Actionscript 3 :: Replicate Photoshop Adjustment Layer In Flash
Feb 22, 2011
Is there anyway we can replicate Photoshop's adjustment layer in Flash? I see that we can replicate blend like overlay. But didn't see a way to replicate Hue/Saturation adjustment layer for example.
I'm trying to replicate an smart filter from Photoshop (CS5) in AS3. Here's what I'm trying to do: I want to have a dark gray background (0x323232 to be specific) with some light, fine grained monochromatic noise on it. I've been mucking around with the perlinNoise method but it's 'too much noise'. Too much contrast. Code: bitmapData.perlinNoise(3, 3, 13, Math.random(), true, true, 7, true); Could anyone point me in the right direction?
I am trying to animate an adjustment layer in Flash with Photoshop. The only way to describe the effect I'm looking for is if you apply an adjustment layer to an image/photoshop file (i.e. Hue/Saturation) and move the slide bar from one side to another. This effect works well with pictures that have multiple colors. I might be able to provide a video of this effect if my description is confusing.
I have a layer in photoshop that is shaped like an triangle, and I want to make it so that in flash when I hover over it, it changes to an 'active' version that is brighter, however whenever I try to import the layer (I've tried saving it as .bmp, .png etc) I can get it to import without the background, but the imported file is still a square (the image size). Essentially I need just the exactly outline of the layer, which is a shape, versus the entire size of the image!
I have about 5 layer groups in Photoshop and in each of the groups/folders there are some layers with some text and other layers with isolated images and also layers with some layer styles. When I import this file into Flash I need each of the layer groups to be imported as a flattened bitmap image. I don't want any of the text to be editable or to have any of the layer styles intact. So if there are 5 layer groups in Photoshop, I just need five bitmap images in flash. I've tried doing this but it still imports the layers separately. I know I can flatten the groups in Photoshop but I want to keep this file editable.
I can't edit it in the sense that I am unable to go in and take the eraser tool and erase a section of the scene on that layer that wasn't created in Flash. I can draw on it in Flash and modify it that way. I can effect it via tweens enlarge, alpha transparency etc. But I can't erase part of the graphic that I created outside of Flash in Photoshop.I've tried erasing on the graphic itself, also after it's converted to a movie clip - inside the movie clip's timeline etc. It doesn't work. As I said , I can draw on it and effect it but I can't erase part of what was already in it before it was imported from PS4.
I was recently tasked with replicating [URL] in HTML5 and jQuery. I'm currently struggling to do the effect where the menus slide up behind the images when an arrow is clicked (See the Menu section for the best example) and was wondering if this is actually possible in jQuery. So far I have [URL] which is sort of getting there but I'm not sure it's the best approach.
I was wanting to know whether it is possible to replicate this flash file (link below) using action script. By replicate i mean do more or less exactly what this does but perform a little more smoothly. Certainly i shouldnt have to go through all this on the timeline for such small results. The flash file below took me ages to do and im sure via action script it should be much quicker and easier.
I'm trying to replicate the motion of a 'mexican wave'. I am using Flash CS5, and using AS2. I've created a 'jumper' graphic and animated it in a clip so it jumps once - up then falls back to the ground. I've pulled the clip in to the main timeline and replicated a bunch of times so I have a row of 'jumpers'. I've given each instance a unique ID. Then I'm telling each clip instance to start playing, in sequence, using the following code:
var total_jumpers = 36; var i = 0; var jumpLag = 1000; function do_jump(bottle) { jumper.play(); [Code] .....
In the clip, I have put stop() in the last frame to try and stop it looping. So this works ok, but the clips seem to loop - I can't get them to stop.
I am converting a Flash Web App to a Javascript(HTML and CSS) Web App. I have a cube rotation animation working but I have a problem with the perspective.My Problem: I am not sure which CSS attribute I should use to replicate the Flash versions perspective(please see the 2 images below). The 2 below images where taken while the cube rotation was occuring and you can see the difference in the perspective(the 2nd image is too wide and should look like the first). You can see a working example here(Note it only works onThe first image was taken from the flash application and displays the CORRECT perspective(that I am trying to achieve in CSS).The 2nd image is taken from my CSS, Javascript and HTML web app and the cube rotates with the INCORRECT perspective. What CSS attribute do I change in order to achieve the above images cube perspective?
this code continusly loops 2 MovieClip instances. When I set the frame rate to 40 this command this.stage.frameRate = 40; it moves along pretty fast.If I set the frame rate through a slider componet I have to set it to about 300 to be the same speed. This seems strange I thought 40fps was 40fps.
[code]...
I dragged the Slider component on stage, gave it an instance name, and configured with component inspector.
