ActionScript 2.0 :: MC Timeline Function To Act On Multiple Instances?

Sep 15, 2009

I've got this on the timeline of an MC:

_root.seQ1MC.b_seQ1yes.onRelease = function(){
tickVar = _name;
//trace("local tickVar = " + tickVar);
//trace("this tickVar value = " + _root[tickVar]);

[code]....

I want it to act on all the instances of the movieclip it is contained within. It is only acting upon the last of the instances that was loaded or had focus... I'm clearly missing something or am trying to achieve something that isn't capable of working...

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Add Multiple Instances To The Main Timeline?

May 25, 2010

Trying to understand how to add multiple instances (which are simple scrolling text box movieclips) to the main timeline when using this external Document Class (this is a smooth scrollbar class)

I've spent a week on it & still can't figure it out

Here is the class:

package
{
import flash.display.MovieClip;
import com.myflashlab.classes.tools.scrollbar.MyFlashLabS crollbar;

[Code].....

View 2 Replies

ActionScript 3.0 :: Giving Multiple Instances Same Function

Sep 10, 2010

I imagine this has been asked before but forgive me, the search feature seems not to be working for me; and despite working, google search isn't helping much either.I simply would like to apply the exact same action to multiple buttons without re-writing the same thing (n) times. For example: I have 8 or 9 buttons that on mouseOver and mouseOut will have performed identical functions, though the graphics in their corresponding keyframes may or may not be discrete from one another.So, is there a short way to write this, like say (imaginative I know...):[code]

View 4 Replies

ActionScript 2.0 :: Multiple MC Instances And Rollout Function

Jan 14, 2006

I hacked together a bunch of code I've found throughout the most excellent Kirupa and added a bunch of stuff myself.(Mad props to Scotty and Seniculor (sp?) btw)Everything I added works except the rollover function for multiple MC's that are created when the gallery generates.I want the buttons to continue fading out after rollout.Once you roll in to another MC the rollout function stops.It should work like a "wave" effect when you roll over all the buttons quickly.I've played around with local variables, deleting enterframes, etc. etc. but just can't get anything to work.I only included applicable code so please ignore any extra "}" I may have left in there when I pasted.[code]

View 2 Replies

ActionScript 2.0 :: Get Is A Prototype Or Function That Will Allows For Multiple Instances On That Stage?

Apr 25, 2007

I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...

Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.

A good place for this would be with buttons... check the sloppy diagram attached.

View 13 Replies

ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

View 1 Replies

ActionScript 3.0 :: New Timeline Instances Not Being Recognized?

Feb 15, 2011

I am pretty familiar with Flash and AS3, but I am having a silly issue that I cant seem to overcome. I have a movie clip in my library thats linked to an external class file. I have a layer in my FLA that has an instance of this movie clip on it. Somewhere down the timeline I have a new keyframe (instance) of this same movie clip on the same layer. I do not have any blank keyframes between the first instance and the second instance.

I have a trace line running in the constructor of the custom class that traces back "init". This trace displays in the output for the first instance, but not the second instance. If I remove the second instance from the layer and put it on its own layer, then the trace displays for both instances.

In other words, flash does not appear to be recognizing the second instance as a new instance when its on the same layer and does not have a blank keyframe between it and the previous instance.

I know putting the blank keyframe in isnt that big of a deal, but this is a movie clip thats going to be used over and over in multiple files by myself and other co-workers and I guarantee you people will forget to put a blank keyframe in or use a new layer.

View 5 Replies

Actionscript 3 :: Manipulate Different Instances Of A Class From The Timeline?

Feb 17, 2011

i am trying to create a menu using as3 and i cant seem to find a way to finish it.this is what i got so far

so i wrote a class that is attached to a movieclip and i put several instances of it on the stage.

package {
import flash.events.Event;
import flash.events.MouseEvent;
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.display.*;

[Code]...

I wanted the animation to not roll back once i click on a certain button and i wanted the animation to go back once i click on a different button. My question is, how do i proceed from here, i searched online for clues and from what i understood i could set variables within the class and change them on the timeline and use event listeners to catch the changes. I tried doing that but i always end up with some redundant way that gets me nowhere...

View 1 Replies

Actionscript 3 :: Targeting Unnamed Timeline Instances?

Dec 31, 2011

Is there any way to control nested MovieClip instances placed on the timeline without naming them through the Properties panel? Are there any unique identifiers I can refer to?

Using instance names (like instance33, instance12, etc.) doesn't help since names are just properties, but how about references like sprite187_27 (as returned by trace(this) inside a MovieClip on the TimeLine)?

(Using ActionScript3, Automatically declare stage instances disabled)

View 1 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies

IDE :: Make The Timeline Go To The Next Frame (ie GotoAndStop) Only If Two Button Instances Are Invisible?

Oct 6, 2009

I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.

View 7 Replies

ActionScript 3.0 :: Multiple Instances Of Same MC

Aug 17, 2009

can I use the same loader or do I have to have a loader for each instance (the one thing I haven't tried as yet)

View 3 Replies

ActionScript 2.0 :: Multiple Instances Of MC?

Mar 21, 2010

i have a movieclip that is instanced on stage everytime i press space. problem being i can't seem to get it to hittest anything other than the first created instance.my spawn mc code is

Code:
function dropbox():Void {
//trace(me);
this.attachMovie("box","box"+Math.random()*300,this.getNextHighestDepth(),{_x: _root.one.me._x-25, _y: _root.one.me._y});

[code]....

the first one returns "It's working" but zip for all of the others.

