Actionscript 3.0 :: Stop Timer In Other Class From Root?
Nov 5, 2010
I'm trying to do a simple game like tetris.I have a class "tile" that have got timer event, and every 50ms move my tile.y+=1. So every time I call for a new tile, it will go down until reach bottom of a stage. And the thing is, when the tile will hit another tile, he is still going down until bottom, becouse I dont know how to myTimer.stop(); in the tile class from the root.
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Dec 14, 2011
I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.
Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.
I also get an error:
TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()
[Code]...
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Jan 26, 2011
I found the following script for a button which let me stop all mc inside the root but I need to stop all sounds in the root as well.
[Code]...
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Jun 18, 2009
[Code]...
I can not make the above stop when the root moves on to frame 2.
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Jan 9, 2006
How can I use setInterval to start and stop the root timeline? I would like to use it in this little fade function wherein the setInterval would kick into effect once the alpha is 100%. You can see where I think it needs to go. Here's the code.
Code:
stop();
variable = x+5;
title_mc._alpha = 0;
function fade() {
var nFadeSpeed = 4;
[Code]...
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May 7, 2010
How do I listen for a timer event in my document class from another class? im thinking...... HTML Code:
[Code]...
HTML Code: 1119: Access of possibly undefined property gameTimer through a reference with static type Class.
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Apr 30, 2011
I did a MC called "bgproducts" on the root frame no:46 to 59 then stop(); and in this MC, you have an animation and stop at frame no :64 then stop(); in the frame 64, i have another an empty MC called "productsMC". when i do this code in bgproduct frame no 64 : productsMC.loadMovie("main.swf", ""); it plays the frame on the root 46 to 59 non-stop and nothing to loadmovie, and also the main.swf has a preoloader then frame 2 an load from xml file.
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Nov 9, 2007
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
[Code]...
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Aug 15, 2010
I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}
But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();
[code]....
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Feb 5, 2011
everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.
AS3, Flash CS3
var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();
[code]....
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May 3, 2010
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
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Nov 4, 2004
I'm using this timer code for my game.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){
seconds=seconds-1;
if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
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Oct 8, 2009
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
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May 26, 2009
I have a timer set up like this:
[code]...
The problem is I cant figure out how to stop it or reset it after it goes to the next frame.
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Feb 13, 2008
I have a .fla where the timeline is controlled by a timer located on frame 1 in a layer named "Actions".Essentially every seven seconds it advances to the next frame by way of the variable nextItem. There are 9 frames, then it loops back to 1. This all works fine.The problem lies in starting and stopping the timer ONLY AFTER the movie has looped back to frame 1. Not only does it not stop on MOUSE_MOVE but then on MOUSE_LEAVE the timer seems to get faster .. or jump through the frames.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, timerOff);
stage.addEventListener(Event.MOUSE_LEAVE, timerOn);[code]...
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Oct 16, 2010
Code:
var _busMonasSemanggiSum:uint;
var _busMonasSemanggiMaker:Timer;
[code]....
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Nov 15, 2010
How do i stop a TIMER? i want to stop it on click
ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
[Code].....
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May 5, 2011
In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.
During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...
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Jan 4, 2010
I can't seem to find one. All I get are date timers. how to do timers?
I'd like my movie to randomly stop on a frame every minute.
Let's say: after one minute, randomly jumps to another frame
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Sep 3, 2009
I have a variable on the root timeline that I would like to check for in a class of one of my movieclips. The movieclip get added to the display list via addChild. If I check for the var, I get this error message:1120: Access of undefined property myVar How can I be able to see that var?
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Dec 19, 2010
I would like to run a programme whereby I press a key that starts the timer and then press another key to stop the timer,the delay will be displayed and used to move a object on the stage dependant on the delay.
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May 7, 2011
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{
[Code].....
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Jan 21, 2009
I have a project in which the main swf loads another into it. The swf that gets loaded has an xml driven slideshow that runs on a timer. To view what the timer was doing in the output I traced the name of each photo as the timer fired. When I unload the swf I've noticed that though it appears to be gone from the stage the timer continues to fire and the images are listed in the output. I know that I can stop a timer by using
ActionScript Code:
photoTimer.stop();
but I can't figure out how to stop the timer in an externally loaded swf. I'm using this code to remove the swf
ActionScript Code: this.mc_content_box.mc_placeholder.removeChild(contentLoader); I'm worried that the timer may be loading the photos in the background somehow and increasing the workload.
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Aug 2, 2009
I have a swf with a slideshow that runs on a timer that I'm loading into my main swf. When I remove the swf from the main swf the timer continues to load the images for the slideshow even though I can't see them on the screen. Does anybody have any suggestions on how to stop the timer once the swf has been unloaded?
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Jul 20, 2011
I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.
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Oct 26, 2004
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there I want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
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Nov 13, 2009
I want to detect if the cursor is over a movieclip to stop the timer that i have? What's the best way? MousEvent.ROLL_OVER will force me to use another function, leaving me with no access to do myTimer.stop();
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Jun 8, 2011
Finally I was able to get my site running with a little FLASH ACTIONSCRIPT in it. (all courtesy of url....)I got so excited and published it right away 'cause I think for as a photographer, it's a huge accomplishment on my part.In my main movie, there are 3 BUTTONS namely: Portfolio, About me, and Contact.In the main timeline I added this script below
PHP Code:
stop();
delay = 30000;
intervalID = setInterval(pause, delay);[code].....
if you notice it, there is a 30 second timer set to purposely move the playhead back to "rewind" and load the RANDOM SCRIPT again. The problem comes whenever you click on either ABOUT ME or CONTACT, because once you are in those frame, the timer will bring you back at "rewind" naturally.I tried to search for some way to stop the timer when pressing ABOUT ME and CONTACT but haven't seen one yet.
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