ActionScript 2.0 :: How To Pass Parameters On Enterframe Event
Jun 15, 2010
i have linked a movie clipe and creating multiple copies of it through attachMovie().i want to used this enterframe event to change the alpha of all my movie clips from 100 to 0 and viceversa when i drag and drop the movie clip
waiting for reply
My project has a target object (center of stage) and a moveable object, which is created each time a user presses "Enter". Each movable object is identified as part of an array (i.e., object[i]), and a new line (i.e., line[i]) is dynamically drawn from the center of the newly created object to the center target object.
Basically, as the object is dragged around the screen the line is to stay connected to the target object. Therefore, that specific line for that object being moved must be redrawn using a drawLine function inside the event handler. My issue is how to get line[i] to be identified within the even handler? (Using AS3 coding)
Suppose I want to create a bunch of buttons using a loop. But I want each button to do something different. Suppose the buttons are numbered and I simply want each button to print out its unique number when clicked. Heres what I have so far:
Code: var t:CTextField; for (var i:int = 1; i <= 100; i++) { t = new TextField();
[code]...
Ive tried many different things to get this to work, but none of them worked so I wont bother posting them all. At best, I got it so every single button traced "button 100 was clicked". I sort of understand why that happened, but I dont know how to make it work properly. Once again, all I could find was people saying "use custom events", but I think I need a lot more details than that. For example, I dont see how changing
Code: t.addEventListener(MouseEvent.MOUSE_DOWN, buttonClicked); to Code: t.addEventListener(MySpecialMouseEvent.MOUSE_DOWN, buttonClicked);
i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
Im just start with AS3 and I saw in an example how to made a simple clock, but it is using enterFrame event, if my movie is working at 30fps, is a good practice use enterFrame for a second counter? Is there any other better function or better practice where I does not need to check 30 times in every second?
I have a hitTest on an enterFrame event that adds a movieClip.I then want the movie clip to be on a timer that changes it to another movieClip.As you can imagine, there is a conflict because the hitTest always finds the original Mc an so over-rides the timer.I know this is a logic problem but I cant seem to figure it out.I am pretty sure I am thinking about this the wrong way.here is some of the code:
//this is the hitTest this.addEventListener(Event.ENTER_FRAME,leftPillarHit); function leftPillarHit(ev:Event):void {
In the move function below, I'm attempting to have move return false, when it becomes true I want to delete this on enterframe event. In essence when the clips come to rest and the function is no longer needed delete the function call.
Code: //Variable to store number of Clips desired clipCount = 6; xArray = new Array(179.1, 249.1, 321.0, 179.1, 249.1, 321.0); yArray = new Array(145.0, 144.0, 145.0, 206.0, 205.0, 204.0); //Interface Assembly function build() { [Code].....
I am trying to figure out how to get an enterframe event listener to stop. I created a simple example below, where a line spins around on stage until the user clicks on it. When they click on it, the user should be jumped to frame 2.
I'm using greensocks MP3Loader to play IntroMp3. I want to dispatch a custom event when the value of the MP3Loader.soundTime property is 3 (3seconds). I've done it with an enter frame event. the problem is that it dispatches the event more then one time. what is the better way to check that the MP3Loader.soundTime property is == to 3 and dispatch my event only one time?
Code: IntroMp3.playSound(); addEventListener(Event.ENTER_FRAME,myFunction); function myFunction(event:Event) {
ActionScript Code: var _angle:Number = 0; var _speed:Number = .1; var _radius:Number = 100;
[code]...
but...... if I wanted the circle to be drawn faster and change _speed to lets say .7 the circle becomes a polygon. How to get the circle to be drawn fast so it looks like a circle?
I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.
I have been developing a game using Flex, and used the Timer class to keep the main loop going. However, when I tried using the enterFrame event to do the main loop, there were a few problems. First of all, physics simulation seemed way too fast. Is the enterFrame event called more than once per frame? I set the application's global frame rate to 24, so shouldn't the application set off the event every 1/24 of a second? And the second problem is that when the game runs like this, some MXML components that are added are not shown.
