ActionScript 3.0 :: Project 1 Vector On The Other?
Aug 19, 2009
im trying to recreate the swf on that page only then in AS 3.0 I'm halfway there but i cant seem to draw the correct line on the normals of the main vector. from point0 to point1 would be vector 1, and from point0 to point2 would be vector 2. Vector2 has been drawn with the normals to its sides. (the blue cross)Vector 1 has also been drawn, its the black line thats running to the green ball.Im trying to visualize the forces of vector1 on vector2. just run the code and you'll see what i mean:
ActionScript Code:
//canvas
var canvas:Sprite = new Sprite();
var point0:Sprite = new Sprite();
var gr0:Graphics=point0.graphics;
i seem to be having some problems with the Vector class in actionscript 3 in a Flex Project or an ActionScript Project it is possible to do this var v:Vector.<String>; But when i do the same thing in a Flex Library Project (to create an SWC) then i get the following error on that line of code 1046: Type was not found or was not a compile-time constant: String.
so when using Flex Library Project it fails..., but when i compile the same thing using compc there are no problems any idea why only the library project is complaining about Vector ?
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I have set up a Flash Project to publish two FLAs simultaneously.However, when I click on "Test Project" I get the following error message:Quote:Cannot open a protected movie.However, when I publish each of these FLAs independently, I do not get the error message and the file publishes and runs with no problem.
I'm starting to learn in flex and ruby on rails. I see some projects there is a flex folder under rails_project/app which contains controller, models, views. I think it's not mannually to add these folders to rails project.
I have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
I already Import PSD layers into the Flash CS3 project. But it Imported as a PNG image and not a vector shape.I am using it in a web page and Its size is not suitable for fast loading.
How can I import PSD layers to the flash projects as vector shapse?
I have a simple landing page that im making for a website.The title to the site. Just plain simple static text but its just always edgy and aliased? I even tried making it orginally in a very large font size breaking it up and then reducing it in size. Still no luck.But when i zoom in using the right click menu its starts sharpening up and in real close-up seems razor sharp. But when the page is displayed at 100% size the text which is now much smaller is aliased.
The great thing about vectors is the data typing / autoComplete.. The thing about them that I hate is the numeric index and the resource intensive retrieval methods you need to pull an element.
so with objects: myObject["myObjectKey"]
is great, fast, etc. BUT there's no data typing myVector[0].myProperty is fantastic for auto complete, but there's no quick index, instead a bunch of for loop logic that can get really messy in more complicated data models where there are a lot of relationships. Does anybody know of an elegant hybrid solution aside from things like
var myProperty:MyFavoriteDataModel = myObject["myProperty"] as MyFavoriteDataModel;
I have seen flash games where the player can actually draw objects. Meaning they have like a pen cursor in the game, and they can just start creating vector art. I have a game in mind where it might be a cool feature to have the user draw a few things. I bet this is a heavy subject so I am not asking for every bit of code I'd need to create something like this, but I have searched quite a lot for anything remotely brushing on this subject and clearly I have no idea what I should be punching into google.
I've imported a vector graphic from AI into my stage. When I click on the vector graphic that's been converted to movie clip symbol and drill down to the vector level, as soon as I insert a keyframe in the timeline, I no longer can use an eraser to edit the vector graphic. It automatically move up one level as soon as I insert a keyframe. Does anyone have any idea why I'm getting this behavior? I want to create a hand written effect with this vector grachic.If I draw a vector square on the stage, convert to movie cli, double double click the movie and then I am able to edit or change the vector shap but that's not the case with the imported AI file.
I have a main.mxml in a flash builderproject. In some library I have a vector. I need to push that vector and its contents to the ui to use to populate lists and what not. How would that be done?