ActionScript 3.0 :: By A Vector Of Any Type To A Function?
Nov 21, 2010
I want to write some util functions for the Vector type, like concat_unique(v1:Vector, v2:Vector):Vector ... etc But I am coming across the problem of passing in a generic Vector to a function. I have tried:
[Code]...
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Jul 23, 2011
If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.
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Aug 17, 2009
Below is basic structure of LetterClip class which extends WMovieClipwhich inreturns extends Movieclip Class.
public class LetterClip extends WMovieClip
{
public function LetterClip(char:String):void
[code]...
Error occurs at the push statement.It throws the given below error only when the same activity is executedsecond time in a sequece.
TypeError: Error #1034: Type Coercion failed: cannot convertorg.waterford.activity.erp.erp1.r1lt08.clipclass::LetterClip@282e9281 to org.waterford.activity.erp.erp1.r1lt08.clipclass.LetterClip.#Operating System: Windows XPBrowser: Microsoft IE
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May 30, 2011
I have a quick question for you all. I'm trying to convert over some ActionScript code to C++ and am having a difficult time with this one line:
private var edges:Vector.<Array> What is this exactly? Is this essentially a multidimensional vector then? Or is this simply declaring the vector as a container? I understand from researching that vectors, like C++ vectors, have to be declared with a type. However, in C++ I can't just put down Array, I have to use another vector (probably) so it looks like:
I don't expect you guys to know the C++ equivalent because I'm primarily posting this with AS tags, but if you could confirm my understand of the AS half, that would be great. I did some googling but didn't find any cases where someone used Array as it's type.
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May 20, 2011
I have a class which takes a Vector.<DisplayObject> in it's constructor. I had expected it to be ok to create instances of this class by passing Vectors of types that are subclasses to the DisplayObject class (in this case Sprite ans SimpleButton). But it doesn't work. And casting these Vectors as Vector.<DisplayObject> when declaring the instances doesn't work either. [code]...
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Jan 24, 2010
Trying to create a 2D vector. I'm getting type coercion errors when trying to store the 2nd vector inside the first.
Code:
var vector1:Vector.<Vector> = new Vector.<Vector>
var vector2:Vector.<CustomClass> = new Vector.<CustomClass>
for(var i:int=0;i<5;i++){
vector2[i] = new CustomClass()
}
vector1[0] = vector2;
1067: Implicit coercion of a value of type __AS3__.vec:Vector.<CustomClass> to an unrelated type __AS3__.vec:Vector.
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Mar 8, 2011
I have a class member in an ActionScript 3 class that looks something like this:
private var m_myvect :Vector.<MyType> = new <MyType>[];
I'm exposing it through a getter, like this:
public function get mydata() :Vector.<MyType>
Which doesn't help when I use it like this:
for (var o:Object in inst.mydata)
{
...
}
... because the type of o is not MyType, but Number instead, because it enumerates the vector indices instead of the data.How would I expose only the data within the vector in a way which:Does not expose the data in a way which allows it to be modified?
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Nov 8, 2010
Below does not work
PHP Code:
var c:Class = Sprite;
var v:Vector.<c> = new Vector.<c>();
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Feb 17, 2011
Typically you create a Vector (strongly typed array) specifying a data type like:
new Vector<PictureBox>();
However I need to create a utility method that should be able to create a vector of any given datatype. Is it possible to specify a type using a variable instead of hard-coding it?
var type:Class = PictureBox;
new Vector<type>();
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Aug 29, 2009
I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites).I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
E.g.Suppose that I have a collection of Sprites (a pool, in fact).Each sprite will be added to the stage and perform some action. After that, it will die.I don't want to pay the cost to dispose it (garbage collect) and create another (new) one every time so I'll keep the dead sprites in a collection.
Sometimes times I'll call a method that will add a sprite to the stage.This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.
One of the scenarios that pushed me to this question was a Particle System.A "head" particle leaving a "trail" of particles every frame and exploding into a flashy multitude of particles... Every frame...Some times this counts up to 50.000 PNGs with motion, rotation, alpha, event dispatching, scale, etc...But, this is JUST ONE scenario...At the moment I'm trying to use a Object Pool with a Linked List...Hopes that it will be faster that running a whole Array/Vector or create new instances every frame an let them dye with Garbage Collection.
