Actionscript 3 :: Way To Remove A Timer?

Sep 20, 2011

I'm not sure if the way I did makes the garbage collector remove the timer. Here are my two functions:

public function newWave() {
var callTimer:Timer = new Timer(800);
callTimer.start();

[code].....

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Remove Child With Timer?

Dec 8, 2008

Would the following code be correct and if not can someone assist me in making it work

var fw:Fireworks = new Fireworks(590,300);
addChild(fw);
var t:Timer = new Timer(10000, 0);

[code].....

View 1 Replies

ActionScript 3.0 :: Remove A Child Within Timer Class?

Dec 9, 2011

I want to add a child to the stage for 5 seconds and then remove it. When I use the following code I get a "1120: Access of undefined property WordoScreen." error.

In particular the problem only occurs when I use the "removeChild(WordonScreen);" using the TIMER_COMPLETE. If I remove that statement I don't have a problem.[code]...

View 5 Replies

ActionScript 3.0 :: Timer Still Plays After Remove Child?

Jul 16, 2009

I have a main swf that loads swf with photo gallery. Photos change with timer. But when i remove child with gallery in main swf timer still works and loads photos. I can see that in my trace window and in bandwidth profile while testing swf. Is there any special reason why removing child does not kill/stop timer and do i have to stop it from my main swf or is there any workarounds?

edit: I just read this article: [URL]

So i have to remove listener in my main application in order to stop timer?

View 3 Replies

ActionScript 3.0 :: Remove Children Added Using TIMER?

Jan 2, 2010

i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.

ActionScript Code:
rama2_mc.addEventListener(MouseEvent.MOUSE_OVER, rama2);
function rama2(event:MouseEvent):void
{

[Code]....

View 3 Replies

ActionScript 3.0 :: Remove Child Stop Timer?

Jul 20, 2011

I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.

View 5 Replies

ActionScript 3.0 :: Does Stopping A Timer Remove Its Listeners As Well

Nov 10, 2010

just cause i'm trying to optimize my project to the fullest (concerned about garbage collection and all that...), i want to know something about timers...is the killTimer function enough? or do i also have to remove the listeners?

PHP Code:

[code]....

View 5 Replies

ActionScript 3.0 :: Remove The Child Object From A Sprite Using A Timer?

May 19, 2010

I got this error upon trying to remove the child object from a sprite using a timer.

function notify(e:Event){
var bx = new box();
con.addChild(bx);

[Code]....

View 3 Replies

Flash :: Remove Timer Of Object Created In A Loop

May 19, 2011

I want to remove an object that is created in a loop, with a timer.

var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, voegtoe);

In function voegtoe I'm adding an Movieclip Object called man:

man.x=Math.random()*650;
man.y=Math.floor(Math.random()*(70))+350;
addChild(man);

I want to remove this object after 2 seconds. The problem is that there are multiple 'man' objects.

View 3 Replies

Actionscript 3 :: Remove All Timer Objects From Movie Flash

Nov 28, 2011

I am adding a Timer object when my flv playback enters a Pause state and removing that Timer Object when playback starts again. I noticed that if I pause the movie and then drag the slider on the timeline the movie enters the Pause State again which adds another Timer Object....

How do I check to see if the Timer has already been added and if so remove it and add a new one.

See code below:

my_player.addEventListener(VideoEvent.PAUSED_STATE_ENTERED, pausePlay);
my_player.addEventListener(VideoEvent.PLAYING_STATE_ENTERED, startPlay);
function pausePlay(e:VideoEvent):void {

[Code].....

View 2 Replies

ActionScript 2.0 :: Remove The Milliseconds And Have The Timer Based On Seconds Instead?

Dec 1, 2006

I having a little trouble with the countdown tutorial here. I want to remove the milliseconds and have the timer based on seconds instead. How do I do that? I'm using Flash 8 if that means anything.

View 1 Replies

ActionScript 3.0 :: Global Timer Control - Remove Instance Refs From Array?

