ActionScript 3.0 :: Stop A Timer In A External Swf On Unload?
Aug 2, 2009
I have a swf with a slideshow that runs on a timer that I'm loading into my main swf. When I remove the swf from the main swf the timer continues to load the images for the slideshow even though I can't see them on the screen. Does anybody have any suggestions on how to stop the timer once the swf has been unloaded?
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Jun 23, 2010
Basically my project is like this, if the time condition is not meet, then it will display a default swf. If meet,then it will unload the default swf and display certain blank swf which will addchild certain image and words based on record in database. Then when the time is reach the end of duration, it will unload the blank swf along with the images and words and upload back the default. how to do in such a way like automatically unload a default swf and load the blank swf along with objects when the time is meet with computer system time and vice versa.
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Jun 14, 2011
I am trying to load & unload external swf that contain audio & video. Problem is that when I unload the swf's, the sound continues and I get overlapping sound. This is the code I am using:
var swf_loader:Loader = new Loader();
///unload previous swf
swf_loader.unloadAndStop();
[Code]....
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Mar 24, 2010
I have a menu on my main page where i can choose some videos to play, these videos are in external SWFs that are loaded in and displayed using Loader, URLrequest etc.. etc..
I have a close button on my external swf that sends a dispatchEvent to an eventListener on my homepage to close the external SWF however the sound from the video in the external swf is still audible even though the visual is gone
heres the code
main page code
Code: Select all
function playVideo(e:MouseEvent):void{
//stop maipage sound
channel.stop();
[Code]......
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Jul 23, 2009
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
[Code]....
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Aug 15, 2011
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA:
function removeF() {
removeChild(bigboreLoader);
}
[code]....
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Aug 12, 2011
I have a swf file in which the you tube videos is coming. in this file everything works fine. The problem is when I click on any other navigation the other swf is loading but in background the video is yet playing. I tried a lot but it didn't work. I know on method that is:--
player.destroy()
player.pauseVideo();
player.stopVideo()
loader.unload()
But this is not working. my main navigation is in main file. and I am calling other swf separately. The video's swf too.
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Jun 13, 2010
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
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Oct 8, 2009
This is a PAIN. I always get grief if i try to use 'pause timline' code of any sort.[code]...
The 'CLOSE' button under it, unloads the level the vid sits in plus the butterflies swf just incase this devil code is still lurking. So go ahead and close it. And wait a few seconds and the WHOLE site loops.
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();
[code]....
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Feb 5, 2011
everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.
AS3, Flash CS3
var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();
[code]....
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Nov 4, 2004
I'm using this timer code for my game.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){
seconds=seconds-1;
if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
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Oct 8, 2009
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
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May 26, 2009
I have a timer set up like this:
[code]...
The problem is I cant figure out how to stop it or reset it after it goes to the next frame.
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Feb 13, 2008
I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...
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Oct 16, 2010
Code:
var _busMonasSemanggiSum:uint;
var _busMonasSemanggiMaker:Timer;
[code]....
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
[Code].....
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May 5, 2011
In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.
During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...
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Jan 4, 2010
I can't seem to find one. All I get are date timers. how to do timers?
I'd like my movie to randomly stop on a frame every minute.
Let's say: after one minute, randomly jumps to another frame
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Jan 6, 2010
I am importing a youtube video to a new movie clip using this script:
Code:
function containYoutube(youtubevar, depthLevel) {
this.createEmptyMovieClip("youtubecontainer",depthLevel);
this.youtubecontainer.loadMovie("http://www.youtube.com/v/"+youtubevar);
[Code].....
I need to be able to unload it if the user jumps to another part of the timeline. I have tried to just unload the movieclip, but it still seems that youtube is streaming data to the swf. If I do it locally, it crashes the application. If I put it on the server, it makes it clear that youtube is still loading even though the movie clip has been unloaded.
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Dec 19, 2010
I would like to run a programme whereby I press a key that starts the timer and then press another key to stop the timer,the delay will be displayed and used to move a object on the stage dependant on the delay.
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May 7, 2011
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{
[Code].....
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Jan 21, 2009
I have a project in which the main swf loads another into it. The swf that gets loaded has an xml driven slideshow that runs on a timer. To view what the timer was doing in the output I traced the name of each photo as the timer fired. When I unload the swf I've noticed that though it appears to be gone from the stage the timer continues to fire and the images are listed in the output. I know that I can stop a timer by using
ActionScript Code:
photoTimer.stop();
but I can't figure out how to stop the timer in an externally loaded swf. I'm using this code to remove the swf
ActionScript Code: this.mc_content_box.mc_placeholder.removeChild(contentLoader); I'm worried that the timer may be loading the photos in the background somehow and increasing the workload.
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Jul 20, 2011
I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.
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Nov 5, 2010
I'm trying to do a simple game like tetris.I have a class "tile" that have got timer event, and every 50ms move my tile.y+=1. So every time I call for a new tile, it will go down until reach bottom of a stage. And the thing is, when the tile will hit another tile, he is still going down until bottom, becouse I dont know how to myTimer.stop(); in the tile class from the root.
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Oct 26, 2004
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there I want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
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Nov 13, 2009
I want to detect if the cursor is over a movieclip to stop the timer that i have? What's the best way? MousEvent.ROLL_OVER will force me to use another function, leaving me with no access to do myTimer.stop();
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Jun 8, 2011
Finally I was able to get my site running with a little FLASH ACTIONSCRIPT in it. (all courtesy of url....)I got so excited and published it right away 'cause I think for as a photographer, it's a huge accomplishment on my part.In my main movie, there are 3 BUTTONS namely: Portfolio, About me, and Contact.In the main timeline I added this script below
PHP Code:
stop();
delay = 30000;
intervalID = setInterval(pause, delay);[code].....
if you notice it, there is a 30 second timer set to purposely move the playhead back to "rewind" and load the RANDOM SCRIPT again. The problem comes whenever you click on either ABOUT ME or CONTACT, because once you are in those frame, the timer will bring you back at "rewind" naturally.I tried to search for some way to stop the timer when pressing ABOUT ME and CONTACT but haven't seen one yet.
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Jul 21, 2011
I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.
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