ActionScript 3.0 :: Why Does Vector Not Inherit From Array

Feb 24, 2011

1067: Implicit coercion of a value of type __AS3__.vec:Vector.<Foo> to an unrelated type Array.Really? Doesn't Vector include all the properties, methods and signatures of Array? Is there some low level reason Vector cannot be cast to Array?

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ActionScript 3.0 :: Put An Array Inside A Vector?

Aug 20, 2011

So I have this waky idea that I would put an array list (or list) or items inside a vector.
 
For example an array of fruit containing bananas, apples and oranges inside a vector of type fruit.

I could get the array list and thenwalk through it to get what I want.

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Arrays :: Empty A Vector Or Array In AS3?

Feb 17, 2012

What is the most efficient way to empty an Array or Vector in ActionScript 3?I've always just re-initialized them:

vector = new Vector.<T>();
array = [];

It doesn't look like there's an empty() function or anything similar.

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ActionScript 3.0 :: Vector Array Out Of Range Error

Oct 4, 2009

I've run into a strange Vector out of range error when trying to splice a Vector array. The idea is to cut off the Vector array after a certain point....
  
var vec:Vector.<int> = new Vector.<int>(); 
vec.push(1);vec.push(2);vec.push(3);vec.push(4);vec.push(5);
vec.splice(3,vec.length); // output RangeError: Error #1125: The index 5 is out of range 5.
 
The strange thing is that it works perfectly, if I change the Vector to a regular array like:

[Code]...

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Actionscript :: What Are The Pros And Contras Of Using A Vector.<> Instead Of Array

Jul 15, 2009

What are the pros and contras of using a Vector.<> instead of array?

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Flash :: Initialize A Vector With An Array Of Values?

Nov 13, 2010

How do I initialize a vector with an array of values? I tried this and it complies fine, but does not work!

[Code]...

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C++ :: Actionscript 3 - Initializing A Vector With Type Array?

May 30, 2011

I have a quick question for you all. I'm trying to convert over some ActionScript code to C++ and am having a difficult time with this one line:

private var edges:Vector.<Array> What is this exactly? Is this essentially a multidimensional vector then? Or is this simply declaring the vector as a container? I understand from researching that vectors, like C++ vectors, have to be declared with a type. However, in C++ I can't just put down Array, I have to use another vector (probably) so it looks like:

I don't expect you guys to know the C++ equivalent because I'm primarily posting this with AS tags, but if you could confirm my understand of the AS half, that would be great. I did some googling but didn't find any cases where someone used Array as it's type.

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ActionScript 3.0 :: Vector Array Out Of Range Error?

Oct 4, 2009

I've run into a strange Vector out of range error when trying to splice a Vector array. The idea is to cut off the Vector array after a certain point...

ActionScript Code:
var vec:Vector.<int> = new Vector.<int>();
vec.push(1);

[code]....

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ActionScript 3.0 :: Loading BitmapData Into An Array Or Vector?

Dec 10, 2009

I've been working on this for a while, and thought I understood the BitmapData class at least well enough to do basic stuff with it, but I'm doing something wrong.

I'm trying to make a preload function that will load external JPEGs, store them in an Array as BitmapData objects, then distribute them to thumbnail objects after all the images are loaded. The thumbnails are based on an external class I wrote, which already has a function to accept variable data.

My problem is, I can't seem to find a way to store BitmapData objects in an Array. I've even tried using a Vector.<BitmapData> object, but I get the same result, which is no data stored.

Here's the function, isolated from the rest of the script.

[Code]....

The result of this function is supposed to be, a series of images loaded one after the other, stacked 5 pixels down from each other. However, the actual result is, only the last loaded image is displayed. That's true for any number I place in the 'for' loop, only the last loaded image gets displayed.

Obviously I'm doing something wrong with the loading of the 'bitBucket' BitmapData, because it seems to be writing over the previous BitmapData in the Vector series.

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ActionScript 3.0 :: Populate A Vector Using An Existing Array?

