Actionscript 3 :: Targeting Unnamed Timeline Instances?
Dec 31, 2011
Is there any way to control nested MovieClip instances placed on the timeline without naming them through the Properties panel? Are there any unique identifiers I can refer to?
Using instance names (like instance33, instance12, etc.) doesn't help since names are just properties, but how about references like sprite187_27 (as returned by trace(this) inside a MovieClip on the TimeLine)?
(Using ActionScript3, Automatically declare stage instances disabled)
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Dec 30, 2009
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
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Jul 9, 2009
I am working on building a menu of seven buttons (movieclips). When you click on one, it turns it blue. When you click on another one, the previous one needs to revert back to green.What I'm doing is, when you click on the buttons... it loads a number (1-7, depending on the button) into a global variable (menuActive). That variable is then referenced to check which button needs to be turned green when you click on the next button.[code]I have two problems:
1) It doesn't seem to be appending the value of 'a' to the targeted instance name correctly. (If I replace _parent.mcBtn+a with _parent.mcBtn7, for example, it works fine.)
2) It also seems to be keeping the "this.gotoAndPlay("btnOn"); parts from working properly.
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Jun 24, 2009
I've created an MC in my library (comboBoxButton) which holds 2 MCs, text_mcl and bg_mcl. I dynamically create a few instances of the comboBoxButton to function as the drop down submenu: PHP Code:
[Code]...
When one of the buttons is selected it sets a variable on the root. I'm running into trouble targeting the MCs text_mcl and bg_mcl inside the instance of the dynamically created comboBoxButton. PHP Code:
[Code]...
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Jul 28, 2008
I have a function that attaches a movie clip to the stage each time at a new level.
myLevel++
attachMovie("myMovieClip", "instanceName"+myLevel, myLevel)
}
At the moment it works just fine but I want to target specific instances and I can't work out the instance names.I am trying this..
instanceName[myLevel]._x = 400
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Dec 30, 2009
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame.
mc_1 is on frame 1
mc_2 is on frame 40
mc_3 is on frame 81
as the main timeline plays the clips each one fades to the other.
I need to know how to target this scenerio
after mc_3 plays I need to have a goToAndplay (frame) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I know how to do off a button
but there is no buttons, the action needs to happen when the playhead reaches the last frame of the main timeline in main.fla
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May 18, 2009
The site has 6 pages: home, contents, contact, about, showreel, corporate. I have a panoramic photograph as a background across all my pages. When a button,such as contact, is clicked the timeline is enabled and scrolls across the panoramic to the 'contact' area of the photograph.I have a few questions relating to how I can achieve this. 1.) On my actions layer I have this code on frame one: stop(); enter_site_btn.addEventListener(MouseEvent.CLICK, buttonCLicked); function buttonClicked (event:MouseEvent):void { play(); } So when you mouseClick the timeline plays and goes to the next stop point on the timeline which is the contents section. On the contents page are the buttons which lead to the other sections. So far I have this code: stop(); about.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) corporate.btn.addEventListener
(MouseEvent.CLICK,buttonCLicked) showreel.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) contact.btn.addEventListener (MouseEvent.CLICK,buttonCLicked)
Each of the buttons work, but I want the timeline to play and go to the page which corresponds to the button which is clicked, not just to play the timeline until the next stop point. Is there a code which would enable the timeline to play and go to the correct section, and not just roll without a target? 2.) I also want to be able to write a code which enables the timeline to move to any section in the same amount of time. What I mean by this is that if it takes 2 seconds (48 frames) to go from the first section to the second section, I also want it to take 2 seconds to go from the second section to the sixth section (240 frames)
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Feb 9, 2010
I'm loading an external swf into a project and I want to be able to start and stop the loaded swfs timeline at will.... I'm loading swf into an MC: loadMovie("myFile.swf", swfHolder_mc);
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Feb 3, 2011
I have this project that will basically work like a slideshow. I am trying to do things the right way and avoid scenes so I am building each slide as a separate mc and then placing them on the main timeline. What I'm trying to do is get the playback head to advance to the next frame on the main timeline once the mc reaches its last frame. I have found code that works but it seems pretty ghetto:
var _root:MovieClip = MovieClip(root)
stage.addEventListener(Event.ENTER_FRAME, text2);function text2 (myevent:Event):void { _root.gotoAndStop("slide2");}
I guess I have two basic questions:
1. What is the proper way to target a frame on the main timeline from within a mc in as3?
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Jun 30, 2004
i have a problem with tell targeting. basically i have two mc on the main timeline and one(MC1) has a button burried in it. i want that button to tell the other mc (crystal) to play a label "editions" inside it.
my code is:
on (release) {
_root.crystal.gotoAndPlay("editions");
[code]....
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Feb 20, 2006
I have a MC with buttons in it. When the button is pressed, I need to tell another MC to go to a marker on its timeline. Do i target the MC name (from the library) or the instance name? would it be something like Code: _root.mc1.mc2.mc3.gotoAndPlay("label");
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Jun 30, 2004
i have a problem with tell targeting. basically i have two mc on the main timeline and one(MC1) has a button burried in it. i want that button to tell the other mc (crystal) to play a label "editions" inside it.[code]but it only works when the crystalMC is on the first frame of the root.is there a way of telling the root to move to the position of the first mc and then play a label inside that mc?
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Jan 1, 2011
So from the headline u know that i want to do but i don't know how to do it!
