ActionScript 3.0 :: Loading BitmapData Into An Array Or Vector?

Dec 10, 2009

I've been working on this for a while, and thought I understood the BitmapData class at least well enough to do basic stuff with it, but I'm doing something wrong.

I'm trying to make a preload function that will load external JPEGs, store them in an Array as BitmapData objects, then distribute them to thumbnail objects after all the images are loaded. The thumbnails are based on an external class I wrote, which already has a function to accept variable data.

My problem is, I can't seem to find a way to store BitmapData objects in an Array. I've even tried using a Vector.<BitmapData> object, but I get the same result, which is no data stored.

Here's the function, isolated from the rest of the script.

[Code]....

The result of this function is supposed to be, a series of images loaded one after the other, stacked 5 pixels down from each other. However, the actual result is, only the last loaded image is displayed. That's true for any number I place in the 'for' loop, only the last loaded image gets displayed.

Obviously I'm doing something wrong with the loading of the 'bitBucket' BitmapData, because it seems to be writing over the previous BitmapData in the Vector series.

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