I'm trying to create an animation whereby an object slides on to the stage when the mouse enters the stage, and slides out when the mouse exits. Everything is working quite nicely, but the problem is when the mouse touches the object, the timeline jumps to a point where the object is offscreen. Then when the mouse exits the timeline plays the exit animation. It's as if the mouse thinks it's no longer on the stage when it's on the object.How do I get the object to be unaffected by the mouse?I have had no luck making the object a movieclip and setting mouseEnabled to false.[code]

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ActionScript 2.0 :: One Object Following The Mouse AND A Path

Jul 5, 2005

I'm trying to design my very first flash website, to date I've been using a photoshop/imageready and HTML combo and I need something new. So, I bought Flash MX 2004, and thus my question regards AS 2.

My problem is, I want an object to follow a path (like a motion guide) but I want its X position to be determined by the mouses X position. This is to be this way so that no matter where your cursor is (it will be hidden) the object following the path and your mouses X position will be the same. I tried to just make a motion guide and then use the following AS but it did not work.

onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);

[Code].....

That is just modified AS from a tutorial I read. It makes the object follow my mouses X position and rotate according to specific degrees (makes it more interesting). The problem is that I need the objects Y value to be a set value along a curved line. And I have no idea how to do this. I was reading something about the path follower class but thats way above my head.

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ActionScript 3.0 :: Determining If A Mouse Is Currently Over A Certain Object

Jul 21, 2009

I'm trying to solve what seems to be pretty basic task. However, I was unable to find a solution. how can I determine if the mouse is already over a certain object? The this.addEventListener(MouseEvent.MOUSE_OVER, onOver); doesn't work because it will fire only what the mouse moves over from not being over. I'm trying to be able to tell if the mouse is over even without moving mouse, something like "this.isMouseOver()". Is it possible with some generic command without comparing the coordinates of the mouse and the object?

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