ActionScript 3.0 :: Audio For Externally Loaded SWF?

Jul 21, 2010

I have navigation panel that basically controls which swf to play on my stage. Every swf file that I have has audio in it. As soon as I have jumped to the second swf (or 3rd,4th, 5th....) , the audio from the previous overlaps the next.

var Xpos:Number = 200;
var Ypos:Number = 0;
var swf:MovieClip;
var loader:Loader = new Loader();

[code]....

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ActionScript 3.0 :: Syncing Externally Loaded Audio Files?

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So what's going wrong, is that the audio files are not playing in sync. They are all pre-loaded so any delay between files shouldn't be sought in the files not being fully loaded yet. For initiating playback in the application, I'm using a simple function with a for loop in it, which sets each instance of my sound class to start playing at position 0 of its timeline (I've added in highlighting for all of the "code" blocks in my post, to keep everything easy to read through):

Code:
function playSounds():void {
for (var iCnt:Number = 0; iCnt < aSound.length; iCnt++) {
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[code]....

Seeing as this didn't work, I have no clue what I could give a shot next... so if anyone has any ideas or suggestions, it would be greatly appreciated! Something else I noticed, was that if I run the application on very fast PCs, the MP3s are almost always in sync, but the PC that I'm developing on isn't that sluggish either and they hardly ever run in sync on it - so it will form a problem for pretty much all of the people who will use the application.

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[Code]....

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[Code]....

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on(release) {
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[code].....

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[URL]

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[Code].....

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[code]......

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So I have an SWF that I've made and I need to appened some instructions to the beginning of the project. I figured the easiest way to do this was to make the animation in a separate SWF then import it to the start of the first one. My problem is that I can't find a reliable way to tell when the first SWF is finished playing. I've googled the heck out of this but I can't seem to find anything that works. For some bizarre reason, no matter what I do the program seems to think that the external SWF only has 2 frames, if I put an ENTER_FRAME listener and trace externalSWF.currentFrame I get "1, 1, 2, 2, 2, 2, 2, 2..." My code looks something like this.

[Code]...

Also, for the record, the external SWF plays properly when I add it as a child. The problem is removing it from the stage when it's done playing. It's interactive so I can't just do a frame count.Edit: So I tried doing a getQualifiedClassName() call on extSwf and I got "Instructions_fla::MainTimeline_Preloader_" which could explain the frame discrepency. How can I have access to the actual timeline?

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stop();

this.parent gotoAndPlay(2); ?????

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Can anyone explain the model for actionscript in externally loaded SWF assets? For example, suppose the stage owner uses methods from Class1 and that it loads an SWF file with an asset that also uses methods from that class. This means the code for Class1 is included multiple times in the application?

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The code below loads my JPG files into a a group of MovieClips. Once clicked the Current_mc will jump to the top and enlarge. Once clicked again it scales back down. My plan is to load in a large JPG file (800x460) in the loader but have the size be small until someone clicks one to enlarge it. So...long story short I want to know if I can load the JPG file and set it's width and height in the loader

ActionScript Code:
import mx.transitions.Tween;
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[Code]....

one last thing. Is their a way with AS to set "Smoothing" to true? If my images come in smaller they will probably look like crap till they are scaled up to 100%.

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Is it possible to tell an externally loaded swf what its root is?
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I have loaded a variable in a text file using the following code:[code]So, my text file has the variable called "volumes" and it loads into a text field named whose instance name is "ggg".Now the variable volumes is a number, and I want to use its value to determine the number of time a loop runs. Here is the code for that:[code]But this doesn't work. However it works if I define the volumes variable inside ...

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Code:
var toTrace:String = getChildAt(0).name;
trace(toTrace);

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I've got a few buttons on stage and each button loads a external swf. What I'm doing is adding this external swf to a movieClip (myMC) which is already present on the stage.The size of myMC is 730x340, I want that the external swf which is loading should fit perfectly into this movieClip (myMC).

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Code follows:

ActionScript Code:
import flash.display.Loader;
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[Code]...

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