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Nov 28, 2009
Code:
for (var i:int = 0; i < menuArray.length; i++) {
var currentIndex:MovieClip = this["menuButton" + i]
currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
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May 4, 2009
Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
package { import flash.display.MovieClip; import flash.events.MouseEvent;
public class particle extends MovieClip { //private var _xmouse:Number; //private var _ymouse:Number; private var mc1:MovieClip = new MovieClip(); private var mc2:MovieClip = new MovieClip(); private var mc3:MovieClip = new[code].....
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Jan 20, 2010
I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.
Code:
my_cb.addItem({data:1, label:"First Item"});
my_cb.addItem({data:2, label:"Second Item"});
my_cb.addItem({data:3, label:"Third Item"});
[code]....
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Mar 3, 2011
Does anyone know what is the syntax to use for a function's default parameter when it's a Vector? You can easily create a default value for an int or Number or even an Array, but what about a Vector?
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Jan 1, 2012
what I try I can't get the Setter function to work on a vector.<object>
Mean while the getter works fine Example as below
Code:
public function get frameData() :Vector.<Object>
{
trace("getter");[code]....
the code runs fine without the set function, but not without the get.
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Nov 19, 2009
i have a class that has something like this
public class Foo {
public var f:Function;
public void method(s:String)
{
[code]...
so i need to assign to the f a function that takes an argument f(s), something like
myFoo.f = thefunction
function(s:String)
how to do all this, so it will work correctly?
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Apr 1, 2011
For a game I'm attempting to develop, I am writing a resource pool class in order to recycle objects without calling the "new" operator. I would like to be able to specify the size of the pool, and I would like it to be strongly typed.
Because of these considerations, I think that a Vector would be my best choice. However, as Vector is a final class, I can't extend it. So, I figured I'd use composition instead of inheritance, in this case.
The problem I'm seeing is this - I want to instantiate the class with two arguments: size and class type, and I'm not sure how to pass a type as an argument.
Here's what I tried:
public final class ObjPool
{
private var objects:Vector.<*>;
public function ObjPool(poolsize:uint, type:Class)
[Code].....
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May 13, 2011
I am trying to randomize the positions of MovieClips in a Vector. to be added to the main stage's display list. I have this function that generates the MovieClips with their properties:
private function initMovieClips():Vector.<MovieClip>
{
var initVec:Vector.<MovieClip> = new Vector.<MovieClip>();
[code].....
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Sep 13, 2011
I'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
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May 7, 2010
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
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Dec 24, 2010
Created Vector with the initial length of 100.
var v:Vector. = new Vector.(100);
v[90] = "Ninety"
v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.
//How to change the length from 100 to 200 to store a value at index 190
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Nov 16, 2011
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>
[code]....
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
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Nov 11, 2010
What is the ActionScript 3 function that returns the type of a variable ?
I remember that there is one but I can't remember it nor can I find any reference of it.
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Sep 29, 2011
I want to guess the type of every argument from an anonymous function, something like mapping a class with reflection but just for a function, something like...
public function guessMyArgumentType(f:Function):void {
for each (argument:* in f.arguments) {
trace(typeof(argument));
[code]......
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Oct 25, 2011
It doesn't appear to be possible to get the return type of a function. Is this correct?
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Jul 27, 2009
I'm using the following javascript code:
[Code]...
The call gets made and I get the alert of either "Returning TRUE" or "Returning FALSE" but the result in the boolean "visibleRet" is always "false" in my "throw" message. Is there something special I need to do in order to grab the return type correctly from the javascript call?
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Dec 13, 2009
In a program I'm making, I have multiple instances of the same object on the stage at any given point, and I need some function which will allow me to target each of those instances one by one so I can update their properties. I recall seeing something like this somewhere, but after searching I cannot seem to find it.
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Aug 27, 2011
I'm wondering if it is possible to be able to type a function name into a Text Input and call the function that was put in. I know you could do it by using if conditions but I'm wondering if there is a way to turn that string into the function caller.
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Sep 22, 2011
how to return a generic value from a AS 3.0 function/method ex:
function MyFun():GenericType{
// if int
return 10;
// if string
[Code].....
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Jan 16, 2006
I have a number of functions and I want to execute 1 based on the entries in a .xml file
part my xml file reads as follows
<funcType>thisFunc</funcType>
In my .fla I have defined thisFunc along with a number of similar functions
I want to execute the function as follows
chosenFunc=Node.childNodes[0].childNodes[0].nodeValue;//points to thisFunc in the .xml file
chosenFunc(); // This should execute as thisFunc ()
Problem is this doesn't seem to be working. Am I trying the impossible?
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