ActionScript 3.0 :: Play A FLV From A ByteArray To A Video Object?
May 14, 2009
I wrote an application that loads a FLV into a ByteArray object at runtime. Now I want to play this FLV into a Video object. The problem I have is that the Video object won't accept anything else than a NetStream (or a Camera) as its source, and I can't find a way to set an in-memory FLV as a NetStream's source for playing.
According to the NetStream API, Flash can play LOCAL RAW video by calling ns.play("raw:filename");.My question is how can Flash play RAW video data from a ByteArray? I have basically set my NetStream object to data generation mode by calling play(null), but whenever I call ns.appendBytes(byteArray) nothing is happening because apparently, appendBytes only support FLV data. how can I make Flash play raw video data from a ByteArray?
I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
I want to crop a video and have part of it play somewhere else. Is it possible to do this, possibly by extending Video or MovieClip and changing how it draws?
I am developing an web application in flex which have a feature of recording the runtime by having a snapshot of each frames then encoding it into a ByteArray for video playback. I am currently using NetStream.appendBytes() for playing the ByteArray FLV. It is working, but I just found out about OSMF and thinking bout integrating it in my application. It is it possible to play the flv byteArray in OSMF?
I want to convert a ByteArray wich contains a .flv file read through a socket connection to a video playable object and play it, or attach it somehow to the netstrem as its source. Why this ? I'm trying to write an app using AS 3.0 that connects two swf clients to each other directly without a server (after they know of each other) and allow them to exchange video sequences. So the reverse way video -> bytearray -> network -> reciever ->video would be of interest aswell.
I have a buffer with MP3 data (If I would save this buffer and call it buffer.mp3 it would play, but in this situation I should not save it to file system). I have to play it, but I can not, what shall I do? I tried the next code to play that buffrer(ByteArrayStream) (I get MP3 data from server the method of getting data works fine (tested on text int's etc) I call the returned ByteArray readResponse because I have some seading method and It is it's response).
I am trying to serialize & deserialize Vector. using ByteArray..[code]No matter what I do, I keep having this error: RangeError: Error #2006: The supplied index is out of bounds. at flash.utils::ByteArray/readObject()
The coding language is Java.I have a ByteArray embedded in ActionScriptObject.(Smartfox Server)I want to convert it into ByteArray.The idea is to save it as an image.This a sequel to the post --> Convert Byte Array from Action Script to Image in Java and save it
I am trying to take data that I have extracted from a ZIP file in Actionscript, then convert it to a File object so I can write it to the documents folder for my air app to use.
So I have a video that plays stream from a webcam,I will click a button and take a picture. I encode that picture using JPEGEncoder then I store it in a ByteArray.How do I send that data over to either a javascript function or a java class?I don't want to use the navigateToURL (URLRequest) method because that will redirect my page.Is there a way to send the data to a function while still staying on the same page?For example, make a asynchronous call to a javascript function or java method?
It's a bit vague - the whole thing with AMF. On one hand we have a client capable of serializing and sending everything from integers to XML documents and ByteArray streams, but on the other hand we have the FMS with a JavaScript host. Where is the bridge? :-) I mean how does one work with the objects, in particular, a ByteArray, received through the [generic] wire? It's easy with numbers and strings, but no word on more complex objects.
I have a byteArray of recorded sound.But how can I transfer the ByteArray data back to a real Sound object?I know that I can pass the ByteArray to an SampleDataEvent.SAMPLE_DATA listener , but that way I would have to keep the raw ByteArray and pass it every time the sound plays.
The stop button plays as expected. The play/pause button plays as expected. The issue is when you press pause which will cause the play button to appear, then press stop. the video automatically plays and it shouldn't. I have bolded the control button script for convenience.
Why does my swf's skin referenced by a simple component FLA work locally but NOT live? There's no AS3 in the component FLA. It's just a one-layer component referenced to the the FLV. When I test locally, IN FLASH CS4 ONLY, and click on "Animalia - Verse From the Zoo" the FLV and skin load and the video (source FLV - "Sequence01.flv") plays. But the same thing live only loads the swf for the FLV file area but NO SKIN. Try it yourself, please:Has anyone had this problem and knows the solution? All files are in the SAME FOLDER on the web server. I've tried every URL and path combination I can think of on the website. I've tried referencing the whole URL.
Yet whatever path combination I try, either nothing happens, or I just get the FLV box but no skin. Which is what's happening now. Publish settings are set to Flash Player 10 for all files. And I've tried the component SWF WITH and WITHOUT the fl.video package (import fl.video.*. No difference. Why does the skin load and play locally but not live? It's all AS3. No AS2. And it does not seem to be a "publish settings" issue as far as I can see. The relevant code in my API is:
var AnimalFLVLoader:Loader = new Loader(); AnimalFLVLoader.contentLoaderInfo.addEventListener (MouseEvent.MOUSE_DOWN,fAnimaliaVOn); Animalia2.addEventListener(MouseEvent.MOUSE_DOWN, fAnimaliaVOn);
I have a project where I am bringing in one video with a cue point at the very end with the name of "End." I'm trying to have the next video play when the first video reaches that cue point. I keep getting this error: 1046: Type was not found or was not a compile-time constant: MetadataEvent. Here is the relevant code I believe:
I am wanting to play a number of movie clips and flash produced video clips. On the main timeline I have a frame for each clip I want to play. In that frame is a flash movie that contains the video that I have embedded onto the timeline for the movie. The filesize for this project is massive and I am struggling to work on the file. I want to be able to play the video files with the playback component in each of the frames where the video was.
I was wondering how I can delay (2 seconds) a video to play in a Flash Video Player? I know one way is for me to add blank frames but I would like to know some other options.
I have created my first flash video and wish to allow the visitors to play the movie themselves instead of having the movie play automatically also have a stop or pause button too.
I want to play smooth streaming video from IIS using the flash video player like e.g. jw flash player instead of silverlight player?Which video format should I use in this case? Can flash then play e.g a video via smooth streming encoded with microsoft encoder?Do you know some alternative video players, that combines flash and silverlight functionality (selected per java script) to use with flash and silverlight?