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
want to make a sfw that receives parameters from the html tag. for example, when you embed youtube videos, in the <object> thingy you set the video you want to show. i want to do exactly the same, have a 'projector' (though not exactly videos), the swf knows what to do from the html tag params, and displays the right content. how do i red html params from the sfw (and how do i test it?).
also, is there any doumentation/examples on how to connect php/mysql to a flash movie?
I am trying to load a swf file in a browser and pass url parameters to the flash movie. How do I access the url parameters in the flash movie in actionscript?[url]...
I did find pointers on passing parameters through embed/object tags, but nothing on passing url parameters (and accessing them) just through a browser url.
I created a swf in swf where I have a video and also instantiate another swf using a loader.That other swf reads a xml (RSS) and displays a text with marquee at the bottom end ... What is wanted by main swf, pass parameters to another swf, being more specific, I want to pass the address (URL) of the RSS to be displayed.
I created an full flash template website loading external swf.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with an enterFrame.some of my external swf use a vertical scroller also using an enterframe function base on the x / y position of the mouse, the scroller dont work anymore.Can't an enterframe swf loads another swf with enterframe function?
I've created a very simple video player that I want to use with many different FLV files on my site. Rather than packaging SWF files with each FLV, I'd like to just design one SWF file and have the corresponding HTML file pass the URL of the FLV as a parameter to the SWF. I've read a lot about passing in parameters from HTML to SWF using AS3, and it seems pretty straightforward. Here's an example of the code I created using Flash CS3 and ActionScript 3.0:
this.loaderInfo.addEventListener(Event.COMPLETE,loaderComplete); function loaderComplete(evt:Event):void { //traceText.text = "Loaded";
[Code]....
Note that I'm using the variable "userName" to pass the parameter. Eventually I'd use a variable like "movieURL" to convey the actual URL of the FLV file. In any case, when I run the code, I get ... nothing! Nothing but a blank text box. Both the HTML and SWF files are on my local machine.
If I uncomment the "//traceText.text = Loaded" line, the text box says "Loaded", which would indicate that the event listener is functioning properly.
I am trying to use FlashVars to pass a parameter that will determine which graphic to load into my movie. The test actionscript code uses a dynamic text field called dText and is coded as follows (testing the FlashVars by passing them to a dynamic text field):
function loaderComplete(myEvent:Event){ var flashVars=this.loaderInfo.parameters; dText.text=flashVars.userName; } this.loaderInfo.addEventListener(Event.COMPLETE, loaderComplete);
In my html code I am adding: <PARAM NAME=FlashVars VALUE="userName=SamG" /> FlashVars="userName=SamG" // added to the embed tag
Inside a .fla file I have some buttons and each button will tween a different image to the stage. All the images are outside the stage in the same x and y position and I just need to tween the x coordinate.
Now I'm working with an external document class where I'm trying to hold all my functions and I'm stucked with the Tweens. I'm willing to stay away from the flash tween engine and I'm trying to work with tweenLite.
Is it possible to pass parameters through eventListeners so I can use something like this inside my docClass?
public function animeThis (e:MouseEvent, mc:MovieClip, ep:int):void { //ep stands for endPoint. TweenLite.to(mc, 2, {x:ep}); }
If this is possible, how am I supposed to write the listeners so it will pass the event to be listened for AND those parameters? And how to build the function so it will receive those parameters and the event?
I've written an imageLoader class. I want to dispatch an event after the completion of image loading to the document class from which imageLoader has been initialized.
[Code]...
onLoaderComplete is the image loading complete event and onLoaderProgress is the image loading progress event. Here i have dispatched an event in inLoaderComplete event. I want to send parameters along with the dispatchEvent. How it can be done?
I have 2 skins, almost identical, but differ in 1 small way that can be accounted for if I could pass a Boolean to the skin while assigning it to the host component (a button).
<s:Button skinClass="MyBtnSkin" />
Is there a way while assigning the skin to the button, I could also pass a parameter to the skin somehow?