ActionScript 3 :: Flash - Expose A Vector As An Enumerable Type?
Mar 8, 2011
I have a class member in an ActionScript 3 class that looks something like this:
private var m_myvect :Vector.<MyType> = new <MyType>[];
I'm exposing it through a getter, like this:
public function get mydata() :Vector.<MyType>
Which doesn't help when I use it like this:
for (var o:Object in inst.mydata)
{
...
}
... because the type of o is not MyType, but Number instead, because it enumerates the vector indices instead of the data.How would I expose only the data within the vector in a way which:Does not expose the data in a way which allows it to be modified?
Typically you create a Vector (strongly typed array) specifying a data type like:
new Vector<PictureBox>();
However I need to create a utility method that should be able to create a vector of any given datatype. Is it possible to specify a type using a variable instead of hard-coding it?
I want to write some util functions for the Vector type, like concat_unique(v1:Vector, v2:Vector):Vector ... etc But I am coming across the problem of passing in a generic Vector to a function. I have tried:
I have a issue where I'm working with a particular interface for quite a lot of things. However, I have a particular method that I want to be available only to a particular group of classes (basically, an internal method). [code]...
Below is basic structure of LetterClip class which extends WMovieClipwhich inreturns extends Movieclip Class.
public class LetterClip extends WMovieClip { public function LetterClip(char:String):void
[code]...
Error occurs at the push statement.It throws the given below error only when the same activity is executedsecond time in a sequece.
TypeError: Error #1034: Type Coercion failed: cannot convertorg.waterford.activity.erp.erp1.r1lt08.clipclass::LetterClip@282e9281 to org.waterford.activity.erp.erp1.r1lt08.clipclass.LetterClip.#Operating System: Windows XPBrowser: Microsoft IE
I have a quick question for you all. I'm trying to convert over some ActionScript code to C++ and am having a difficult time with this one line:
private var edges:Vector.<Array> What is this exactly? Is this essentially a multidimensional vector then? Or is this simply declaring the vector as a container? I understand from researching that vectors, like C++ vectors, have to be declared with a type. However, in C++ I can't just put down Array, I have to use another vector (probably) so it looks like:
I don't expect you guys to know the C++ equivalent because I'm primarily posting this with AS tags, but if you could confirm my understand of the AS half, that would be great. I did some googling but didn't find any cases where someone used Array as it's type.
I have a class which takes a Vector.<DisplayObject> in it's constructor. I had expected it to be ok to create instances of this class by passing Vectors of types that are subclasses to the DisplayObject class (in this case Sprite ans SimpleButton). But it doesn't work. And casting these Vectors as Vector.<DisplayObject> when declaring the instances doesn't work either. [code]...
Trying to create a 2D vector. I'm getting type coercion errors when trying to store the 2nd vector inside the first.
Code: var vector1:Vector.<Vector> = new Vector.<Vector> var vector2:Vector.<CustomClass> = new Vector.<CustomClass> for(var i:int=0;i<5;i++){ vector2[i] = new CustomClass() } vector1[0] = vector2; 1067: Implicit coercion of a value of type __AS3__.vec:Vector.<CustomClass> to an unrelated type __AS3__.vec:Vector.
I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites).I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
E.g.Suppose that I have a collection of Sprites (a pool, in fact).Each sprite will be added to the stage and perform some action. After that, it will die.I don't want to pay the cost to dispose it (garbage collect) and create another (new) one every time so I'll keep the dead sprites in a collection.
Sometimes times I'll call a method that will add a sprite to the stage.This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.
One of the scenarios that pushed me to this question was a Particle System.A "head" particle leaving a "trail" of particles every frame and exploding into a flashy multitude of particles... Every frame...Some times this counts up to 50.000 PNGs with motion, rotation, alpha, event dispatching, scale, etc...But, this is JUST ONE scenario...At the moment I'm trying to use a Object Pool with a Linked List...Hopes that it will be faster that running a whole Array/Vector or create new instances every frame an let them dye with Garbage Collection.
I'm extending / modifying this tutorial to create a runtime asset loader class. Kinda got it working, but in efforts to streamline it, ran into this issue: - doc class for external library swf: ActionScript Code: package com.b99.runtimeLib { import com.b99.utils.IRuntimeLibrary; import flash.display.MovieClip; [Code] ..... In this case, ASSET_DEF is returning undefined, and isn't showing up as a property during debug. How to expose this property to the loading class?
I created a flex component that hosts several built in (mx) components such as a listbox and combo box. My component relies on external data, and I need to expose events such as ComboBox.enter and List.click to get certain pieces of data.I was wondering if there is any easy way to do this without having to create my own custom event handlers. I'm simply trying to expose these events with different names so that when my component is used, I can do things such as:
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I get the error message. Doing like tuts said. package { import flash.events.*; // rememeber to import all flash libraries or the ERROR will come up with "TYPE" does not exist etc.
var result:int; if(observerButton.selected == true) result = assignMemberAsObserverToEvent(dataGrid.selectedItem.id_event,dataGrid2.selectedItem.id_person,assignmentDescription.text); else if(adminButton == true)
[code]...
There is error on two assign function calls.
The error is: Description Resource Path Location Type 1067: Implicit coercion of a value of type void to an unrelated type int. AssignUser.mxml /pui2/src line 149 Flex Problem
I don't understand why this script doesn't work. I am new to Action Script 3.0 and I watched this incomplete video on youtube. -- [URL] and I got the fails below.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I am building little games never anything too big. I'm having fun. I'm getting the following error message 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.
It's got to do with the varObject variable I pass into the hitTestObject (at the end of the code) a. I exported the moveclip for actionscript and gave it an instance name so what's the problem???
So for instance, I've got three .as files called 'Helicopter.as, Game.as, Blue.as' and I also have a .fla file called Helicopter.fla (These files are all suppose to link together, to make the helicopter game) . In the Game.as file, I have the following;
[Code]....
Flash doesn't recognise the original Helicopter symbol (in the Helicopter.fla file, because I deleted it). But I want the system to detect the 'circle' drawn using API (In the Helicopter.as file). And I have no idea how to how to name the API drawn circle 'Helicopter', thus I'm getting an error. So how do I name the API circle to 'Helicopter', so the Game.as file recognises it.
I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:
I have two type definitions (references of type Class) in ActionScript 3 and I need to figure out if one is a base type (class or interface) of the other.I had hoped something like the following would work, but alas it did not:
var isBaseClass:Boolean = MouseEvent is Event;
It is understandable why it doesn't, but it would still be nice. I can't use describeType either, since for objects of type Class it doesn't actually return the correct inheritance chain but rather just return the types Class and Object, which doesn't help at all. I can use getQualifiedSuperClassName in a loop until either there are no more super classes or there is a match, but it's less than ideal and doesn't work for type checking against interfaces.
Why doesnt my Array work? I get this message: "Scene 1, Layer 'Actions', Frame 1, Line 83 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:MovieClip."
PHP Code:
var boxArray:Array= new Array();boxArray.push(WallLeft);boxArray.push(WallLeft2);