Sep 15, 2008

I'm writing a video game and I have used timers all over the place to make everything go. Now I want to be able to pause the game, completely. Meaning, I need to stop and start all timer instances at once, or globally. So I created a Timer subclass called CustomTimer, put some statics in there, came up with the attached code. Now my problem is that I'm pretty sure I've created a memory leak, in that the instances array will just grow and wont allow or gc. So, my question is, is there an "onDestroy()" method or somesuch, that I can override, and use that moment to remove instance refs from the instances array? Or, is there a smarter way to do this? an application object with a pause method perhaps?

View 11 Replies

Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

View 1 Replies

ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

View 1 Replies

AS3 :: Android - Delay Timer Execute And Start Timer?

Nov 29, 2011

I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

View 1 Replies

Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

View 1 Replies

Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

View 1 Replies

ActionScript 2.0 :: Remove _level0.instance1 - Remove Level Path Within Variables?

Jan 18, 2007

is being returned once the onrelease event happens. the loadmovie works fine but I want to remove

[Code]...

View 3 Replies

ActionScript 2.0 :: Drag And Remove Movieclip - Cant Remove Duplicate Euro's From The Stage?

Dec 20, 2009

I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip

[code]...

View 2 Replies

Actionscript 3 :: Remove Childs If Remove The Parent Itseft?

Sep 30, 2010

In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?

View 1 Replies

ActionScript 2.0 :: Remove Movie Clip, Remove Child?

Jan 8, 2009

do to the lack of good on Kongregate, I have come here =D

if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();

[code]....

View 9 Replies

ActionScript 3.0 :: If Remove A Parent, Does It Remove Children

Oct 9, 2009

Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?

View 8 Replies

ActionScript 3.0 :: Remove Container VS Remove All Children?

Sep 6, 2011

In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:

Code:
removeChild(picContainer);
addChild(picContainer);

[code].....

View 5 Replies

ActionScript 3.0 :: Use XML To Set Value For TIMER?

Oct 28, 2009

OK, so in the project i'm building this is the code for my timer[code]...

What i want is mytime to be called from my xml file. it also has to change for each image that shows up

This seems to me like it should be SO easy but I can't figure it out for some reason. I call images / links and text all from this file and i can't seem to get this all to work.[code]...

View 5 Replies

How To Create A Timer

May 3, 2010

How to i create a timer that executes the following peice of code after 10 seconds:[code].

View 2 Replies

Professional :: Timer Over Flv Or Swf?

Mar 20, 2011

Is it possible to put a flv or swf on a frame and in a frame above or below or for that matter on the frame itself have a timer that I could time to be the same as the flv or swf.I would like to do the in actionscript 2 The idea behind this would be if I had a 30 second video I could set the timer for 30 seconds so upon completion, or in other words after the 30 seconds it would gotoAndPlay the frame requested.

View 6 Replies

Timer Like A Pie Diagram(2d)?

Mar 18, 2009

I want to make a circle/pie (2d) chart and use it like a timer, at first the circle shall be all black then every second it shall get more red(the pie pieces shall turn from black into red then) and after 60 seconds the whole circle shall be red, I have a few other things I want to do too

View 1 Replies

ActionScript 3.0 :: Timer Does Not Reset?

Feb 22, 2010

Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.

The timer is the only code thats on the timeline..

I cant get the timer working in my AS file...

This is the code on the timeline:

Actionscript Code:
var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,

[Code].....

View 4 Replies

How To Use Variable Inside Of Timer

Jun 18, 2010

I'm working on a simple catching game where you have monsters coming out from the corner of the screen and you need to get them with the mouse.What I want to do is change the rate at which the monsters come out depending on the score. The higher the score, the more monsters should come out.The code for creating new monsters is a simple timer event:[code]it works when I declare the variable locally within the function. But then I can't access it outside of it, so it's no good!

View 2 Replies

ActionScript 3.0 :: How To Stop A TIMER

Nov 15, 2010

How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();

[code]....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved