ActionScript 3.0 :: Adding EventListeners To Array/vector?
Dec 7, 2010is it possible to add eventListener to an array or vector?
I need it for removing dynamically added event listeners (which i cannot work out)
is it possible to add eventListener to an array or vector?
I need it for removing dynamically added event listeners (which i cannot work out)
I'm trying to assign Event Listeners to buttons in an array and increment the function referenced in those listeners by 1 so the functions have unique names, is this possible?
ActionScript Code:
//ROLLOVERS FOR MENU
var btnsAry:Array = [hs1_mc, hs2_mc, hs3_mc, hs4_mc, hs5_mc, hs6_mc];
function setButtons():void {
for (var i:int=0; i<btnsAry.length; i++){
btnsAry[i].id = i;
[Code] .....
I have this function that I want to apply to 10 different MovieClips that are on the stage by using an array. I wrote the array, I just need to know how I can apply the array to the function. [code]...
View 3 RepliesCode:
var myArrow:ArrowMovieClip = new ArrowMovieClip();
var vectorDisplayObject:DisplayObject = stage.addChild( myArrow );
I used the code above to create an instance of an arrow graphic that I made using the line tool (the graphic is embedded in a movie clip). I now want to add different colored fills and different stroke sizes and colors using code. Is it possible to do this with pre-drawn vector graphic objects, or is it only doable if I create the arrow with code using things like lineTo and curveTo?
1067: Implicit coercion of a value of type __AS3__.vec:Vector.<Foo> to an unrelated type Array.Really? Doesn't Vector include all the properties, methods and signatures of Array? Is there some low level reason Vector cannot be cast to Array?
View 2 RepliesSo I have this waky idea that I would put an array list (or list) or items inside a vector.
For example an array of fruit containing bananas, apples and oranges inside a vector of type fruit.
I could get the array list and thenwalk through it to get what I want.
What is the most efficient way to empty an Array or Vector in ActionScript 3?I've always just re-initialized them:
vector = new Vector.<T>();
array = [];
It doesn't look like there's an empty() function or anything similar.
I've run into a strange Vector out of range error when trying to splice a Vector array. The idea is to cut off the Vector array after a certain point....
var vec:Vector.<int> = new Vector.<int>();
vec.push(1);vec.push(2);vec.push(3);vec.push(4);vec.push(5);
vec.splice(3,vec.length); // output RangeError: Error #1125: The index 5 is out of range 5.
The strange thing is that it works perfectly, if I change the Vector to a regular array like:
[Code]...
What are the pros and contras of using a Vector.<> instead of array?
View 5 RepliesHow do I initialize a vector with an array of values? I tried this and it complies fine, but does not work!
[Code]...
I have a quick question for you all. I'm trying to convert over some ActionScript code to C++ and am having a difficult time with this one line:
private var edges:Vector.<Array> What is this exactly? Is this essentially a multidimensional vector then? Or is this simply declaring the vector as a container? I understand from researching that vectors, like C++ vectors, have to be declared with a type. However, in C++ I can't just put down Array, I have to use another vector (probably) so it looks like:
I don't expect you guys to know the C++ equivalent because I'm primarily posting this with AS tags, but if you could confirm my understand of the AS half, that would be great. I did some googling but didn't find any cases where someone used Array as it's type.
I've run into a strange Vector out of range error when trying to splice a Vector array. The idea is to cut off the Vector array after a certain point...
ActionScript Code:
var vec:Vector.<int> = new Vector.<int>();
vec.push(1);
[code]....
I've been working on this for a while, and thought I understood the BitmapData class at least well enough to do basic stuff with it, but I'm doing something wrong.
I'm trying to make a preload function that will load external JPEGs, store them in an Array as BitmapData objects, then distribute them to thumbnail objects after all the images are loaded. The thumbnails are based on an external class I wrote, which already has a function to accept variable data.
My problem is, I can't seem to find a way to store BitmapData objects in an Array. I've even tried using a Vector.<BitmapData> object, but I get the same result, which is no data stored.
Here's the function, isolated from the rest of the script.
[Code]....
The result of this function is supposed to be, a series of images loaded one after the other, stacked 5 pixels down from each other. However, the actual result is, only the last loaded image is displayed. That's true for any number I place in the 'for' loop, only the last loaded image gets displayed.
Obviously I'm doing something wrong with the loading of the 'bitBucket' BitmapData, because it seems to be writing over the previous BitmapData in the Vector series.
Below is a method to populate a vector with a list of strings
PHP Code:[code]....
However, I have an existing array that contains a list of strings.How would I transfer those contents within the array into the vector?The basic way I can think of is using a for loop, and push the values in.
PHP Code: [code]..........
How do I initialize a vector with an array of values? I tried this and it complies fine, but does not work!
Code: langs = new Vector.<String>(["en","fr"]);I also need to load an arbitrary array into a vector, like this:
Code:
langlist = ["en","fr"];
langs = new Vector.<String>(langlist);
Is there a way to do this?
How do I initialize a 2D vector with a 2D array of values?
Code:
numbers = [[10,20,30], [10,20,30]];
nums = Vector.<Vector.<Number>>(numbers);
[code].....
How would I go about loading an array or vector with movieclips from the library?
View 1 RepliesI need to copy a 2 dimensional Array or Vector (8x8), the only success i have had so far is using 2x For loops actually assigning the primatives from one Array/Vector to another (works for 1 or 2, but on the scale i need to run this it is unsuitable).
After a bit of digging on the internet i saw that .concat() is the fastest and most code-efficient way to copy, but i can't seem to get it to work?
Here's what i'm doing:
Code:
var _squares:Array = new Array();
for (var i=0; i<8; i++)
{
[Code]....
I'm developing a small library and trying to outweigh the pros and cons of using Vector vs. Array. So far, I can only think of a few things to think of: Vector only works for FP10, while Array works for both 9 and 10. Vector is typed (which is a wonderful, fabulous thing), but if I'm only using the Array as a private variable, so I have full control over what goes in and comes out of it, this factor may not play as great a part anymore, but definitely great protection.
I believe I heard somewhere that Vector is a lot faster than Array, yet in a quick inconclusive speed test I did a while back, it didn't seem to make any real difference at all. Is Vector really faster than Array? If so, is it faster in all aspects, or only faster in certain situations just as uint is only faster than Number when using byteshifting?
how to load movieclips from the library to an array or vector?
View 2 RepliesHow would you go about initializing a Vector. with say the values 1, 2, 3, 4, and 5.
Logic would say you could do newVector = new Vector. ( [1, 2, 3, 4, 5] );
You could also try something like this...
var tmp = [1, 2, 3, 4, 5];
newVector = new Vector.();
newVector = newVector.concat(tmp);
But then you get a type error converting Array to Vector.
I'm stumped, am I missing something stupid or does the vector class really not play well with numeric types? You can try making them decimal numbers just to be sure they get cast as number and not int.
I would like to subclass an Array or Vector to dispatch and Event.CHANGE when any elements value changes.
View 2 RepliesBecause of the inability to create Vectors dynamically, I'm forced to create one with a very primitive type, i.e. Object: var list:Vector.<Object> = new Vector.<Object>(); I'm assuming that Vector gains its power from being typed as closely as possible, rather than the above, but I may be wrong and there are in-fact still gains when using the above in place of a normal Array or Object:
[Code]...
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites).I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
E.g.Suppose that I have a collection of Sprites (a pool, in fact).Each sprite will be added to the stage and perform some action. After that, it will die.I don't want to pay the cost to dispose it (garbage collect) and create another (new) one every time so I'll keep the dead sprites in a collection.
Sometimes times I'll call a method that will add a sprite to the stage.This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.
One of the scenarios that pushed me to this question was a Particle System.A "head" particle leaving a "trail" of particles every frame and exploding into a flashy multitude of particles... Every frame...Some times this counts up to 50.000 PNGs with motion, rotation, alpha, event dispatching, scale, etc...But, this is JUST ONE scenario...At the moment I'm trying to use a Object Pool with a Linked List...Hopes that it will be faster that running a whole Array/Vector or create new instances every frame an let them dye with Garbage Collection.
I'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I'm new to AS3, but our teacher thinks we're all amazing geniuses and assigned us this project which was due last class. Great, I know, I have to do it even if it's late. Only 5 students out of 28 were able to finish the assignment.[code]Those are all the assignment details he gave us.All I have so far. What I have only adds the array to the list. Nothing much else.[code]Also, when the array prints on a new line, the prior item on the array must not print as show above.
View 6 RepliesI need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
View 5 RepliesIf I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.
View 10 RepliesCreated Vector with the initial length of 100.
var v:Vector. = new Vector.(100);
v[90] = "Ninety"
v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.
//How to change the length from 100 to 200 to store a value at index 190