ActionScript 3.0 :: Stop A Timer In An Externally Loaded Swf?

Jan 21, 2009

I have a project in which the main swf loads another into it. The swf that gets loaded has an xml driven slideshow that runs on a timer. To view what the timer was doing in the output I traced the name of each photo as the timer fired. When I unload the swf I've noticed that though it appears to be gone from the stage the timer continues to fire and the images are listed in the output. I know that I can stop a timer by using

ActionScript Code:
photoTimer.stop();
but I can't figure out how to stop the timer in an externally loaded swf. I'm using this code to remove the swf

ActionScript Code: this.mc_content_box.mc_placeholder.removeChild(contentLoader); I'm worried that the timer may be loading the photos in the background somehow and increasing the workload.

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I want to know if its possible and if so how, to stop the timer in an externally loaded swf from the main swf that's its loaded into.

Just to give a quick basic rundown of the set-up. There is the main swf which via a class called Img loads smaller swfs:

PHP Code:

package {
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[Code].....

The _scr bit is a string which gets passed in that comes from an XML file with the source of the external SWF to load. In the SWF there are some actions that are dependent on a timer. From the main SWF I want to be able to turn the timer on or off.

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[Code]...

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[Code]....

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[Code]....

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[URL]

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[Code].....

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[code]......

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So I have an SWF that I've made and I need to appened some instructions to the beginning of the project. I figured the easiest way to do this was to make the animation in a separate SWF then import it to the start of the first one. My problem is that I can't find a reliable way to tell when the first SWF is finished playing. I've googled the heck out of this but I can't seem to find anything that works. For some bizarre reason, no matter what I do the program seems to think that the external SWF only has 2 frames, if I put an ENTER_FRAME listener and trace externalSWF.currentFrame I get "1, 1, 2, 2, 2, 2, 2, 2..." My code looks something like this.

[Code]...

Also, for the record, the external SWF plays properly when I add it as a child. The problem is removing it from the stage when it's done playing. It's interactive so I can't just do a frame count.Edit: So I tried doing a getQualifiedClassName() call on extSwf and I got "Instructions_fla::MainTimeline_Preloader_" which could explain the frame discrepency. How can I have access to the actual timeline?

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ActionScript 3.0 :: Put At The End Of The Externally Loaded Movie?

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on frame one of the main timeline I am loading an external movie. When that movie gets finishes playing, I want to jump back to the main timeline, to frame 2.

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stop();

this.parent gotoAndPlay(2); ?????

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Can anyone explain the model for actionscript in externally loaded SWF assets? For example, suppose the stage owner uses methods from Class1 and that it loads an SWF file with an asset that also uses methods from that class. This means the code for Class1 is included multiple times in the application?

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ActionScript 2.0 :: Scale A JPG Loaded Externally?

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I have the code below working great except for not being able to scale the JPG file once it's loaded.

The code below loads my JPG files into a a group of MovieClips. Once clicked the Current_mc will jump to the top and enlarge. Once clicked again it scales back down. My plan is to load in a large JPG file (800x460) in the loader but have the size be small until someone clicks one to enlarge it. So...long story short I want to know if I can load the JPG file and set it's width and height in the loader

ActionScript Code:
import mx.transitions.Tween;
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[Code]....

one last thing. Is their a way with AS to set "Smoothing" to true? If my images come in smaller they will probably look like crap till they are scaled up to 100%.

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I'm loading an external SWF file to a container MovieClip (adding it as a child), but have the need to create a button over the loaded SWF.The external SWF should still respond to MouseOver events like it used to.

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ActionScript 2.0 :: Tell An Externally Loaded Swf What Its Root Is?

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I have a main Flash file with 2 buttons at the top and depending on which button is clicked, I load an external swf onto the stage below the button area. However, focus is not set to the newly loaded swf file. How can I set focus to it?

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May 2, 2010

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ActionScript 2.0 :: How To Use Externally Loaded Variable

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I have loaded a variable in a text file using the following code:[code]So, my text file has the variable called "volumes" and it loads into a text field named whose instance name is "ggg".Now the variable volumes is a number, and I want to use its value to determine the number of time a loop runs. Here is the code for that:[code]But this doesn't work. However it works if I define the volumes variable inside ...

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ActionScript 3.0 :: Audio For Externally Loaded SWF?

Jul 21, 2010

I have navigation panel that basically controls which swf to play on my stage. Every swf file that I have has audio in it. As soon as I have jumped to the second swf (or 3rd,4th, 5th....) , the audio from the previous overlaps the next.

var Xpos:Number = 200;
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[code]....

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