Oct 19, 2010

Below is a method to populate a vector with a list of strings

PHP Code:[code]....

However, I have an existing array that contains a list of strings.How would I transfer those contents within the array into the vector?The basic way I can think of is using a for loop, and push the values in.

PHP Code: [code]..........

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ActionScript 3.0 :: Initialize A Vector With An Array Of Values?

Nov 13, 2010

How do I initialize a vector with an array of values? I tried this and it complies fine, but does not work!

Code: langs = new Vector.<String>(["en","fr"]);I also need to load an arbitrary array into a vector, like this:
Code:
langlist = ["en","fr"];
langs = new Vector.<String>(langlist);

Is there a way to do this?

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ActionScript 3.0 :: Initialize A 2D Vector With A 2D Array Of Values?

Nov 14, 2010

How do I initialize a 2D vector with a 2D array of values?

Code:
numbers = [[10,20,30], [10,20,30]];
nums = Vector.<Vector.<Number>>(numbers);

[code].....

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ActionScript 3.0 :: Adding EventListeners To Array/vector?

Dec 7, 2010

is it possible to add eventListener to an array or vector?

I need it for removing dynamically added event listeners (which i cannot work out)

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ActionScript 3.0 :: Loading Array Or Vector With Movieclips From Library?

Dec 3, 2010

How would I go about loading an array or vector with movieclips from the library?

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ActionScript 3.0 :: .concat() Not Copying Multidimensional Array/Vector

Apr 25, 2011

I need to copy a 2 dimensional Array or Vector (8x8), the only success i have had so far is using 2x For loops actually assigning the primatives from one Array/Vector to another (works for 1 or 2, but on the scale i need to run this it is unsuitable).

After a bit of digging on the internet i saw that .concat() is the fastest and most code-efficient way to copy, but i can't seem to get it to work?

Here's what i'm doing:

Code:
var _squares:Array = new Array();
for (var i=0; i<8; i++)
{

[Code]....

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ActionScript 3.0 :: Outweigh The Pros And Cons Of Using Vector Vs Array

Jan 22, 2010

I'm developing a small library and trying to outweigh the pros and cons of using Vector vs. Array. So far, I can only think of a few things to think of: Vector only works for FP10, while Array works for both 9 and 10. Vector is typed (which is a wonderful, fabulous thing), but if I'm only using the Array as a private variable, so I have full control over what goes in and comes out of it, this factor may not play as great a part anymore, but definitely great protection.

I believe I heard somewhere that Vector is a lot faster than Array, yet in a quick inconclusive speed test I did a while back, it didn't seem to make any real difference at all. Is Vector really faster than Array? If so, is it faster in all aspects, or only faster in certain situations just as uint is only faster than Number when using byteshifting?

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ActionScript 3.0 :: Load Movieclips From The Library To An Array Or Vector?

Dec 2, 2010

how to load movieclips from the library to an array or vector?

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Flash :: Is Vector.<Number> Impossible To Initialize With A Numeric Array

May 29, 2011

How would you go about initializing a Vector. with say the values 1, 2, 3, 4, and 5.

Logic would say you could do newVector = new Vector. ( [1, 2, 3, 4, 5] );

You could also try something like this...

var tmp = [1, 2, 3, 4, 5];
newVector = new Vector.();
newVector = newVector.concat(tmp);

But then you get a type error converting Array to Vector.

I'm stumped, am I missing something stupid or does the vector class really not play well with numeric types? You can try making them decimal numbers just to be sure they get cast as number and not int.

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Actionscript 3 :: Arrays : Dispacth An Event.CHANGE From An Array/Vector?

Sep 30, 2011

I would like to subclass an Array or Vector to dispatch and Event.CHANGE when any elements value changes.

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Actionscript 3 :: Any Advantage In Using Vector.<Object> In Place Of A Standard Array?