I am trying to build a full size slideshow in which the width of the image adjusts itself automatically to the width of the browser window in which it is viewed. Can anybody point me to a 'how to' on this?
was looking at former sotw winners and i came across funkycode.de, which has the bottom section of its page adjust within flash depending on the browser, and not just the resolution. for eg; if you resize the window the bottom nav will just flow upward and follow (until you hit the 1024x768 boundary in which case the bottom doesnt exist anymore) speaking of which, dont you think it kind of sucks that sites have to be made in consideration for 1024 when you can do so much more with 1280
I'm wondering if there is a way to tweak the tutorial for the thumbnails slider (link below) to allow for thumbnails of various widths: [URL] Currently the script creates the spacing between the thumbs by taking the width of the first thumbnail loaded and adding a value of 5 to it. However, in my instance the first thumb is the widest, so this creates odd spacing (This is for a product selector that runs from largest thumb to smallest).
In the default context menu, there's the quality adjustment settings with a sub menu for the low, medium, high. I know how to manipulate the menu at the top level just fine (so don't worry about having to explain how to use the ContextMenu classes), I'm just wondering if it's possible to create sub-menus like that quality one.
i am moving from AS3 and Java to Expression Blend/WPF, but cant seem to figure out how to replicate EnterFrame event in C#, is there a update() or frameUpdate() function.
Is there a way to make Flash work with masks in the same way as in Photoshop?In Flash, for a mask layer to work, it needs to be in shades of transparency.In Photoshop, you can use a fully opaque mask layer, and the mask is applied by using the different shades of black and white.
I was wondering if anyone has run across a style or stylesheet replicating the default Flex 4 style (Spark) over to Flex 3. I love the cleaner and less blue look of Flex 4, but I have to develop an application with Flex 3 for compatibility purposes.
When you open the site, there's a really sweet slideshow. I've been able to replicate the sliding action and I can click on each image to take me to a new URL, but I can't get it to automatically rotate on it's own. The numbers are fine, but I'd also like to add next/prev buttons.
Like I said, I got it scrolling, I just don't know how they're controlling theirs. I think I'm just doing it all wrong.
I wanna import like a logo and a few other images which I want to have a transparent background. I understand save it as a png and click interlaced. But when I import it into the flash as a png the quality of my image is seriously reduced. How to import transparent images into flash as say jpg quality.
I am running Window 7 64 bit with 6 gb of RAM, two E5520 Xeons, two 10k raptors, one 320gb HD, and a ATI FirePro V5700. Brand New machine and a Fresh install of windows.
Everytime Photoshop CS4 is open it will cause Flash Cs4 to Crash. I can work in Flash without any issues until Photoshop is opened. Flash will usually crash in under 5 min with Photoshop open. I have tested this over and over and it is Photoshop causing Flash to crash. Does not matter whether I am running the 32 or 64 bit version of Photoshop. I am starting to believe it is a memory issue but I am not sure or how to fix if it is.I have tested the memory and it passed all tests. This is really killing my production time.
am using Flash CS5 and Photoshop CS3. The issue I am facing is while exporting from photoshop (optimized for web and devices) as png-24 , most of the images lose their quality inside flash. I have tried to make the publish settings for image quality 100. On lossless compression of the images, the image gets blurry. The total quality of display is highly degraded in flash in comparison to that of photoshop
Well I have been having a major problem for the past four days. I imported 1 photoshop file into flash, everything was okay. I tried to import the others and an error message appeared stating that flash has crashed and has to close unexpectedly. I've re-installed flash and it does the same thing- so I know that isn't the issue. I have used other computers and it is still the same. I have been racking my brain everyday trying to figure it out. I checked the file sizes and they aren't that big and I compared them to other photoshop files I've imported and they are roughly the same size.
Also other photoshop files import, but the ones I actually want to use do not work at all. There is no way I'm re-designing 10 photoshop files!!
By the way when I saved some of the PSD files there was no extensions on the files, so I had to add them afterwards.
how to arrage thumbnails like in [URL] > portfolio or may be an enhancement to the "flash xml image gallery" tutorial found in this website Basically I'm not trying to replicate the navigation sequece of the portfolio, but it's more like "How to handle an array in such a way?".
I am doing a lesson on electricity with my class. I have a range of electrical symbols which the kids use to create simple circuits by dragging and dropping on the interactive whiteboard. I only have one of each symbol displayed - when a student drags one away I want the symbol/object to replicate itself at the same point that one was dragged away
I just put together a banner image in photoshop that I would like to import into Flash and put a small navigation menu at the bottom but whenever I use the import to stage feature I am getting a large amount of discoloration in the image. I've tried saving it as a .tif and .png but both came out looking poor. Attached is an image to show what I mean.