ActionScript Code:
/// activate the mc with the button from the main Menu
mathSecondMenu.addEventListener(MouseEvent.CLICK, otvoriVtoroMenu);
[Code]....
the problem is that i can get to the button from the first event, but i can make the Mc "proba" to go to "math_basic"!
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Nov 18, 2008
I'm working on this project, where i attach movies to an empty movieclip. In these attached movies, i have a button that needs to target a function on the main timeline. Example:
on the main timeline, i have an action that loads a bitmap onto the background: loadBitmapSmoothed("background.jpg",bg_con); On the main timeline, i also have a button with following action:
on(release){
this.mc_holder.attachMovie("MC_products",1);
}
Then, in the attached movieclip i have a button that needs to swap the image previously loaded into the 'bg_con'-movieclip, like thus:
on(release){
_root.loadBitmapSmoothed("product_1.jpg",bg_con);
}
For some reason, this doesn't work. I've also tried using _level0. but nothing happens.
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May 27, 2005
The swf successfully loads where I want it to, but I'm having trouble moving the new movie clip to a specific keyframe in the timeline.
Code:
on (release) {
_parent.productImage.loadMovie("./flash/BT_Closeup.swf");
_parent.productImage.gotoAndStop("set2");
}
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Oct 31, 2011
If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent) {
MovieClip(this.root).nextFrame();
}
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May 2, 2011
How to target a label within a movie clip on the main timeline, from a button within another movieclip on the maintimeline.
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Jan 16, 2006
[URL]
I made a site, but the menu isn't loading properly. If you reload the page the menu loads, but not sure why not loading every time.
Right now menu and site sections in main SWF file. Maybe I put the menu into a separate SWF file it would load properly?
If the site sections are in the main SWF timeline, then how do I do the actionscript for the menu buttons?
Ie)
menu in level7
main site in level0
site sections are "product section", "about us section", "glossary section" on main timeline
So I'm not loading any SWFs, just moving between sections on main timeline.
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Nov 19, 2009
I'm using jQuery sIFR plugin for text replacement, although it works perfectly but there's a link to an unnamed and non-existing ".swf" file. Is it issue related to the sIFR plugin I'm using? How do I fix it?
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Feb 10, 2010
I have a name for the object, but it doesn't seem to work.Anyone know why this doesn't work?
Code:
if (sprite) {
removeChild(sprite);
[code]......
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Apr 23, 2010
I actually don't need help, i just want to know your opinion about that weird Flash CS4 (AS3) behavior.there should be something i missed.
1) what happens: flash movie plays on any (even non-existent) function call between if(bytesLoaded==bytesTotal), and doesnot play on commented-out or blank line there
2) what should be seen instead: no action - i dont call any timeline functions so the movie shouldn't be playing.any warning or error? i dont know, flash is so *-nixy all the time in the way it handles errors.
3) where: in the.if(stage.loaderInfo.bytesLoaded==stage.loaderInfo.bytesTotal)[code]
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Feb 15, 2011
I am pretty familiar with Flash and AS3, but I am having a silly issue that I cant seem to overcome. I have a movie clip in my library thats linked to an external class file. I have a layer in my FLA that has an instance of this movie clip on it. Somewhere down the timeline I have a new keyframe (instance) of this same movie clip on the same layer. I do not have any blank keyframes between the first instance and the second instance.
I have a trace line running in the constructor of the custom class that traces back "init". This trace displays in the output for the first instance, but not the second instance. If I remove the second instance from the layer and put it on its own layer, then the trace displays for both instances.
In other words, flash does not appear to be recognizing the second instance as a new instance when its on the same layer and does not have a blank keyframe between it and the previous instance.
I know putting the blank keyframe in isnt that big of a deal, but this is a movie clip thats going to be used over and over in multiple files by myself and other co-workers and I guarantee you people will forget to put a blank keyframe in or use a new layer.
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Feb 17, 2011
i am trying to create a menu using as3 and i cant seem to find a way to finish it.this is what i got so far
so i wrote a class that is attached to a movieclip and i put several instances of it on the stage.
package {
import flash.events.Event;
import flash.events.MouseEvent;
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.display.*;
[Code]...
I wanted the animation to not roll back once i click on a certain button and i wanted the animation to go back once i click on a different button. My question is, how do i proceed from here, i searched online for clues and from what i understood i could set variables within the class and change them on the timeline and use event listeners to catch the changes. I tried doing that but i always end up with some redundant way that gets me nowhere...
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Sep 15, 2009
I've got this on the timeline of an MC:
_root.seQ1MC.b_seQ1yes.onRelease = function(){
tickVar = _name;
//trace("local tickVar = " + tickVar);
//trace("this tickVar value = " + _root[tickVar]);
[code]....
I want it to act on all the instances of the movieclip it is contained within. It is only acting upon the last of the instances that was loaded or had focus... I'm clearly missing something or am trying to achieve something that isn't capable of working...
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May 25, 2010
Trying to understand how to add multiple instances (which are simple scrolling text box movieclips) to the main timeline when using this external Document Class (this is a smooth scrollbar class)
I've spent a week on it & still can't figure it out
Here is the class:
package
{
import flash.display.MovieClip;
import com.myflashlab.classes.tools.scrollbar.MyFlashLabS crollbar;
[Code].....
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Oct 6, 2009
I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.
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Aug 1, 2010
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Aug 20, 2011
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
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