Jan 17, 2012

Because of the inability to create Vectors dynamically, I'm forced to create one with a very primitive type, i.e. Object: var list:Vector.<Object> = new Vector.<Object>(); I'm assuming that Vector gains its power from being typed as closely as possible, rather than the above, but I may be wrong and there are in-fact still gains when using the above in place of a normal Array or Object:

[Code]...

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Actionscript 3 :: Find A Complex Type In A List (Vector, Array, Dictionary, Whatever Is Faster)?

Aug 29, 2009

I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites).I've used "Needle in Haystack" method, but it seems that it isn't fast enough.

E.g.Suppose that I have a collection of Sprites (a pool, in fact).Each sprite will be added to the stage and perform some action. After that, it will die.I don't want to pay the cost to dispose it (garbage collect) and create another (new) one every time so I'll keep the dead sprites in a collection.

Sometimes times I'll call a method that will add a sprite to the stage.This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.

One of the scenarios that pushed me to this question was a Particle System.A "head" particle leaving a "trail" of particles every frame and exploding into a flashy multitude of particles... Every frame...Some times this counts up to 50.000 PNGs with motion, rotation, alpha, event dispatching, scale, etc...But, this is JUST ONE scenario...At the moment I'm trying to use a Object Pool with a Linked List...Hopes that it will be faster that running a whole Array/Vector or create new instances every frame an let them dye with Garbage Collection.

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ActionScript 3.0 :: Vector Of A Superclass Hold A Reference To A Vector Of A Subclass?

Sep 13, 2011

I'm getting

ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....

which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?

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Professional :: Import Photoshop Vector And/or Vector Styles?

May 7, 2010

I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.

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ActionScript 3.0 :: Vector Of Objects - Pass In A Vector To A Function?

Jul 23, 2011

If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.

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Actionscript 3 :: Increase Vector Length To 200 After New Vector.<String>(100)?

Dec 24, 2010

Created Vector with the initial length of 100.

var v:Vector. = new Vector.(100);

v[90] = "Ninety"

v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.

//How to change the length from 100 to 200 to store a value at index 190

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Actionscript 3 :: Vector Number Does Not Extend Vector

Nov 16, 2011

I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.

Every Vector I've ever tested all extend Vector.<*>.

Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>

[code]...

But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.

<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>

[code]....

Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.

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Flex :: Can't Inherit From Classes Defined In A RSL

Jun 24, 2010

Note: This is an Actionscript project, not a Flex project.

I have class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).

I my main project I have class B, which inherits from class A. The project compiles fine, with no errors.

However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however:

import com.foo.graphics.A; // defined in art.swf / art.swc
import com.foo.graphics.B; // defined locally, inherits from A
...
<load art.SWF at runtime>

[Code]....

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Flex :: Inherit States With Mxml?

Oct 18, 2010

I have the following panel component called AdvancedPanel with controlBarContent:

<!-- AdvancedPanel.mxml -->
<s:Panel>
<s:states>

[Code]....

Using the CustomAdvancedPanel inside an application component shows an empty panel with the "Go to edit" button. But when I click it, the "Extra edit button" becomes visible, but the "Show in edit" button inside the controlBar doesn't.

When the CustomAdvancedPanel is empty, without redeclared states and "Extra edit button" the panel works just fine.

I think it is because the State object declared in AdvancedPanel isn't the same as CustomAdvancedPanel, so the state is different, even if they have the same name. However. I can't use the states of AdvancedPanel inside CustomAdvancedPanel without (re)declare them in mxml.

Is there any way to achieve this kind of state-reuse? Or is there a better way to obtain the same result?

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ActionScript 3.0 :: Inherit From Classes Defined In An RSL?

Jun 24, 2010

I have Class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).

I my main project I have Class B, which inherits from Class A. The project compiles fine, with no errors.

However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however[code]...

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ActionScript 3.0 :: Inherit The Slider Class

Oct 21, 2011

I have a Flash application with one MyApp.fla file and one MyApp.as file as the document class. The problem is that I need to implement my own slider with programmatically drawn notches controlled by custom properties. I want to inherit from Slider class and do all what I've mentioned above.

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