ActionScript 3.0 :: Library For Making Statistical Graphs In It?
Nov 6, 2010Does anyone know of a good library for making statistical graphs, such as histograms and box plots for as3.
View 2 RepliesDoes anyone know of a good library for making statistical graphs, such as histograms and box plots for as3.
View 2 RepliesI am working on an eLearning lesson that needs to score quiz results using a statistical formula called a probit function. There are formulas in many languages (VB, C++, etc.) for the probit function, but not in AS3. The closest I can find is in JavaScript.
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I´ve made a site for myself in flash (AS 2) and it works great. But one thing that I havent got the knowledge for is that I would like to have my own sound library.Anyway what I want is a xml updatable library, a simple list of sounds for visitors to download for free! A preview of the sound is also something that I need. The sounds are mostly very short sounds, so a rollover should work i think.[code]If there is someone here who would like to help me with this? Just to get me started. I fully understand if someone here thinks like, wow thats alot to ask for! how rude and so on, but if there is someone that maybe thinks that this could be fun or interesting and would like to give it a shot.
View 4 RepliesI'm working on a small project in AS3, and I need to make some interface buttons. I had them as separate classes at first, but then realized that it was probably overkill, and on top of that, figured out a way to simplify the event calls by making them buttons and assigning the event dispatches to their parent.
I tried remaking them using the SimpleButton class, but I can't figure out how to give the buttons any sort of design. Every tutorial on the web uses SimpleButton to make only the most bare-bones Actionscript graphics by actually drawing them with the code (why anybody would want to do that is beyond me), and my attempt at assigning a library item to the upState:
_deletebutton = new SimpleButton();
_deletebutton.upState = mc_deleteButtonUp; <--- exists in my library
doesn't do anything.The Adobe docs say that the various states take DisplayObjects, which mean they take Sprites and MovieClips, so you should be able to do this. Does anyone know how?
I've been messing around a bit with a Facebook application for a while now, which is using FBML. A need has arisen to integrate graphs to display data. From what I can tell my options would be one of the following:
Find a Flash Graph that doesn't require a JavaScript library to work Convert the application to an IFrame application, and hope that Facebook wont break the Graph JavaScript Generate the graph serverside with GD or ImageMagick I would preferably not go with option 3, due to how boring generated graphs look, and serverside load.
Does anyone have any opinions or suggestions on how I would best solve this?
I have to make a graph with 2 parts the main view which you can drag and a bottom part which will show your location on the whole graph. how can i make the 2 move together, I have attached a small jpg of what i mean.
View 3 RepliesUser can change values in textbox and accordingly graphs change.
Is it possible to do that in flash and which component we need to include for including graphs?
I am using flex builder 3 with SDK 3.5. I make a AIR application and I want to Draw some graphs on it. I search the internet and the examples did not work. Am I missing something or I have to install some chart relating packages? I am new to Flex.
View 1 Repliesi have a project to do on flash..its about laws of physics and i want to include dynamic graphs.. e.g projectile motion.. the guy enters the distance and the angle and a graph is plotted from the calculations it makes.. erm..thing is that i dont even know to make a graph in flash..now i have to make a dynamic one is there any tutorial around
View 6 RepliesI am trying to plot a line chart/graph from values in an array which obtains its values from an XML file. My code does work to an extent, but as an Array can only contain a limited number of elements (I think it is 255 maximum - but I could be wrong), and the data in the XML exceeds the maximum limit of the Array, I was wondering if there is an alternative method of plotting the graphs from data in XML.
View 9 RepliesIs there an online cheat-sheet to graphs of common tween / easing functions? I want a bookmark I can refer to when picking a function for a tween (e.g., Quintic, Quadratic, "Bounce"). The only one I can do in my head easily is linear.
View 1 RepliesDoes anyone know of software or flex/flash/as3 source or visualisation software that could be used to make interactive graphs, where the user would enter a query that would pull data from a MySQL database and the user would build a sunburst or icicle graph by dragging and dropping items into a tree-like structure and they would be able to view the graph? i have attempted to use flare but my programming skills are pretty bad. So far from what i gather, flare only allows the graphing of defined datasets rather than allowing a user to modify the dataset and thus creating a new dataset.
View 2 RepliesI have this flash player we use to create some graphs and charts of our business performance. We use flash because we like those neat-o graphics and overall User experience.
The thing is that now I need to generate snapshots (i.e. images) of those charts every Monday so I can save them to disk.
Our flash player takes arguments at startup (or runtime) that specify the data we want to load and the date range, and we have LOTS of charts around.
I would like to know if there is any way to create these images in a batch, window-less process in linux. My goal would be to have a script that runs at 2am, automatically loads all the graphs say for the latest week, and creating PNG images for each. All this in one of our window-less (but with X11 libraries) linux boxes.
Is there any opensourse, free set of components for creating Flex mxml graphs? like aviary Peacock style ones with at least Drag, drop, and connect generators so each graph element could have or something like that. Framework should be opensource (like GPL, LGPL etc) BTW: I found one wary bacic made by Erno Aapa with Degrafa but I would really love to see something much more Flex 4 - mxml oriented and frienfdly.
View 2 RepliesFor a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
View 1 RepliesI am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
View 1 RepliesHow can we import images using AS3 code so that when they are imported once will remain in the library forever..
View 3 RepliesI've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
View 2 RepliesI am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
View 3 RepliesI want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:
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As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).
View 0 RepliesLibrary symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
View 3 RepliesI am working on a Heads up display and I am having some problems. The Problems are i cant seem to get Flash to do what I want...I am relatively new to flash but I know that I need to use action script 2.0 and Kismet to make what I want happen. (I am using the UDK and Scaleform for the development of the game I am helping with)Here is what I am doing.
I am making a cross hair. When I highlight an enemy it should turn red. When it Highlights an ally it should turn blue.I have made a heart beat Monitor that needs a animation for a heartbeat and Flat lining. The Background of the Heart beat monitor Changes color according what has happened to the player, If the player Gets hit the background of the heartbeat monitor changes color. If the Player gets hit too much the Heart Beat Monitor will flat line.Then I am making a radar for the hud.
Making the MC point towards the cursor?
View 3 RepliesIn Actionscript 3.0 I want to make two timeline animation happen at the same time. I can't seem to get it to work.
Do I need another eventlisetner and function to perform this extra animation or can i nest it in the function that is already there?
Here is my code:
Quote:
stop();
close_btn.addEventListener(MouseEvent.MOUSE_DOWN, closehandler);
function closehandler(evt:MouseEvent):void {
gotoAndPlay("closeHere");
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Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code:
private function randRange(min:Number, max:Number):Number
{
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what are some tricks and tips for making editing across frames quicker and more consistent? For example, if I have an animation with many frames and/or multiple scenes is there a way to add or move an element so that it appears the same way across all of the frames?
View 1 RepliesIm planning on making a game in flash thats going to be kind of like a breeding game for birds.
View 2 Replies