View 0 Replies

ActionScript 3.0 :: Add Multiple Instances Of Mc?

Aug 26, 2011

How do I add multiple instances of the same mc to the stage dynamically?

View 3 Replies

ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

View 7 Replies

ActionScript 3.0 :: Multiple Instances Of Same FLV Using Netstream?

Aug 4, 2009

As you can see, after all the items in the Carousel have loaded, a function called fadeItemIn() is called which displays each of them one by one. I am looking to call a small "swoosh" particle effect flv I made in AfterEffects so that as each item tweens in, it instead looks like it is sparkling in from the left.

The problem I have is that using the code below, the swoosh.flv file tends to freeze before it finishes. In this case the swooshIn() function is called three times because there are three items being loaded into the Carousel.

I am wondering why the FLV freezes when multiple instances of it are loaded through AS3 using NetStream.

Code:

private function fadeItemIn(item:CarouselItem):void {
trace("fadeItemIn");
this.tweens.push(new Tween(item, "altitude", Regular.easeOut, item.altitude, 2.5, 0.50, true));

[Code].....

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of MC All Have Same Properties?

Aug 16, 2009

I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.

How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.

Code:
public function bullets(event:Event):void {
if (s==20 && PandaHero.currentFrame==13) {

[code].....

View 8 Replies

[cs4] Multiple Instances Of Text With Animation

Dec 25, 2009

I am trying to create several texts with animation on mouseover (basically animated menu).

Steps followed: created text, converted to movie clip (m_text), put a stop() in first frame added animation movie clip in second frame, which is played on mouseover (added onrollover function AS2.0)

It works fine. Now I tried to create multiple instances of this m_text, tried to change the text. But it changes in all instances.

If I try to create multiple instances of text only, then I will have to repeat the procedure of adding frames, adding animation clip, add AS for mouseover etc for each of them.

All I am trying to do is create one text with animation on mouseover, copy paste it several times and change only the text for each of them.

View 1 Replies

Event Handling On Multiple Instances Of One Mc

May 17, 2010

I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?

View 1 Replies

ActionScript 2.0 :: HitTest On Multiple Instances Of Same MC?

Jul 18, 2010

How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?

View 12 Replies

Multiple Instances Of Button Won't Work

Sep 6, 2011

I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.

View 4 Replies

ActionScript 3.0 :: How To Broacast To Multiple Instances

Jun 14, 2009

The following includes 3 files: A main Flex file and two classes. Only last instance created in the loop receives the myClass.doThis() method-- it only fires once. What I want to do is to broadcast to all of the instances. What change do I need to make to the myMethod function in Class1.as to make this work.
 
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">  <mx:Script>   <![CDATA[private var myArray:Array=

[Code]....

View 1 Replies

Multiple Instances Of Movieclips Working With AS3?

Jul 9, 2009

I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);

[code].....

View 2 Replies

ActionScript 3.0 :: Multiple Instances Of Loaded SWF

Feb 1, 2010

I am loading a set of SWFs into my application. These are loaded as a list of thumbnails. I want to add a loaded SWF on the stage when the thumbnail corresponding to it is clicked. How can I do this?

View 1 Replies

ActionScript 3.0 :: Multiple Instances Of One Movieclip?

May 3, 2011

I'm trying to do a drag and drop game, where I have to drag the same movieclip several times...

View 12 Replies

Multiple Flash Instances Or A Single One?

Mar 25, 2010

I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??

View 1 Replies

ActionScript 3.0 :: Adding Multiple Instances Of Same Var?

Aug 20, 2009

what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this

Code:
//make titles
var songTitle:TextField = new TextField;

[code].....

View 5 Replies

ActionScript 3.0 :: Multiple SWF Instances Interacting With Each Other?

Sep 8, 2009

On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.

I was looking at using localConnection but it seems that a single swf can only listen to multiple swfs but multiple swfs cannot listen to one swf.I need them all to be continually listening for a user interaction (addEventListener.CLICK) and then all acting accordingly.I tried an enter.frame event for every instance to check if they were no longer the chosen track and update accordingly but it didn't work out.I have been playing with sharedObjects, storing the currentID (after being clicked), the previously played swf and whether the status is playing or paused.None of my efforts worked properly.Having re-written the above question many times, It is still a little unclear. I'll try again.

There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.

View 0 Replies

Actionscript 3.0 :: Multiple Instances Of Swf On Same Page?

Jul 6, 2011

If I've got multiple instances of a swf (a media player that I've created), is there a way to stop one instance if a user starts playing another instance on the page? how to communicate with other swf's on the same page?

View 2 Replies

Actionscript 3.0 :: Multiple Instances Of Same Movieclip?

Jul 17, 2011

I've built a dropdown menu movieclip that I need to use in a contact form- or more specifically, I need 2 dropdowns with different options in them in the same form. My problem is that when I change the properties in one instance of the dropdown_mc, it changes the properties in the other as well. The two clips have different instance names, and I've been changing labels of the list items by clicking through to the actionscript imbedded in each dropdown (not through the dropdown_mc in the library). There must be an obvious solution to this that I somehow didn't catch....I've even tried dragging each dropdown from the stage back into the library and creating a new movie clip with a different symbol name and they're still connected. Do I need to create an entirely new copy of this dropdown with different instance names

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved